Waho There're some really interesting geometries in here ![]()
Posts by TheOnlyDoubleF
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i haven't finished the building yet but here is quick overview of my map.
I stil have to build a part, maybe modify few things after your advices, work on lighting and create my interactive and dynamic events.
So If you have some advice on building and especially on lighting, feel free to share your thoughts.
I don't have lots of skill left on UT so I've failed some move while recording

Btw it's a deathmatch map.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Some screenshots :
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[Blocked Image: http://i.imgur.com/Nkgxx7Y.jpg][Blocked Image: http://i.imgur.com/JTwAxgb.jpg][Blocked Image: http://i.imgur.com/LI0oZoU.jpg][Blocked Image: http://i.imgur.com/ZL0UVhm.jpg]
Hope that the music will bring you back some memories of the 90's ahah COMON COMON
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Quote from 2d-chris
I should share a kind of legendary quote from Crytek internally, ages ago, when the undo was crashing all the time, the programmer responsible simple said "don't make mistakes" Every time it crashes from undo people say that quote haha. Seriously though, it's very hard to make an undo work well in a real time editor - even more so when you have lightmaps. I do hope they improve it though, it's just about the only thing that is really negative from my week or so using it.
And more usually, there's the "It perfectly works on my PC"
Quote from PogoPInteresting that you guys have been crashing a lot, I've been working with Unreal for months now and I've had 1 crash. My guess is it's the BSP stuff that's broken at the moment; I'm not using any BSP, entirely models, and mine is pretty stable.
Me neither, not a single crash in three weeks, but moving a BSp takes me about 2 seconds ahah
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Quote from Castle
Some general thoughts on UT4 as well as future plans including the white box challenge.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Wahoo, thx for that man. That was really interesting! And your map looks really awesome now O_O
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Leigh, may be you could "break some angles". I seems very vertical to me, some triangles could do the trick. And I agree with Chris, take off these covers, It's not CS: Dammit !!

Btw, I've started to build the main room of my map today.
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Yep, I'll watch this as soon as possible!
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Quote from SpronyvanJohnson
Will the voice that announces "Double Kill, Multi kill, etc" be on Helium too

That would be supra awesome
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Mine will be way more unsymmetrical
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WTF my internet is crashing when I try to download UT #sadness
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Quote from Pampers
Got some new stuff in, the sprint animation is bad so I need to change that
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.WTF is going on in your head
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First of all, I have to say Gears Of War: More than just a gore and violent game, there is a great and deep background on what happened because the first episode and the relationships between all the characters that we meet in the game that are not always explained. Most of all, these characters... pffff Yes there're a bit exagerrated sometimes but they are awesome to me. They always have a good word in any situation and the brotherhood between Dom and Marcus is to me one of the best relationship in the games have played. It was so strong and meaningful that I cryied in the third one when... you know, when something happened.
And how not to talk about The Elder Scrolls 4 Oblivion. What a game, what a rich universe. I've done the game 5 times and I was stil finding new quests and stories and elements on the background. -
This show is absolutely fascinating
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Thank you Lord, Thank you. Teach me master.
This is gonna be awesome

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Quote from Sjonsson
Don't ever play Dota 2 with randoms.
Also, I feel an urge to post this as I just learned of its existence:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Oh. My. God.
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Quote from SkjalgDisplay More
I'm not so sure anymore.
And I don't really know why. I'm starting to think that I'm just making up reasons because I've felt like this at my two last employments.
On one side, I should have felt really fortunate to be working at my previous job, because I learned so much from the other two programmers. On another side there was way too much work and you always had to do everything from scratch, which means there was a lot of "reinventing the wheel" going on.
At my current job, I should feel really fortunate to be working there as well, because I am finally being able to learn about working on a game post-launch (and I dont mean just DLC). Stuff like implementing all the stuff we wanted to do, but couldn't do before the release date. Tweaking the funnel. Looking more in depth at monetization. Learning about ads and funnels and everything that is basically not just gameplay or gui programming. On the other hand the pay is shit and my co workers dont work as much as me. My salary now is the same as it was when I got out of the university. So basically my salary has been standing still for many many years. People I went to class with is earning twice as much as me. And work shorter days...
And I am not creating games I want to play. Last I did that was with warby. warby made me believe in his game vision. And I was excited to put in 16 hours a da to make it happen. And lately, I've come to terms with the fact that since I have a responsibility to my wife and two kids, I can't move abroad and get a job at the two places who makes games I want to make. Valve or Blizzard.
But who am I kidding, I could never get a job at valve. Maybe blizzard... But my wife would never let us move.
meh.. If the company I work for now also folds, then I will probably have to make a huge life decision...
Dude, there're so much studios in norway and other scandinavian countries! you should be able to find something somewhere else
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