Posts by 'RZL
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Sorry, I just arrived home from work, you can send me the .bsp and the .nav here or on steam. Playtest is going to begin shortly.
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Playtest of DE_Overgrown is getting postponed to tuesday 21:00 GMT+1 since we were not enough players.
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Playtesting DE_Overgrown by Psy now! Come join us!
- 78.46.180.197:27016 || - de.eoreality.net (Port: 64738)
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[Blocked Image: http://i.imgur.com/O2BTUqS.png]
The map played pretty T sided at the last playtest and it might be due to the high number of routes the terrorists can take once the mid is in their hands. With a total of 6 paths it's impossible for the remaining CTs to hold the bombsites. Even though the bombsite B narrows its chokepoints down to two paths, it's definitely too late for the CTs to react in time, if terrorists start to breach. The only viable option for CTs here is to stack on one bombsite or even rush one route and then to retake the the site where the bomb is planted, but thats not how a de_ map should be imo.
I would suggest:
- remove path 4 for the Terrorists as an option.
- make the ramps at 1 and 2 not so brutal
- middle feels pretty cramped already, more space would be nice here
- A and B are a too spacious and have too many entry-points for retakes
- 3, 5, 6 need some rework so that they do not clash at one height. I felt pretty helpless as a defender there.
just my 2 cents tho.
Quote from PsyCan we test Overgrown on Sunday?
I've made a bunch of major changes and I'm eager to see how they pan out.
Sure thing, mate! Sunday 21:00 GMT+1 it is!
Edit: and you wanted to know what Rig I have the last time we playtested, here it is:
GPU: GeForce GTX 460
CPU: Intel Core 2 Quad CPU Q6600 @2.40Ghz
Ram: 4,00 GB
Resolution: 1920x1080, 60Hz
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I guess we can do that, want to playtest it today or another day? Either way, gonna need your map files around two hours before the playtest begins. Playtest today is 21:00 GMT+1 with de_overgrown by Psy.
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Count me in on this 5v5 thingy!
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Guise, we're playtesting DE_Core by borgking now!
Come join us!And if you missed it, we now have a new 128 tick server running.
IP: 78.46.180.197:27016
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Looks pretty solid, how about giving it a playtest, so you can get feedback first hand while playing it with our community?
What I can say from the screenshots is, that there is a fair amount of shadows and while shadows aren't a bad thing, too many of them can be exhausting for the eyes. Try working with the pitch a little, lower some walls, and/or use a directional light with the same color as the ambient of your sunlight and a big spreadangle.
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Hi Borgking, I've renamed it to de_core_v01 and added it to the server so we can playtest it on thursday 21:00 GMT+1.
As a suggestion, since you named your map files de_core:
Give your mapname a suffix like _v02, so people don't get the message that the mapfiles aren't matching and thus not allowing them to join the server running the map. Only when you're 100% sure that you finished the map, and only then, you can give the map the name it deserves without suffixes.
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Welcome esspho!
We can surely playtest DE_Twinstar on tuesday, 08.10.13 at 21:00 GMT+1
let's see how it plays.
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I like how the ship at the A bombsite sways in the water, looks pretty sweet.
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Playtesting DE_Monsoon by Setin NOW, with a "slight" delay, finally managing to fix the problem I had with it! Come join us!
31.3.246.66:27015
31.3.246.66:27015
31.3.246.66:27015
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Quote from Setin
I'd like to get my map de_monsoon back up for testing this Sunday if there is a spot available. I've gone through a lot of reworks with it.
Ok, playtesting de_monsoon this sunday at 21:00 GMT+1! Just send me a PM with the link to the bsp and nav here or at steam so I can add it to the server and please also pack an overview into the bsp if you can, playtesting is more enjoyable this way.
Does anybody else want to playtest his map tomorrow on short notice?
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we are playtesting cs_opera of leplubodeslapin right now, come join us! 31.3.246.66:27015
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Thanks Puddy :>
And thanks to everyone for playtesting and giving feedback yesterday!
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hell, lets playtest this hottie then and we'll see if it plays well! and if you have the right settings on the server it might be real fun, thinking about sv_gravity 200 and host_timescale 2 or sumthin' like that.
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