Level Up! is perfect if you want to create a platformer for the PS2, but it doesn't offer much more tbh. I picked up the 2nd edition released this year and it seems nobody actually bothered to sense-check it because it's full of references to ideas that don't get introduced for several pages. First edition might be better, but this one was a mess and very limited in scope.
I'd recommend A Theory of Fun for Game Design by Raph Koster for a more broad but insightful look at game design that introduces many ideas that are applicable to all sorts of genres and platforms.
A Game Design Vocabulary by Anna Antropy and Naomi Clark is a really interesting read (especially the first half by Antropy) for more abstract contemporary ideas, but it can feel a bit pretentious at times, and like Scott Rogers it can get a bit "narrow".