1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. esspho

Posts by esspho

  • CSGO SDK light_environment problem.

    • esspho
    • June 3, 2019 at 4:58 PM

    Hey, welcome.

    Every Command behind a Compiler program needs to have a "-" directly infront of it. You forgot a "-" right where your cursor is in the last Screenshot.

  • How do I make my map look good?

    • esspho
    • May 26, 2019 at 1:32 PM

    Take some time to look for real world references that you like. Try to find some contrasting subthemes that fit your overall theme. For example an urban setting could have a storefront, a backalley and a parking lot. Then take your map overview and scribble in those areas. If you like how everything comes together start working off of your references.

    What theme do you have in mind for your map?

  • Level Design Help Files

    • esspho
    • May 19, 2019 at 1:57 PM
    Quote from text_fish

    3 hours ago, text_fish said: I'm sure there's some sort of simple explanation, but it's alluding me. Anybody had this problem before? Please tell me I've just accidentally turned on a weird setting that I never knew about? ?

    I'm using the transform tool in Hammer to try and rotate brushes and for some reason it rotates the brush in all axis' rather than just the selected axis. It's not the end of the world, but it's quite annoying whilst I'm just trying to block out a quick test layout. 

    This happened to me a few weeks ago. Very annoying indeed. Eventually it went away but i have no idea how and why.

    If you haven't allready you could try verifying the game's and tool's files.

  • Source engine envmapmask doesn't work if $basealphaenvmapmask is used. Any solutions?

    • esspho
    • April 9, 2019 at 12:07 AM

    try using $basealphaenvmapmask

  • WIP in WIP, post your level screenshots!

    • esspho
    • March 25, 2019 at 10:27 PM

    looks cool. what's it gonna be?

  • Level Design Help Files

    • esspho
    • March 20, 2019 at 11:49 PM

    This website is great for generating heightmaps from real world terrain:

    https://tangrams.github.io/heightmapper/

  • totally random texture thread

    • esspho
    • March 6, 2019 at 11:48 PM

    making some materials for a cs map

  • WIP in WIP, post your level screenshots!

    • esspho
    • February 21, 2019 at 12:09 PM

    I'm not sure if the spelling is intended but it would have to be "unser" without the last "e". It's still weird though.

  • Getting a prop to change its skin at 60 second intervals

    • esspho
    • January 23, 2019 at 10:16 PM

    You could use a "logic_auto" with the output "OnMultiNewRound".

  • [CS:GO] aim_crossroad

    • esspho
    • January 22, 2019 at 11:13 PM

    Welcome @SmityHead,

    without an overview it's hard to judge a counterstrike map at all. So it's good practice to make a basic radar early on.

  • Getting a prop to change its skin at 60 second intervals

    • esspho
    • January 22, 2019 at 3:17 PM

    Hi!

    To do this, you would have to make an animated material (a vtf with multiple frames / the changing numbers on the clock). In the corresponding vmt (aka material script) you would set a "material proxie" named "AnimatedTexture". The animation itself would be triggered by an "env_texturetoggle" entity. You could then trigger that entity every 60 seconds.

    I hope that helps.


    edit:

    After reading your OP again I think you allready have made the different skins. So radix's method would be preferable, I guess

  • Resident Evil 2 Remake

    • esspho
    • January 12, 2019 at 9:59 PM

    Amazing demo! People are allready speedrunning. Current worldrecord is under 3 minutes!

  • Seeking portfolio feedback - Pancakesandsyrup

    • esspho
    • January 7, 2019 at 11:26 PM

    The site looks neat and clean but I would loose the hovering noise.

    Also why link to empty changelogs?

  • [Wingman] Turnpike

    • esspho
    • December 17, 2018 at 10:57 AM
    Quote from Squad

    1 hour ago, Squad said: You're welcome! What are you talking about though? ?

    The roadmap on the lower floor states the location to be near the Town of Castle Rock, which is a reacuring theme in King's Storys. Maybe I just misinterpreted something. Anyway it's a nice touch ?.

    Quote from blackdog

    10 hours ago, blackdog said: OT: you seen the tv show, how is it?

    Unfortunately, I haven't yet.

  • [Wingman] Turnpike

    • esspho
    • December 16, 2018 at 11:21 PM

    Awesome map across the board. As a Stehen King fan I appreciate the Castle Rock easter egg.

  • [cs:go] de_cleanup - wingman

    • esspho
    • December 16, 2018 at 10:13 PM

    update time ?

    Progress is going slow but steady. The map is still far from completion but I feel everything is in place now.

    [Blocked Image: https://imgur.com/EoDUZ0L.jpg]

    I think I made most of the the props that I need and I also started to create custom materials. I'll focus on texturing and lighting next. Please note that nothing is final in that regard.

    Layoutwise there has been one alteration in the ramp area. I opened a sidepath leading through a vent into the bombsite. This way the outside area gets a little more important.

    [Blocked Image: https://imgur.com/HfPqdQq.jpg]

    [Blocked Image: https://imgur.com/ceuOqho.jpg]

    [Blocked Image: https://imgur.com/d8oiLGA.jpg]

    [Blocked Image: https://imgur.com/F2JjJvs.jpg]

    [Blocked Image: https://imgur.com/RxKjvj6.jpg]

    [Blocked Image: https://imgur.com/WbRpmeD.jpg]


    Here are some side by side comparison shoots since the last version (any possibility for embedding those directly?):

    https://imgsli.com/MjQ0OQ

    https://imgsli.com/MjQ1MA

    https://imgsli.com/MjQ1MQ

    https://imgsli.com/MjQ1Mg

    https://imgsli.com/MjQ1NA

    https://imgsli.com/MjQ1NQ

    https://imgsli.com/MjQ1Ng


    You can check out the map here:

    https://steamcommunity.com/sharedfiles/fi…/?id=1473030310

  • Counter-Strike: Global Offensive

    • esspho
    • December 6, 2018 at 9:47 PM

    csgo is now free to play

  • Eternity

    • esspho
    • November 27, 2018 at 4:32 PM

    Really nice looking! But the red door and stairs in the 8th screenshot look a little weird. Irl the door would propably be mirrored and the railing just at the end makes little sense.

    Good job, both of you.

  • Half-Life 2: Year Long Alarm

    • esspho
    • November 21, 2018 at 4:28 PM

    Can i find some of your music online?

  • Half-Life 2: Year Long Alarm

    • esspho
    • November 20, 2018 at 7:11 AM

    Good job! We've had a little bit of discussion in this thread

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™