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  3. iamrobin

Posts by iamrobin

  • [CS:GO] de_safir (beta)

    • iamrobin
    • October 10, 2013 at 7:28 AM

    I will try to address these issues in the next update. Spawns and blockers are on that list for sure. I've waited a bit with the spawns since I want the timings to be correct.

    The issues with the overused textures is also something I will try to mend. Aswell as think about on how to improve B-sites cover.

    Thanks for your feedback and for playing the map

  • [CS:GO] de_ToBeNamed_alpha

    • iamrobin
    • October 8, 2013 at 6:21 PM

    Indeed they were too dark. I fixed it in a newer version. You can check the post here:
    For more recent pictures.

  • [CS:GO] de_ToBeNamed_alpha

    • iamrobin
    • October 8, 2013 at 12:44 PM

    As i updated this map to a more complete state I continued this thread here :

  • [CS:GO] de_safir (beta)

    • iamrobin
    • October 8, 2013 at 12:43 PM

    Hi!
    I just finished the beta version of the map I posted last week in the 3D forum(de_ToBeNamed).
    Since the alpha version I changed a few things and would very much like to hear your feedback on the map as it is now.


    So please tell me what you think and try it on the steam workshop.
    http://steamcommunity.com/sharedfiles/fi…s/?id=181692933


    Screens:

  • [CS:GO] de_ToBeNamed_alpha

    • iamrobin
    • October 2, 2013 at 5:56 PM

    Texturing and placing props in hammer took a lot more time than I anticipated. Escpecially when you are new to it.
    Anyways, here are some screenshots from the little parts i've been able to make pretty.

    This is basically the first pass. So when I have time i will go back and polish each area more. (Like the badly textured boxes on the site)
    http://imgur.com/a/2mhBE

    [Blocked Image: http://i.imgur.com/xyCu4FIh.jpg]

    [Blocked Image: http://i.imgur.com/ZKOpMoeh.jpg]

    [Blocked Image: http://i.imgur.com/9YpjG0Gh.jpg]

    [Blocked Image: http://i.imgur.com/SfY9ps4h.jpg]

  • [CS:GO] de_ToBeNamed_alpha

    • iamrobin
    • September 30, 2013 at 10:50 PM

    That will fit quite nicely with the mirage theme im planning to use. I will also try to make the areas more unique with stacked houses, balconys and lighting.

    I updated the map based on your feedback and some other play testing. So now I'll start the first pass on making it look a little more interesting.

    Hopefully I will have a new version up later this week.

    I'll try to post some progress images.

  • [CS:GO] de_ToBeNamed_alpha

    • iamrobin
    • September 28, 2013 at 11:22 PM

    You definitely have some good points which I will try to fix in the next iteration.
    I'm having trouble solving the height /focal point problem though, as you say the map is kind of uniformly flat. I'm thinking that maybe adding those landmarks around the sites and in the skybox and also adjusting certain walls to give a better view. Hmm will have to give it more thought

    Thanks a lot for the feedback!

  • [CS:GO] de_ToBeNamed_alpha

    • iamrobin
    • September 28, 2013 at 9:47 PM

    Updated with some pictures. It's still orangeboxed but the basic layout is there.
    Cant wait to make it pretty!

  • [CS:GO] de_ToBeNamed_alpha

    • iamrobin
    • September 28, 2013 at 11:53 AM

    Hey guys! My first post ^^ yay!
    I wanted to learn some Hammer so I put together a CS:GO map. I'm done with an early alpha version and its up on the workshop. Would greatly appreciate feedback and playtesting

    http://steamcommunity.com/sharedfiles/fi…s/?id=181692933


    My plan is to make adjustments suggested and then do some more playtesting and then finally make it pretty and awesome.

    Thanks!

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