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  3. 'RZL

Posts by 'RZL

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • December 6, 2013 at 12:21 PM

    Ok guys, we're playtesting MaK's and Stranger's maps on sunday, and on tuesday we'll play catfood's and Gami's maps.

    And I have two favors to ask for:

    1. please read whats written at the beginning of this topic.

    2. please give us a clear statement on what day you want to play, "whenever possible" is just bothersome, since I have to answer and explain on what days we can play even though it's stated at the beginning of the topic by Puddy.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • December 5, 2013 at 3:28 PM
    Quote from catfood

    Are there any playtests planned? and is there still room to add de_crossfire_concept to the next one?


    We can playtest today at 21:00 GMT+1, all I need is your .bsp and .nav, (with a packed radar if possibru), or we can playtest on sunday at the same time. You decide.

  • [CS:GO] de_shotoen

    • 'RZL
    • December 4, 2013 at 11:02 PM
    Quote from MaK

    Hopefully we can get a playtest of this running on the mapcore csgo server sometime soon, should be a lot of fun!


    Did someone say playtest? Just say the magic words in set it up for you!

  • Taylor's Tat

    • 'RZL
    • December 2, 2013 at 12:55 PM

    Damn that game is tough as nuts, the best i could get was down to 11.4 sec with a lot of luck, makes you really want to collect those extinguished fireworks. Good job though, was really fun and time consuming, 10/10 challenge.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 28, 2013 at 8:23 PM

    Alright guys, playtest of de_plaza_beta1 is starting now! gogo join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 26, 2013 at 8:30 PM

    Okay, the playtest of de_streets is starting now with a small delay! Come join us now, guise! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 24, 2013 at 8:04 PM

    OK, guys, the playtest of cs_opera by leplubodeslapin is starting now, come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 24, 2013 at 1:55 PM

    Sure, it's possible, playtest on tuesday for de_streets it is. Anyhow, we are still playtesting leplubodeslapin's map CS_Opera today at 21:00 GMT+1! So make sure to join us anyway :>

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 19, 2013 at 9:21 PM
    Quote from Kanee

    Hey Guys,


    We'd like to setup a playtest for our upcoming CS:Go map. We started a new topic few days ago here ==>


    Name is just a temporary one of course. The available map on the workshop is super straightfoward with less art as possible. We just want to experience as much as possible the layout before to go deeper into the art job. Map is located in Paris. We woul'd especially appreciate any feedbacks related to the layout such as feeling / balancing/ teamplay experience etc


    We have a huge preference for Sundays at 21:00 GMT+1 but if that's not possible we can try it any Tuesdays or Thursdays.


    Cheers

    Display More


    That is alright with us, your spot for this sunday is reserved then and leaving one more open spot for that day. You'll just need to send me the version you want to test (.bsp and .nav) at least two hours before we begin either here in this topic or per PM.


    Cheers

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 19, 2013 at 9:16 PM

    DE_Twinstar


    damn, the first iteration was gigantic, the second now is kinda small, very interconnected and terrorists can swarm out and push the CT's in like 5 seconds, it really felt more like a fight yard (fy_) map than a defuse map. I would suggest to put the T spawn further back and close off a few routes to make it work. Otherwise it was a very nice setup and already showed how beautiful it's going to become.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 19, 2013 at 8:32 PM

    With a little delay, we are going to playtest de_twinstar_a2 now! Join us!

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 18, 2013 at 2:53 PM

    It's fine like this esspho, we needed the files anyway since we generally don't use the workshop for the mapcore server.

    The next playtest would be tomorrow at 21:00 GMT+1 like always.


    We are going to playtest de_hydroplant and de_twinstar.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 10, 2013 at 8:04 PM

    bingo bango bongo! playtesting de_hangard and de_plaza begins now!


    Join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 6, 2013 at 8:20 PM

    DE _Hangard


    The Layout was definitely better than the last time we tested. However, I didn't feel that it was good enough yet, bombsite A was pretty much never used and felt rather strange layout wise, it definitely needs some rework. The encounter points were strange, they didn't really feel natural. B site was somewhat better, but had its own set of problems, namely the height difference and the not-so-low chance of the bomb dropping into water. Overall I have rather mixed feelings about the layout.


    DE_Monsoon


    I like the changes you did to the map since the last time, played pretty good in my eyes. There are two things that should be considered getting some rework, the Mid to A connector, which is a long and narrow corridor and the door. My suggestions here would be, to shorten the corridor somehow and to change the door into a double door or to remove it, something along those lines.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • November 3, 2013 at 11:33 PM

    Alright, tuesday it is.


    We are going to playtest Senturas completely reworked map and Setins map at 21:00 GMT+1.

    I am looking forward to it!

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • October 28, 2013 at 1:45 PM

    sure, the next free playtest is thursday 21:00 GMT+1, I recommend reading what puddy wrote at the beginning of this thread for more information.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • October 27, 2013 at 8:18 PM

    Playtest is now starting! Join now!


    new server ip! 78.46.119.137:27016
    78.46.119.137:27016
    78.46.119.137:27016

    guys, the ip is: 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • October 27, 2013 at 6:39 PM

    Alright, I would also like to playtest de_bagra next tuesday.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • October 25, 2013 at 10:15 PM

    Next test in sunday, 27.10.13, 21:00GMT+1, but I might not be able to make it in time for administrating it, since I am going to be at a family reunion.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • October 24, 2013 at 9:39 PM

    DE_Overgrown


    the performance definitely got better since the last time, my fps weren't too low.

    I definitely like the changes you made, enjoyed playing it alot more this time.


    But:

    • Rotating from B to A is kinda hard, the old mid to B path would be great, but please make it more wide.
    • Retaking the Bombsites is rather hard in general since the entry points are leaving you very vulnerable, especially the B site, since there are no good ways to flash/smoke your way in, as far as I can tell. Maybe make the windows in the roof/ at the top of the walls breakable?
    • The lower path from CT spawn to A is also really tough, being exposed to three different heights and a bazillion positions, it's like getting [CENSORED].


    Either way, I think it's a nice map already and I am also convinced that it has great chances of entering the next operation.


    CS_Mass


    The map improved quite a bit since the last time, but there was a strong problem showing, the terrorists were simply pushing the rescue zone and camping for the CT's to return with the hostage. You could solve it by adding an additional rescuezone. Otherwise I do not have much to add to the others.

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