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  3. esspho

Posts by esspho

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • esspho
    • November 19, 2018 at 4:00 PM
    Quote from Radu

    On 11/17/2018 at 10:03 AM, Radu said: Just played through it for the very first time (around 30 mins) and it's really well crafted, but the ending is a pretty disappointing. Though, any half-life gameplay these days is appreciated.

    My thoughts exactly.

  • CSGO - Questions about custom loading screen

    • esspho
    • November 16, 2018 at 10:24 AM
    Quote from MikeGon

    On 11/13/2018 at 1:47 AM, MikeGon said: How come the top down map has stopped displaying since the Panorama update? (Only on other's machines)

    In my experience the (packed) radar doesn't show on the first time loading the map. If you load the map again, it's mostly fine.

    Quote from MikeGon

    On 11/13/2018 at 1:47 AM, MikeGon said: How come my loading screen background image has stopped displaying since the Panorama update? (Both on my machine and other's machines) 

    I would like to know, too.

  • ERROR Model attempted to load one or more VMT's it can't find.

    • esspho
    • November 8, 2018 at 8:07 AM

    It looks like you didn't smoothshade the individual parts before joining them together.

    They should look like this

  • ERROR Model attempted to load one or more VMT's it can't find.

    • esspho
    • November 7, 2018 at 7:15 PM
    Quote from Dr.ParadoX

    4 hours ago, Dr.ParadoX said: How do I tell the compiler to recognize holes?

    You shouldn't have to. Can you post a screenshot of your physics model in blender?

  • ERROR Model attempted to load one or more VMT's it can't find.

    • esspho
    • November 6, 2018 at 4:59 PM
    Quote from tomm

    8 hours ago, tomm said: ideally with smooth shading as well, but I'm not 100% sure about that.

    I can confirm.

  • Level Design Help Files

    • esspho
    • November 5, 2018 at 10:47 PM
    Quote from blackdog

    3 hours ago, blackdog said: Since there are some 2D tools/resources mentioned in here, I’ll drop this that has come up on my YouTube: a free alternative to Substance Designer that seems to be doing a pretty good job!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    This is insanely easy. Thanks for sharing!

  • ERROR Model attempted to load one or more VMT's it can't find.

    • esspho
    • November 4, 2018 at 4:37 AM
    Quote from Dr.ParadoX

    On 11/2/2018 at 1:27 PM, Dr.ParadoX said: .qc syntax:

    $modelname "compiled 0.34\pipe_test.mdl" $body "Pipe" "Pipe.smd" $staticprop $surfaceprop "PipeUV"  $cdmaterials "\models\Pipes" $sequence idle "pipe-ref.smd" $collisionmodel "pipe_Phys.smd" { $concave }

    Try a path without "."

  • [cs:go] de_cleanup - wingman

    • esspho
    • October 28, 2018 at 2:05 PM

    A small update:

    [Blocked Image: https://imgur.com/4ujp6Q9.gif]


    I've tried to implement the latest feedback and cut the small room behind the bombsite. I also removed one entrance to the bombsite and enlarged the plant area a little bit.

    [Blocked Image: https://imgur.com/aUWA26e.jpg]

    To make the outside part more interesting i added some cover along the ramp.

    [Blocked Image: https://imgur.com/VE05uVg.jpg]

    I also added some placeholder props here and there.

    [Blocked Image: https://imgur.com/PEo9oL1.jpg]

    Here are some slides which show the main changes:

    hallway 1

    hallway 2

    ramp

    park


    Workshop version a6:

    https://steamcommunity.com/sharedfiles/fi…/?id=1550287396


    I'm always thankfull for any feedback.

    Cheers!

  • [CS:GO][Wingman] Terraza

    • esspho
    • October 2, 2018 at 6:53 PM

    Brick it up maybe?

    [Blocked Image: https://thumbs.dreamstime.com/z/bricked-window-brick-wall-has-been-up-58988785.jpg]

  • [CS:GO][Wingman] Terraza

    • esspho
    • September 30, 2018 at 10:11 PM

    The stairs infront of that window look strange. (Read: the window behind the stairs makes little sense.)

  • The Door Challenge - 2018 - Submission Thread

    • esspho
    • September 8, 2018 at 5:15 PM

    Name: Stefan VorwerkStory: To open the Door, the player has to go on a little quest. Engine: Source SDK (csgo)Download Link: https://drive.google.com/file/d/1SEnY4H…iew?usp=sharingScreenshots:

    Video link:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [cs:go] de_cleanup - wingman

    • esspho
    • August 19, 2018 at 9:44 PM

    There has been a little testmatch recently wich led to some very good feedback on how to simplify some of the areas. Many thanks to RZL, csWaldo and Vaya! The outside route will mostly stay untouched for now.

    Quote from blackdog

    2 hours ago, blackdog said: PS: you gonna post this through the Reddit Wingman mapping contest?

    Meamt to open a topic posting a link to it when I saw the tweet

    https://www.reddit.com/r/csmapmakers/…design_contest/

    I read about that contest some days ago. I didn't plan on it in the first place but if I'll have something presentable by december 13th I'll submit it.

  • [cs:go] de_cleanup - wingman

    • esspho
    • August 10, 2018 at 1:51 PM

    Here is a wingman map that I'm working on since about 3 month.

    workshop link

    At the moment I'm using some of the awesome resort props by @Yanzl. Other than that the map is currently filled with dev textures and wip props.

    If you have any kind of feedback I'll be happy to hear it.

  • [CS:GO][Wingman] Terraza

    • esspho
    • July 14, 2018 at 4:45 PM

    @Radu any updates on this nice little map?

  • [CS:GO][WIP] Trailerpark

    • esspho
    • June 11, 2018 at 9:46 PM

    Imho the new look of the swimming pool is a little bit to clean. Also what rzl said about the storm drain being concrete and stuff.

    nice work, keep going!

  • Level Design Help Files

    • esspho
    • June 10, 2018 at 4:46 PM
    Quote

    On 6/7/2018 at 7:07 PM, 'RZL said: Fixed now! Had to remove one video about cs:go level design unfortunately, since it broke everything.

    Anyway, did anyone find any resources in the meantime that we could add to the collection?

    What about this classic?

    Ben’s small bible of realistic multiplayer leveldesign

  • WIP in WIP, post your level screenshots!

    • esspho
    • January 24, 2018 at 6:12 PM

    Really nice looking. I can't give you much feedback on the lighting but those Windows look pretty bland.

  • Counter-Strike: Global Offensive

    • esspho
    • January 23, 2018 at 9:29 PM

    am I the only one who sees that?

  • Goals for 2018?

    • esspho
    • December 24, 2017 at 4:29 PM

    Merry christmas! My goal for 2018: being here more often again.

    Have a nice holiday season everyone!

  • What movie is this?

    • esspho
    • March 7, 2017 at 9:58 PM

    The last samurai?

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