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  3. tomm

Posts by tomm

  • Mapcore June 1 Announcement

    • tomm
    • June 1, 2015 at 3:22 PM

    [Blocked Image: http://i.imgur.com/aMddpb0.gif]

  • Counter-Strike: Global Offensive

    • tomm
    • May 28, 2015 at 7:26 AM
    Quote from DrywallDreams

    I don't think anyone really noticed this around here:

    – Limited support for FBX in studiomdl.

    :D:D:D:D

    omg it works, is this real life?

  • Counter-Strike: Global Offensive

    • tomm
    • May 27, 2015 at 6:54 AM

    what a great selection, all you guys worked your asses off on those maps, very well deserved.

    [Blocked Image: http://s3.amazonaws.com/rapgenius/1381015720_Dramatic-Intense-Clapping-Reaction-Gif.gif]

  • What have you watched recently?

    • tomm
    • May 20, 2015 at 9:43 AM

    watching twin peaks now, love the eeriness of the series. It's brilliant, can only recommend.

  • Counter-Strike: Global Offensive

    • tomm
    • May 20, 2015 at 9:39 AM

    pretty sure it's ricochet 2 announcement and the first ever mapping contest on mapcore!

  • Need advice for indoor lightning in source engine

    • tomm
    • May 1, 2015 at 7:22 PM

    I'm not all that experienced when it comes to lighting, but I think it's best to experiment, make a small test map and try out different light setups and see what works best for you.


    what I usually do is combine both light_spot and a simple light together, usually the light_spot is the main light with high inner and outer angles so the light has greater reach. I think it looks more natural this way. The simple light is usually just a very subtle light to give it more 'life' I guess.


    also a pretty useful vid:

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    but yeah, I'd also like to hear some tips from more experienced people.

  • Bloodborne

    • tomm
    • April 30, 2015 at 9:59 AM
    Quote from SpronyvanJohnson

    Had a bit of trouble with the Cleric beast so I tried ringing a bell. Someone popped up, we beat it together and he left. Does this effect my game at all?

    Also, can I redo the boss alone without starting over?


    I haven't played bloodborne, but isn't there an item that's let's you raise difficulty at bonfires? also respawns the boss so you can fight him again.


    http://darksouls2.wiki.fextralife.com/Bonfire+Ascetic

  • HATRED

    • tomm
    • April 30, 2015 at 7:11 AM

    can't kill children? I'm disappointed

  • You can now sell content through Steam Workshop

    • tomm
    • April 26, 2015 at 9:16 AM

    this is going to end up being pay what you want, it just makes the most sense(at least to me)


    also


    [Blocked Image: http://i.imgur.com/leg7jVQ.jpg]

  • Games W.I.P Thread

    • tomm
    • April 16, 2015 at 9:33 AM

    very cool, although I feel like the weapon should be more smooth and not so pixelly since it's basically in the player's face.. but I guess it's what you're going for.

  • Independently taught, suggestions for "learning cirriculum"?

    • tomm
    • April 7, 2015 at 11:09 AM

    [Blocked Image: http://i.imgur.com/9b8vMYp.jpg]


    no, but seriously.. I think you should focus on one area. It's great to know a little bit of everything, but you should also try to master something.


    (bear in mind that I'm not a pro and I'm not in the industry so I probably shouldn't even be giving advice)

  • Rethinking layout

    • tomm
    • April 3, 2015 at 12:31 PM

    V2 looks much more interesting to me, V4 is too blocky and square-ish(doesn't mean it's bad).. but I prefer V2 judging by the overview.

  • Hours in the CS:GO SDK?

    • tomm
    • April 1, 2015 at 11:53 PM

    1,162 hrs in sdk, 475 in game.. because csgo sucks ololololol

  • Bloodborne

    • tomm
    • March 31, 2015 at 8:36 AM
    Quote from blackdog

    Don't understand the excitement for this game. Seems a very straightforward bash-them-all to me. Saw it on show floor and enemy AI seems non-existent. There are even some (a (mini)boss) on a looped animation banging on a city door until attacked lol


    sounds like someone got his ass handed to him

  • [csgo] Problem with water :(

    • tomm
    • March 27, 2015 at 11:42 AM

    or just upload your vmf so we can have a look if you're not worried about Us stealing your map idea

  • My first map: questions and concerns

    • tomm
    • March 26, 2015 at 4:57 PM

    just a few tips:


    - please differentiate the floor and walls and even ceiling by using a different texture, there's plenty of reflectivity textures you can use.

    - standardize walls, 4 units is too thin, I'd recommend using no less than 16 for a regular wall.. unless it's a glass or wood piece.

    - instead of making a gigantic hollow skybox around your map use the cordon bounds, useful for maps in development.

  • Bloodborne

    • tomm
    • March 24, 2015 at 10:26 PM

    https://youtu.be/JB7ehZ6nM5E


    edit: youtube embed doesn't work ? :[

  • Guys, I need your opinion!

    • tomm
    • March 24, 2015 at 10:24 AM

    grats!, we don't know what's going on tho.

  • de_pontifici BETA (CS:GO)

    • tomm
    • March 24, 2015 at 10:10 AM

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/550f5996dd237.jpg]


    that is a very odd place for a van.

  • Recruiting for making best map ever

    • tomm
    • March 22, 2015 at 2:45 PM

    [Blocked Image: http://i.imgur.com/ucdtQYJ.gif]

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