Posts by tomm
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what a great selection, all you guys worked your asses off on those maps, very well deserved.
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watching twin peaks now, love the eeriness of the series. It's brilliant, can only recommend.
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pretty sure it's ricochet 2 announcement and the first ever mapping contest on mapcore!
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I'm not all that experienced when it comes to lighting, but I think it's best to experiment, make a small test map and try out different light setups and see what works best for you.
what I usually do is combine both light_spot and a simple light together, usually the light_spot is the main light with high inner and outer angles so the light has greater reach. I think it looks more natural this way. The simple light is usually just a very subtle light to give it more 'life' I guess.
also a pretty useful vid:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.but yeah, I'd also like to hear some tips from more experienced people.
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Quote from SpronyvanJohnson
Had a bit of trouble with the Cleric beast so I tried ringing a bell. Someone popped up, we beat it together and he left. Does this effect my game at all?
Also, can I redo the boss alone without starting over?
I haven't played bloodborne, but isn't there an item that's let's you raise difficulty at bonfires? also respawns the boss so you can fight him again.
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can't kill children? I'm disappointed
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this is going to end up being pay what you want, it just makes the most sense(at least to me)
also
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very cool, although I feel like the weapon should be more smooth and not so pixelly since it's basically in the player's face.. but I guess it's what you're going for.
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no, but seriously.. I think you should focus on one area. It's great to know a little bit of everything, but you should also try to master something.
(bear in mind that I'm not a pro and I'm not in the industry so I probably shouldn't even be giving advice)
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V2 looks much more interesting to me, V4 is too blocky and square-ish(doesn't mean it's bad).. but I prefer V2 judging by the overview.
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1,162 hrs in sdk, 475 in game.. because csgo sucks ololololol

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Quote from blackdog
Don't understand the excitement for this game. Seems a very straightforward bash-them-all to me. Saw it on show floor and enemy AI seems non-existent. There are even some (a (mini)boss) on a looped animation banging on a city door until attacked lol
sounds like someone got his ass handed to him

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or just upload your vmf so we can have a look if you're not worried about Us stealing your map idea

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just a few tips:
- please differentiate the floor and walls and even ceiling by using a different texture, there's plenty of reflectivity textures you can use.
- standardize walls, 4 units is too thin, I'd recommend using no less than 16 for a regular wall.. unless it's a glass or wood piece.
- instead of making a gigantic hollow skybox around your map use the cordon bounds, useful for maps in development.
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grats!, we don't know what's going on tho.
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that is a very odd place for a van.
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