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  3. esspho

Posts by esspho

  • CSGO Model Creation (Help Me!)

    • esspho
    • April 26, 2015 at 11:14 PM

    There's also still the free xsi mod tool. valve used to recommend it after hl2 came out.

    Autodesk discontinued xsi but there are still some good ressources around.

    This one got me starting a while back:

    http://www.veoh.com/watch/v1281981…XSI+6+Mod+Tool+


    It's actually pretty handy for source props + the *.smd export works well.

  • Some texture i made feedback welcome.

    • esspho
    • April 26, 2015 at 11:03 PM

    Can you show us your maps?

  • [csgo] cs_cruise

    • esspho
    • April 26, 2015 at 11:01 PM
    Quote from Skybex

    And some stuff done outside. Made a big screen TV and a table tennis table. The text on the screen will scroll when done.


    [Blocked Image: http://i.imgur.com/L5J8lqi.png]

    That is so awesome!

  • [CS:GO] - de_subliminal - Defusal map

    • esspho
    • April 18, 2015 at 12:36 AM

    Looks good! I'll try it out asap.

  • de_stupa

    • esspho
    • March 24, 2015 at 3:03 PM

    there is this one box on which the bomb can be planted on. not sure if it's intentional.


    [Blocked Image: http://i.imgur.com/blr8db4.jpg]


    The layout has a really nice flow to it.

  • Recruiting for making best map ever

    • esspho
    • March 24, 2015 at 2:21 PM
    Quote from El Moroes

    I've personal pics too to share if it's necessary


    ...

  • Guys, I need your opinion!

    • esspho
    • March 24, 2015 at 11:34 AM

    How can you buy the rights to some characters and ship a finished game about a week later?

  • [csgo] de_canal (wip)

    • esspho
    • March 24, 2015 at 11:22 AM
    Quote from Skybex

    You must be saving them as uncompressed because a 1024x vtf should only be 683kb.

    this

  • Games W.I.P Thread

    • esspho
    • March 24, 2015 at 1:00 AM

    This looks dope

  • Recruiting for making best map ever

    • esspho
    • March 23, 2015 at 3:16 PM

    [Blocked Image: http://www.quickmeme.com/img/79/79cc3e6b891567444ebc7822548e277d16eb0c94870887d3c5915223c859d9f7.jpg]

  • [CS:GO][WiP] cs_opera

    • esspho
    • March 17, 2015 at 1:17 AM

    The last time I playes the map I really enjoyed it. I'll try to make it tomorrow.

    Are those mirrors still the same?

    That lounge looks a little bit to wild-west for my taste. Maybe loose those bottles with the scratched labels and

    replace the wooden barrels with more modern metal kegs.

    That lobby looks amazing but the walls look a little flat atm.

    I'm sure you will find an artist in no time.

  • [CS:GO] Rails

    • esspho
    • March 16, 2015 at 10:42 AM
    Quote from Deh0lise

    ...


    I'm going for the Detroit theme FMPONE suggested, though I'm not sure I'll be able to make neons, they require a lot of tris, between 2-3k, and I'm not sure how it will hold. I have some placeholders now (hotel sign, russian sign). I've also changed some decals for guidance, fixed clips, changed lights etc.


    ...


    2-3 k is actually not that many if you look at most of the stock props. I guess you could also use alpha chanels for the letters in most areas. Keep up the good work.

  • The random model thread!

    • esspho
    • March 2, 2015 at 2:54 AM
    Quote from PogoP

    Working on a vehicle in my spare time. This is a space plane I kinda mashed together from various concepts, real space planes, and a few ideas I had floating around in my head. Never done a vehicle before, this is really good fun and it's a real challenge having to think about how everything fits together! This is just the high poly so far. It was only meant to be a small Substance Designer test but now that I'm using SD more at work, I just thought I'd go into more detail on this


    Thinking further ahead, I may create an entire environment for this to sit in. I've been playing a lot of Space Engine, and I really need to practice my organic modelling/texturing more, so I may put this on a runway on some terraformed planet somewhere with a cool little sci-fi vista in the background! Should be good fun.


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Interstellar/Screens/rocket_01.jpg]

    Sounds awesome. Can't wait to see.

  • The random model thread!

    • esspho
    • January 8, 2015 at 12:58 AM

    I was wondering because you share a lot of pictures in a regular fashion. And every new one looks even better than the last one.

    Are those mostly portfolio pieces or are you a member of a modteam?

    Anyway keep it up!

  • The random model thread!

    • esspho
    • January 7, 2015 at 12:42 AM
    Quote from kanine01

    [Blocked Image: http://puu.sh/e7PYF/bb363e3f08.png][Blocked Image: http://puu.sh/e7Q0r/1a1a5fd3de.png] Just finished this Winchester Model 1876 model that I’ve been working on.


    How much time do you spend on a model like this from start to finish?

  • [CS:GO] cs_shichang

    • esspho
    • January 4, 2015 at 3:31 AM

    I would also suggest looking at Fish Market from Kane and Lynch 2 :

    https://www.youtube.com/watch?v=8ODKVBWYu3g

  • Happy New Year Friends !

    • esspho
    • January 4, 2015 at 2:39 AM

    I'm a little late but I wish you all a happy new year!

  • The Merry Christmas Thread

    • esspho
    • December 27, 2014 at 2:39 AM
    Quote from TheOnlyDoubleF

    I didn't get crazy presents but food and money.


    But something crazy happened on that Christmas night: all my family played my last game Ultraflow, and especially my grandparents. It was their first video game. They saw their grandchildren play a few time but they had never played before that night. They have even never understood what I was doing in my studies. And i can tell you that this particular moment, watching them playing their first video game, their grandson's game, my own game, is strongly anchored deep into my head forever. You should have seen them, they were really into the game. Mobile devices are so great to make people like them discover our video game world. They get it very quickly and played few levels. I was so proud of it. It was even funny 'cause they really felt all the feelings we tried to put into the game in just few levels. Damn, it was an amazing moment, so much emotions for me. I still got some tears in my eyes while writing this. Now they know what I do and they are proud of it. So am I.

    So, I haven't had amazing stuff gifts but at least I had that, and this was amazing.


    that's just awesome.

  • Breaking Bad

    • esspho
    • December 25, 2014 at 9:13 PM

    be strong. The story and the the other characters make up for the bitch.

  • The Merry Christmas Thread

    • esspho
    • December 25, 2014 at 8:04 PM

    Happy holidays to the core!

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