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  3. tomm

Posts by tomm

  • Going to the gym is like a korean MMORPG

    • tomm
    • June 7, 2017 at 8:13 AM
    Quote from FMPONE

    2 hours ago, FMPONE said: everyone on discord is mocking my skinny body. think its time to inject some horse hormones directly into my nuts (or just eat more)

    I can stuff myself as much as I want and I won't gain weight. It's like the moment I swallow food it magically disappears from my body, quickest fucking metabolism.

    I'm a skeleton as well but who cares, skeletons are cool.

  • Overwatch

    • tomm
    • June 6, 2017 at 11:14 AM

    I still haven't figured out rein, it's either me holding the shield the entire game, or becoming suicidal by charging in, I guess it's not my kind of hero, orisa is more mobile.

  • Overwatch

    • tomm
    • June 6, 2017 at 10:39 AM

    maining zenny right now and being surprisingly succesful playing him aggresivelly, completely shreds everyone if you take your time to actually aim and not spam your orbs, he's also a very good sniper with his burst. It's not unusual to have the most eliminations with him. love it.

  • Overwatch

    • tomm
    • May 29, 2017 at 7:38 AM

    that bastion looks like a midget

  • Mass Effect Andromeda

    • tomm
    • April 7, 2017 at 8:41 AM

    why is it that hl2 had and probably still has better lipsync than most games these days?

    do players even care about good lipsync? is it such a low priority thing in modern games or it's just that difficult to do right? genuinely asking, I don't know much about these things.

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  • Post your favourite movie scenes ever!

    • tomm
    • March 27, 2017 at 1:19 PM

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  • Game Design videos

    • tomm
    • March 21, 2017 at 7:26 AM

    not sure if this classifies as game design, but it's still interesting

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  • Reflex

    • tomm
    • March 3, 2017 at 6:11 PM

    I dislike the lazy textureless artstyle :(

    and last time I checked there was no way to import custom assets, so you can't really "fix" it either.

  • [CS:GO] Layout creator for Photoshop!

    • tomm
    • February 28, 2017 at 2:25 PM

    interesting idea, but it's probably faster to just grab a pen and scribble the layout on a piece of paper.

  • You Decide Mapcore's Future

    • tomm
    • February 22, 2017 at 6:58 AM

    I wish people were more interested in killing floor 2 map making.

  • How to properly apply Phong to my textures? (Source Engine)

    • tomm
    • February 15, 2017 at 7:17 AM
    Quote from Edude

    8 hours ago, Edude said: I did some more testing following your instructions but nothing has changed. The textures remain entirely bright, ignoring the specular map.

    That's strange, maybe it doesn't work with blend materials even though it should. I've only tried this on a regular VertexLitGeneric.

  • How to properly apply Phong to my textures? (Source Engine)

    • tomm
    • February 14, 2017 at 4:01 AM

    try to put your alpha in your base texture and add this parameter in your vmt

    Quote

    Quote $BasemapAlphaPhongMask 1

    hope this helps

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • tomm
    • February 7, 2017 at 2:57 PM

    + 50,000 hours and a frequent visit to a psychiatrist

  • de_havana

    • tomm
    • February 6, 2017 at 12:18 PM
    Quote from RivFader

    48 minutes ago, RivFader said: Any updates on this recently?

    we will have a playable version by the end of the month

    hopefully we can show you some pics soon.

  • [CS:GO] DE-VENOM

    • tomm
    • February 6, 2017 at 10:56 AM

    looks great, it just needs more foliage

  • The Mapcore Mod Team

    • tomm
    • January 18, 2017 at 12:24 PM

    I'd also expect a rather drastic increase in visual quality in hl3 compared to hl2, so it wouldn't be just maps obviously, who's feeling like rigging and animating all those monsters/npcs? This could easily be underestimated and it's likely to fail because of that.

    Better start with something small imo.

  • The random model thread!

    • tomm
    • December 29, 2016 at 1:48 PM

    why not brighten up the alpha planes and use a single darkened rectangle behind? the thing is you're duplicating the entire mesh with little to no gain.

    but what do I know, I'm no foliage expert :|

  • The random model thread!

    • tomm
    • December 29, 2016 at 12:57 PM

    I'd only use a single rectangle with a flat diffuse, it doesn't make much of a difference with the additional one, only adds up geo.

    [Blocked Image: https://data.simonschreibt.de/gat022/0909_500.jpg]

    [Blocked Image: https://data.simonschreibt.de/gat022/1109_500.jpg]

    sauce: https://simonschreibt.de/gat/airborn-trees/

  • The random model thread!

    • tomm
    • December 29, 2016 at 11:55 AM

    those leaves aren't very convincing, looks like it's made of origami + you should probably use more alpha planes to give it a more "bushy"(lol) silhouette

    2250 tris seem a bit too much for such a simple shape though.

  • Star Wars

    • tomm
    • December 28, 2016 at 10:29 AM

    probably my favorite creature from the movie(design wise, lol)

    Spoiler [Blocked Image: http://de.web.img1.acsta.net/r_x_600/newsv7/16/12/01/09/10/1946880.jpg]

    [Blocked Image: http://www.starwars-union.de/bilder/news_2016/20160924_moroff.jpg]

    so cute

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