I agree with Deathy. How about a fictional name like 'Waldheim'?
Really cool wip-shots by the way.
I agree with Deathy. How about a fictional name like 'Waldheim'?
Really cool wip-shots by the way.
It looks pretty open in some places. Especially in that picture with the bombspot.
Is this going to be all indoor? What's the scenario?
good point. I'm going to reconsider renaming the map until release. I'll think of something. Thank you all for your suggestions. Keep 'em comming! ![]()
Quote from jackophantDisplay Morede_ore = Dior?
[Blocked Image: http://ftape.com/media/wp-conte…ING2013_SP1.jpg]
I like twinstar mining as a corporation, that looks good, bit of back story if you will. As a name maybe not so much, and I'm definitely not liking de_ore
Africa is known for it's conflict diamonds and minerals, I'm a massive fan of abstract but relevant names, so maybe simpy just de_conflict?
You say Africa, but this is specifically congo. I think the same applies with the name
http://www.raisehopeforcongo.org/content/conflict-minerals
I haven't played it yet, but it looks like fun! Would be good to see a jungle theme successfully implemented
There are other possible locations besides congo - like niger for example.
http://worldnews.nbcnews.com/_news/2013/05/…s-in-niger?lite
A good name is allways a tough one. I like de_ore because it's short and gets the point across, de_mineral is also good for the same reasons.
My initial working title back then was de_ormico by the way (short for Ore Mining Corporation). But it was dismissed because I thought nobody would remember a name like that.
Quote from VinneriDe_oregasm?
lold
SDK fixed. ![]()
Also Congratulations!
nice trailer. you could have put the log-logo in it since it looks pretty neat.
Quote from spenceLayout looks cool and I like your concept paintover. Some areas look like they might be a bit cluttered, but this might just be because a lot of the world is the same colour (due to the dev textures) and things start to blend together. I don't think it will be an issue provided the final assets aren't all the same colours as the blocking geometry.
Are you going for a cleaner style with the map? Because of the textures, I mistook this as a TF2 map for a moment
I definitely aim for a good overall readability. You are right with the assets. I recently started making props out of my placeholders and I think they should create some contrast to the other textures. Also the lighting is flat and shadows are dark because I didn't do anything about it yet.
I'm trying to create different areas that can be easily identified by their looks. The bottom section of each area has a strip of lighter textures.
Here are some of the textures I made.
[Blocked Image: http://i.imgur.com/SMutdgA.jpg]
Thanks. I'm not set on the name. How does de_ore sound?
Hi all!
I'd like to share some heavy-wip-shots and maybe get some opinions. ![]()
Jungle Area:
[Blocked Image: http://i.imgur.com/hHd1ctJ.jpg]
[Blocked Image: http://i.imgur.com/ORIQ6Jh.jpg]
[Blocked Image: http://i.imgur.com/QGbrtNZ.jpg]
CT Spawn:
[Blocked Image: http://i.imgur.com/VPHDz4J.jpg]
T Spawn:
[Blocked Image: http://i.imgur.com/cvfYOmb.jpg]
Bombsite A:
[Blocked Image: http://i.imgur.com/BCgqbg1.jpg]
Bombsite B (moved a little bit to the center of the area):
[Blocked Image: http://i.imgur.com/ZHfjLMG.jpg]
[Blocked Image: http://i.imgur.com/xP8FQNo.jpg]
Middle:
[Blocked Image: http://i.imgur.com/oHVU9mj.jpg]
Cheers!
Quote from catfoodSo you are still working on that map? I remember you made all those custom dev textures with names like grass stone etc on them.
Yeah, that's the one. It takes like forever but it's getting somewhere. I shall post some pictures sometime soon.
On topic: I saw some comments on the workshop to alter the mapname. Imho you should stick with log - it's acurate and memorable.
After playing some botrounds yesterday I must say it's pretty fun. Maybe you could accentuate the bombspots a little more to help the overall orientation - like the excavators on the site could have a slightly different colour than the other ones on the map .. just thinking.
I' didnt play the map yet but I must say you really nailed the theme. I'm working on a map with a similar setting and when I saw it on the workshop I thought:
Damn, catfood did it! I feel great respect for your work and this map in particular.
hi!
cool dojo, but you've got some nasty texture repetition on those pillars. You could rotate and / or mirror some of them to break it up a bit.
also maybe to dark. good work!
This line of trees on the right seems really odd to me. You woulnd't see such thing in an industrial port I guess.
Also they could not have gotten that big with such little soil to grow in - but thats just me being nit-picky ![]()
The black texture ingame can happen if you use a custom material and mistype the name of a bumpmap/ specularmap or the likes of that in your *.vmt-file.
Can't tell if this is the case here.
Looks good.
A classic german framework would propably look a little more like this:
[Blocked Image: http://i.imgur.com/nG4xzgL.png]
Are you using any custom assets?
i would suggest building a slope here:
[Blocked Image: http://i.imgur.com/11q3rR8.jpg]
this way you could extend the short route from t-spawn to bombsite A. also it could be good for the player's orientation if they know there's this one slope / stairs / road to A and a flat route to B.
just thinking. good luck with the map!