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  3. 'RZL

Posts by 'RZL

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 23, 2014 at 10:14 AM

    DE_Zoo


    First of all, A site is THE shit!

    I really like it, just some polishing and it's done, good jerb!

    About B site, I think it's cool but I dont feel it's solid yet. Maybe play with the placement a little, move it closer or further to the terrorists or even put it underneath the platform since its pretty unused, i dont know. But make it feel more like a bombsite and not like in the middle of a corridor. At least that's how it feels to me. And that grey room behind the bombsite seems pretty unused as well, maybe find a way to make it more interesting/useful (by opening it up?).


    Here some screenshots <3

  • [CS:GO] Bagra

    • 'RZL
    • January 22, 2014 at 6:42 PM

    Alright, I made some before and after pictures. The "Before" pictures are from the version that I released (RC1) and the "After" pictures are from the latest version, that I updated today (RC5).


    Bagra: RC1 in comparison to RC5


    The angles I shot the pictures from aren't very sexy but they should do their job.

  • A CS:GO Editing Crash Course [Advice needed]

    • 'RZL
    • January 22, 2014 at 5:51 PM

    Hmm, only piece of advise I could give you aside the tutorials is to start with a small project and try to make it good looking. Furthermore, learn to use the hotkeys and vertex tool as fast as possible, it speeds up your working process immensely!

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 21, 2014 at 8:20 PM

    Alright, playtest of DE_Zoo and DE_Bagra is starting now after a few turbulences! Buckle up and come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 21, 2014 at 8:00 PM

    Alright, we're going to playtest DE_Zoo and DE_Bagra in 5min, so prepare yourselves!


    Biggest changes of my map are:


    * Removed growling dog

    * Removed T-Link, increasing importance of gaining control of Mid as terrorists.

    * Tweaked Mid by a good deal, harder for terrorists to rush it. Boost into window is now easier

    * Tweaked Timings in favor of terrorists a little

    * Improved overall architecture (less noisy) and made environment more colorful


    * Map is now too dark; lowered brightness by 20


    I would like to test out how the changes impact the gameplay and the atmosphere, so I'd be glad if you could join us!

  • [CS:GO] De_marquis

    • 'RZL
    • January 21, 2014 at 11:08 AM

    Looks beautiful and I really enjoyed running around the map. Only thing that i think needs work is the clipping, there are many spots you can reach that should be closed off, another clipping pass is needed. There was also a spot where you could "wallhack" through a nodraw texture. And there's one more thing, I haven't been to Paris since I was a little kid, but I do not remember it having two suns, I could be wrong though.


    Here some screens: http://imgur.com/a/KjqCH

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 20, 2014 at 9:37 AM

    Playtest 21.01.14

    • Squad's DE_Zoo
    • RZL's DE_Bagra

    Playtest 23.01.14

    • Esspho's DE_Twinstar
    • [OPEN]

    Playtest 26.01.14

    • Wall's DE_Bruises
    • [OPEN]

    Playtest 28.01.14

    • [OPEN]
    • [OPEN]

    Playtest 30.01.14

    • [OPEN]
    • [OPEN]


    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.


    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 19, 2014 at 8:03 PM

    YO! Playtest of de_rostok and de_core is starting now! Come join us! 78.46.119.137:27016

  • [CS:GO] Bagra

    • 'RZL
    • January 17, 2014 at 4:26 AM

    Thanks guys for your feedback and nice words!


    Quote from Nerve

    This looks awesome man! I'll check it out when I finish work.


    Did you use your own textures?

    Actually no, pretty much everything is standard CS:GO stuff. Only a few decals and of course the gorgeous skybox are custom; decals are from cgtextures.com and the skybox is from komaokc.


    Quote from esspho

    Yesterday's playtest was fun (although i didn't stand a chance).

    The last version i played (v50 i believe) fellt like a maze to me with brown walls all around and little orientation points. You got that covered by now and it works well in my opinion.

    I saw two minor things during the test:


    [sNIP]

    Thanks for your opinion and pointing that lamp out, didnt know that one!


    Quote from UnknownPredator

    Those wooden stairs at mid look unfitting and ugly , maybe you could change them?

    Yes, that might be true, I'll try to create something better.


    Quote from ken0x

    Dude i love the map! I was curious what skybox you used for it?

    Its a custom skybox texture by komaokc.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 16, 2014 at 8:30 PM

    OKEYDOKEY! Playtest of de_bruises is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 15, 2014 at 8:02 PM

    ALRIGHTY, IRREGULAR PLAYTEST COMING UP NOW!


    Playtest of de_plaza and de_pakistan is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 14, 2014 at 8:16 PM

    OKAY GUYS! Playtest of DE_Bagra and DE_Rostok is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 13, 2014 at 5:36 AM

    Playtest 14.01.14

    • RZL's DE_Bagra
    • Jebus' DE_Rostok

    Playtest 15.01.14 (Irregular)

    • Setin's DE_Plaza
    • Skybex' DE_Pakistan

    Playtest 16.01.14

    • Walll's DE_Bruises
    • [OPEN]

    Playtest 19.01.14

    • Jebus' DE_Rostok
    • Borgking's DE_Core

    Playtest 21.01.14

    • [OPEN]
    • [OPEN]

    Playtest 23.01.14

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.


    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 12, 2014 at 8:33 PM

    Playtest of de_core and de_shade is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 9, 2014 at 8:13 PM

    Alright alright alright! Playtest of de_fracture_b and ar_retrofit is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 7, 2014 at 8:16 PM

    Playtest of de_muskeg and de_rostok is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 5, 2014 at 8:06 PM

    Playtest of de_plaza by setin is starting now! Come join us! 78.46.119.137:27016

    (Jebus unfortunately didn't make it)

  • [CS:GO] Bagra

    • 'RZL
    • January 3, 2014 at 2:02 AM

    Alright, after countless hours of fooling around with the hammer editor and many playtests with you guys I finally gathered the confidence to publish my map in the Steam workshop!

    I keep working on my map and a new version is going to come in the next days with further improvements.


    http://steamcommunity.com/sharedfiles/fi…s/?id=211764046


    "A bomb defusal map designed for competitive play!

    The germans are on a vacation in a mediterranean village, but their vacation doesn't last long!
    The local seperatists plan to take over the place by destroying important key positions!
    Good thing the GSG9 brought their equipment with them!"


    Thank you all for your participation in the playtests, for giving me feedback and patience when teaching me the martial arts of mapping!


    Cheers,

    RZL


    Edit: Format

    Edit 2: Some comparison shots between the released version and the updated version.

    Edit 3: Skybex has joined the team!

    Edit 4: Some new comparison shots between the latest two versions.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 2, 2014 at 8:06 PM

    Playtest of de_zoo by squad and de_bagra by rzl is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 1, 2014 at 5:33 PM

    Playtest 02.01.14

    • Squad's de_zoo
    • RZL's de_bagra

    Playtest 05.01.14

    • Setin's de_plaza
    • Jebus' de_rostok

    Playtest 07.01.14

    • Radu's de_muskeg
    • Jebus' de_rostok

    Playtest 09.01.14

    • kinggambit's de_fracture_b
    • LATTEH's arms race map

    Playtest 12.01.14

    • borgking's de_core
    • tomm's de_shade
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!


    I'm making a schedule like this every now and then (~weekly). Meaning: submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours. Happy New Year, dudes.

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