Posts by esspho
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Quote from MikeGon
On 11/13/2018 at 1:47 AM, MikeGon said: How come the top down map has stopped displaying since the Panorama update? (Only on other's machines)
In my experience the (packed) radar doesn't show on the first time loading the map. If you load the map again, it's mostly fine.
Quote from MikeGonOn 11/13/2018 at 1:47 AM, MikeGon said: How come my loading screen background image has stopped displaying since the Panorama update? (Both on my machine and other's machines)
I would like to know, too.
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Quote from blackdog
3 hours ago, blackdog said: Since there are some 2D tools/resources mentioned in here, I’ll drop this that has come up on my YouTube: a free alternative to Substance Designer that seems to be doing a pretty good job!
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Quote from Dr.ParadoX
On 11/2/2018 at 1:27 PM, Dr.ParadoX said: .qc syntax:
$modelname "compiled 0.34\pipe_test.mdl" $body "Pipe" "Pipe.smd" $staticprop $surfaceprop "PipeUV" $cdmaterials "\models\Pipes" $sequence idle "pipe-ref.smd" $collisionmodel "pipe_Phys.smd" { $concave }
Try a path without "."
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A small update:
[Blocked Image: https://imgur.com/4ujp6Q9.gif]
I've tried to implement the latest feedback and cut the small room behind the bombsite. I also removed one entrance to the bombsite and enlarged the plant area a little bit.
[Blocked Image: https://imgur.com/aUWA26e.jpg]
To make the outside part more interesting i added some cover along the ramp.
[Blocked Image: https://imgur.com/VE05uVg.jpg]
I also added some placeholder props here and there.
[Blocked Image: https://imgur.com/PEo9oL1.jpg]
Here are some slides which show the main changes:
Workshop version a6:https://steamcommunity.com/sharedfiles/fi…/?id=1550287396I'm always thankfull for any feedback.
Cheers!
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Brick it up maybe?
[Blocked Image: https://thumbs.dreamstime.com/z/bricked-window-brick-wall-has-been-up-58988785.jpg]
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The stairs infront of that window look strange. (Read: the window behind the stairs makes little sense.)
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Name: Stefan VorwerkStory: To open the Door, the player has to go on a little quest. Engine: Source SDK (csgo)Download Link: https://drive.google.com/file/d/1SEnY4H…iew?usp=sharingScreenshots:
Video link:
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There has been a little testmatch recently wich led to some very good feedback on how to simplify some of the areas. Many thanks to RZL, csWaldo and Vaya! The outside route will mostly stay untouched for now.
Quote from blackdog2 hours ago, blackdog said: PS: you gonna post this through the Reddit Wingman mapping contest?
Meamt to open a topic posting a link to it when I saw the tweet
I read about that contest some days ago. I didn't plan on it in the first place but if I'll have something presentable by december 13th I'll submit it.
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Here is a wingman map that I'm working on since about 3 month.
At the moment I'm using some of the awesome resort props by @Yanzl. Other than that the map is currently filled with dev textures and wip props.
If you have any kind of feedback I'll be happy to hear it.
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@Radu any updates on this nice little map?
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Imho the new look of the swimming pool is a little bit to clean. Also what rzl said about the storm drain being concrete and stuff.
nice work, keep going!
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On 6/7/2018 at 7:07 PM, 'RZL said: Fixed now! Had to remove one video about cs:go level design unfortunately, since it broke everything.
Anyway, did anyone find any resources in the meantime that we could add to the collection?
What about this classic?
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Really nice looking. I can't give you much feedback on the lighting but those Windows look pretty bland.
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Merry christmas! My goal for 2018: being here more often again.
Have a nice holiday season everyone!
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The last samurai?