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  3. 'RZL

Posts by 'RZL

  • Rocket League

    • 'RZL
    • July 20, 2015 at 9:49 PM
    Quote from Mazy

    Rawr~~love this game~

    [SNIP]

    Damn, that second video kept me on the edge of the seat. Nice comeback!

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 20, 2015 at 12:15 PM
    Quote from Smileytopin

    Did siderproject get playtested? It was marked off in the google form, but I was away and there isn't any feedback.

    @Dosentti's and your recordings and log files are up on the drive now.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 17, 2015 at 10:08 AM
    Quote from Dosentti

    I'm sorry guys, I totally forgot to attend my map's playtest yesterday. Did you still test de_farm last night?

    No worries, I totally forgot to add your map for yesterdays playtest. We'll playtest your map on sunday.

  • Looking for people that are aspiring to work in the game industry

    • 'RZL
    • July 15, 2015 at 6:04 PM

    Level Designer

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 15, 2015 at 3:30 PM
    Quote from jackophant

    when's the feedback up rzl ma nzl?

    The files are up now.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 15, 2015 at 1:47 PM
    Quote from kinggambit

    whoops. Sorry what is the "Status 2" requirement for map submissions? Didnt see any messages of any issues with map.

    Because there were no issues with the map. Status 2 is an optional second status, which makes sure that everything with the is fine. For you the check wasn't necessary since you had quite a few playtests with us already without problems.

    We also playtested your map already but you didn't show up.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 12, 2015 at 11:09 PM
    Quote from lebowski

    where can i get the recorded commands/suggestions from the playtest?

    They are on the drive now. Link is in the first post of this thread.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 8, 2015 at 4:49 PM
    Quote from kaka

    @'RZL Could you switch the date of my playtest to the 12th?

    It is done.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 8, 2015 at 1:57 PM
    Quote from laminutederire

    Please let me know if it is still wrong.

    The map doesn't crash anymore, but there are some black textures on the map. Looks like there are still some textures that you forgot to pack.

    Edit: Judging from your screenshots, it has to be the plain green and blue textures that are missing.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 7, 2015 at 7:42 PM
    Quote from laminutederire

    @'RZL is mine okay for Thursday's playtest?

    Is the map downloaded on the server at the time of the playtest? To know for how long I can update my file on the link I send.

    Your map does not have a suffix and my game crashes when I try to load your map. You can update your map up to an hour before the playtest begins, but the sooner the better and your spot will only be reserved for you if you submit a playable version first.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 7, 2015 at 6:43 PM
    Quote from Iceberg

    Hi guys could tell me if my map has everything you need for playtest tonight?

    @'RZL

    THX.

    Hey, sorry for checking it so late. It is okay in general, but there are some black textures, could you make sure to pack everything correctly and send me the file again?

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 5, 2015 at 12:32 AM
    Quote from jakuza

    Hey, could I get the demo for de_street from the playtest on the 2nd? It completely slipped my mind.

    Hey, the log files and recordings for you and @Vilham are on the drive now.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 2, 2015 at 12:56 AM
    Quote from Dalannar

    'RZL connected.
    WARNING: the amount of 1337 is too high, engine cannot keep up, shutting down.

    Well, there you have the problem. Sorry about it, happens all the time.

    Jokes aside: It looks like there's been an update which updated the demo engine since the last playtest and it made the older version unplayable, which is pretty unfortunate. No idea if there's a way to work around this problem :<

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • July 1, 2015 at 7:40 PM
    Quote from Dalannar

    Could you add the demo recording from de_fishery_a2 to the demos folder ? (chat and feedback as well if those are not automatically added). Thank you.

    Recordings and Demos have now been added for you and @NihiL.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • June 30, 2015 at 1:50 PM
    Quote from NihiL

    Here's an update for my map de_spice for the playtest tomorrow (Tuesday 30th June): https://dl.dropboxusercontent.com/u/42455/de_spice_v16.zip

    This is de_spice_v16.bsp

    Hopefully it can be updated on the server in-time, it features some pretty big optimization improvements.

    Quote from Vaya

    this is critical IMO. The map was running at 90frames on my machine before so I don't know how it's going to run on lesser machines...Message RZL and he'll sort it for you.

    No problemo, I've already updated Nihil's submission.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • June 13, 2015 at 2:25 PM
    Quote from esspho

    I've got the slot on 06/16 (de_copper) and I also happened to get a slot on the reddit list on the same date.

    Since I can't attend both at (nearly) the same time I'm going to pass my mapcore-slot on to people who are looking for a playtest next week.

    Of course, If there is nobody who wants it, you could start playing and I join in as soon as I'm out of there. But I don't want to hog the slot with that contest around.

    Sorry if that causes any inconveniences.

    No problem, thanks for letting us know.

    Quote from LapnLook

    I had a typo, the file is called de_alps instead of de:alps

    Also, if I simply add a suffix to the end of the filename is that going to work, or do I need to recompile? And why is this required?

    A recompile is recommended.

    A suffix is needed, because if you want to playtest your map again and submit the map with the same file name people will get conflicting map files when trying to join the server.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • June 6, 2015 at 10:35 AM
    Quote from Vorontsov

    No playtest? ;-;

    I assume you have to request the feedback etc? I would like to get hold of those thanks :)

    It was fun playing

    The recording and the logfiles are on the drive now.

  • de_zoo

    • 'RZL
    • June 6, 2015 at 9:22 AM

    yeah, mirage2 can totally wait :D we need this article!

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • June 5, 2015 at 3:30 PM

    yes, tomorrow didn't work because I was sick on that day :P

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • June 4, 2015 at 8:05 PM

    Todays playtest gets postponed until tomorrow as the server didn't get updated since the last csgo update. Nothing we can do about it.

    Sorry for the inconvenience this might cause.

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