- stop smoking
- start exercising
- finish csgo map
- stop smoking
- start exercising
- finish csgo map
Merry christmas ya'll !
mapcore logo has no christmas decorations, very disappointed tbh.
Quote from Minos13 hours ago, Minos said: Started to post some of my environment work, today is ilios
Remember that our maps are made mostly by Mapcorians and they are a team effort!
would it be too much to ask for some brief explanation on how texturing in overwatch works? do you use multiple UV sets? if so, what are they used for? Do you blend in details solely via vertex colors? do you fake AO in any way? how do those sweet normal mapped corners work, are they just a bunch of trim textures?
the teal building to the left in the pic above for example, is that dirt in the corners mapped in via separate UV set? stuff like that ![]()
it's probably really obvious but I'd still like to hear about it from someone way more experienced than me.
started playing colonization after a long time again, this game hasn't dated gameplay wise at all, it's great.
I suck at it though.
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it turned out well
show us some bakes!
Quote from WD3 minutes ago, WD said: Also the boss fight of Dark Souls 1 left me some good memories. I really felt I've accomplished something rather than ticked a box of seeing the end credits roll.
this, one of those endings that made me question my actions throughout the game, has an even bigger impact once you start looking up the story online.
looks better than I anticipated, will probably go and see it for that sweet cgi and cyberpunk vibes.
just give them those prizes already.
not much you can do, this is just regular source shittery imo
try using phong shading instead of cubemaps.
csgo community be like:
Spoiler
started playing around with substance as well, this is my 2nd attempt at some generic ground tiles, first one was garbage.
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How is there little feedback when moving or attacking? each weapon type has different animations, you can actually feel the weight of a giant sword the way you swing at enemies.
And wearing heavy armor without enough endurance makes you slow and fat roll.
QuoteQuote The bosses I experienced weren't challenging and became more a question of where to roll in order to kill them off
I'm gonna assume you haven't killed capra demon yet. Which also means you're in the beginning of the game and have seen very little of it. Yes it does get better later imo.
QuoteQuote The game's comment system feels like trying to band aid over bad design decisions.
The messaging system and blood stains are there to show you there are other people suffering as much as you, so you won't get discouraged. And for occasional help or trolling. It's a big part of the game.
QuoteQuote For instance the boss battle on the bridge where you have archers hitting you in the back. You can immediately go kill off the archers technically, but the ladder is completely hidden from view when you enter the level.
The game wants you to explore the world, it won't throw anything into your face other than enemies and environmental hazards. It's why it's called prepare to die. Some people enjoy it, others don't.
I guess I'm one of those people, because dark souls for me is one of the greatest games I've played in recent years. There's zero hand holding and I wish more games incorporated similar multiplayer mechanics(single player - but not quite).
I asked them specifically about using modo for modeling + UV but they insisted to use maya only because of their inhouse tools.
I know it's still a pretty shitty reason not to use modo for modeling, but whatevs.
found a small outsourcing company nearby, decided to give it a shot and I just received my art test.
It's simple stuff, but they want me to use maya.. after 6+ years of using modo. It feels sooo clumsy :(:(
modo master race
Quote from 0kelvin23 minutes ago, 0kelvin said: My english cocker spaniel died after 16,8 years. I took that pic 3 days before he passed away.
oh man, that sucks
it's the worst thing about owning a dog, or any pet really.
my dog died last year, he was 21 years old. He had a runny nose for a few weeks before he passed away, is that why your dog is lying on that sheet?
curious if it's a common thing for older dogs.
nice, make it into a flamethrower and throw waves of nasty spiders at the player, that would be the most satisfying VR game ever ![]()
Quote from Mitch Mitchell14 minutes ago, Mitch Mitchell said: as mentioned I am still interested in CS:GO, but will probably keep searching for a better tool to work with (or game, more importantly!) or a UE4-based shooter.
try google sketchup? pretty sure you can use it to build a level for csgo. It's probably a good option if you have never touched hammer before, although I suggest getting used to hammer, there's a reason why people love its brush manipulation.
you can pick an existing theme and do it better, or worse, it's all about the execution anyway.
and when it comes to csgo I don't see how it feels constrained in any way, plenty of people here on the forums are pushing the boundaries of what's possible in csgo with their creativity. Just have a look at some of the recently released maps.
and why do you care so much about what people say about the map? just try to enjoy the process, you can't please everyone.
spam(update) time ![]()
we're seriously struggling with art direction in some parts of the map and we feel like we just can't get it right. I personally think we've made a huge visual mess.
bear in mind that it's still wip, there's no 3d skybox and we haven't really done any proper detailing in many parts, we're just trying to get things to look nice and readable first.
feedback is highly appreciated.
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and some more polished stuff
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