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  3. tomm

Posts by tomm

  • Evolve (Turtle Rock Studio's new baby)

    • tomm
    • July 7, 2016 at 9:00 AM

    I doubt anyone still cares about this game, but it seems they finally got their shit together(a year and a half later)

    if anything it's an interesting read

    https://talk.turtlerockstudios.com/t/a-message-to-our-community/87816

    tldr: evolve is going free to play

  • de_havana

    • tomm
    • July 4, 2016 at 5:16 PM
    Quote from Radix

    1 hour ago, Radix said: Looks impressive!

    But did you ever try to put it all together and compile the whole map? Just to see how it "feels" and to be sure that good old Source can handle this.

    thanks

    @Lajron is probably trying to avoid this question

    We're focusing on one area at a time, so a good half of the map still looks half-assed, but since we already have plenty of assets it shouldn't be a problem to "art" the rest of the map up. It's just a matter of moving to another area once we're happy with what we're currently working on.

    So the answer is no :[

    We should have a playable version soonish(I might regret this)

  • Overwatch

    • tomm
    • July 4, 2016 at 1:23 AM

    Only thing I don't get is why we can still have more than 1 of the same hero on the team, you see a lot of try hards in comp with 2 winstons and 2 pharahs etc. not fun.

    you can do literally nothing against that combo with poor zenny.

  • Overwatch

    • tomm
    • July 3, 2016 at 7:28 PM

    You can try playing with us if you don't mind a little quieter group, we don't speak that much over VOIP but we generally know what we're doing.

    Tomm#21565

  • Hey mapcore, what's your "comfort" game?

    • tomm
    • June 30, 2016 at 6:11 PM

    can't say I keep coming back to this very often, but I love this game.

    [Blocked Image: http://ahkong.net/wp-content/uploads/2013/02/x-com-terror-from-the-deep-01.jpg]

    [Blocked Image: http://basementrejects.com/wp-content/uploads/2012/09/xcom-terror-from-the-deep-underwater-mission.jpg]

    [Blocked Image: http://ufopedia.csignal.org/usopedia/083.png]

  • Overwatch

    • tomm
    • June 30, 2016 at 10:44 AM

    same here but I've only lost once(we had a group of 5 people), strangely enough those matches seemed way too easy.

    and I play lúcio and zenny most of the time, lúcio is a must on KOTH to get to the control point asap. The team that gets it under control first has a great advantage, obviously.

  • Overwatch

    • tomm
    • June 26, 2016 at 6:12 PM
    Quote

    Quote In an upcoming patch, we will reduce the damage done by Torbjörn's turret by 30% on Xbox One and PS4. PC will remain unchanged

    [Blocked Image: https://pbs.twimg.com/profile_images/489412539789242369/vE1YouDB.png]

  • The random model thread!

    • tomm
    • June 21, 2016 at 1:41 AM
    Quote from Shibou

    9 hours ago, Shibou said: I like this truck, yet its a bit too glossy. In a havana I'd expect it to be a bit more dirty and rusty...

    Well these trucks are usually well taken care of judging by the pics you can find.

    but I do agree, it's too perfect in some places and some rust wouldn't hurt.

  • The random model thread!

    • tomm
    • June 20, 2016 at 2:31 PM

    Made this cute cuban truck for havana

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/5752ed670d83bc11120fc5ec/1043x623/14eab92c3fd9eefb622c06e868665782/Wi7DENw.png]

    also on sketchfab

  • Overwatch

    • tomm
    • June 18, 2016 at 1:00 PM

    Lúcio's coming at you!

    [Blocked Image: https://thumbs.gfycat.com/LoathsomeExaltedAltiplanochinchillamouse-size_restricted.gif]

  • Destinations Workshop Tools (Source 2 Hammer)

    • tomm
    • June 11, 2016 at 10:31 AM
    Quote from Pampers

    11 hours ago, Pampers said: Is the material editor node based?

    nope, just a simple gui to the good ol' text file editing. Keeping the true spirit of source engine.

  • de_colosseum [WIP]

    • tomm
    • June 6, 2016 at 10:51 PM

    You could fire up blender and make those domes in 5 minutes.

    then spend the next 2 hours figuring out how to get them into the game.

  • Making of CTF-LostTomb (UT4) with commentary

    • tomm
    • June 5, 2016 at 2:29 PM

    Loving these vids. I suppose you won't be covering the "Art" phase so I was curious how much work it is to replace all the brushwork with meshes, how many of the pieces do you roughly need, how do you decide what meshes you'll need etc. I guess a lot of it is just communication with an artist, but still I'd be happy for any tips.

  • Overwatch

    • tomm
    • June 5, 2016 at 10:10 AM

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  • Overwatch

    • tomm
    • June 4, 2016 at 1:21 PM

    you have to be creative with junkrat's ulti, climb up stuff and jump from height, use it when there's chaos.

    Also having more than 1 support is the way to go imo. And dont play alone obviously.

    Zenyatta is a great 2nd support pick, he's a beast in the right hands.

    he has no footsteps and many people don't use this to their advantage, I managed to sneak up to widowmaker on route66 several times and head-shot her upclose, most satisfying kills ever.

  • Overwatch

    • tomm
    • June 2, 2016 at 9:32 PM

    [Blocked Image: https://pbs.twimg.com/media/Cj95KKFUkAQbW-Y.jpg]

    [Blocked Image: https://pbs.twimg.com/media/CjvQ-a1WUAAQ8UH.jpg]

    [Blocked Image: https://pbs.twimg.com/media/Cj6R3KHUgAE-gA3.jpg:large]

    [Blocked Image: https://pbs.twimg.com/media/Cj6H21SWUAAg-vS.jpg:large]

    https://twitter.com/reapernames

  • Overwatch

    • tomm
    • May 30, 2016 at 1:10 PM

    I'm getting way too many duplicates from the loot boxes, coincidence?

  • Overwatch

    • tomm
    • May 29, 2016 at 12:36 PM

    no personal favorite, but numbani got stuck in my head.. love that hi-tech african vibe.

    I'm getting random stuttering/packet loss everytime a map changes which makes the game unplayable sometimes.

    Many people are reporting the same issue, so I assume the problem is on the server side, hoping it will be resolved soon so I can play again :[

  • Overwatch

    • tomm
    • May 27, 2016 at 3:00 PM

    I've noticed that the teams are usually very unbalanced, it's always one team dominating the other and there's not much you can do to save the game.

    but then again, I'm not very good, maybe I just need to git gud.

  • Overwatch

    • tomm
    • May 27, 2016 at 12:43 PM

    Tomm#21565

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