1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. 'RZL

Posts by 'RZL

  • 2014 50/50/50 Movie/Book/Game Impossible Challenge

    • 'RZL
    • February 8, 2014 at 6:16 PM

    Movies : 7

    Books : 0

    Games : 1


    Movies :


    Iron Man 3Wolf Of WallstreetThe Great GatsbyThe Secret Life Of Walter MittyFrozenSleuthEnder's Game Books : No Books yet. Games : Tomb Raider

  • [CS:GO] Bagra

    • 'RZL
    • February 7, 2014 at 11:32 PM
    Quote from blackdog

    But it seems to me, from the shots, that there are a bit too many passageways, seems a bit confusing with too many options


    No worries, the layout is pretty easy to learn, give it 5min and you're good to go, at least thats my experience with it. But I agree of course, the first look on CT spawn is the most confusing one in terms of pathways, but when you're playing that feeling goes away pretty fast since its basically two general paths split in two (I hope this is understandable).


    Quote from blackdog

    3rd shot from the last in opening post, where I also would suggest to alter the stairs' trims: those from the closer steps are too wide for my taste, and they clash with the others in the same view.

    I would give the slimming trim treatment to all the steps you have around though.


    Yeah you're definitely right about it, thats why they already got a treatment, Puddy already made me aware of that some time ago.

    I should really update the pictures here.


    Anyway, thanks for the feedback, much appreciated!

  • Melon Chop 2014!!!

    • 'RZL
    • February 7, 2014 at 3:00 PM
    Quote from Integershift

    Idle game like Cookie clicker


    Nope

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 7, 2014 at 2:57 PM

    Alright, since catfood won't be able to join us today as well, the maps get tested regularly on sunday instead. If anyone wants to playtest his map today, then now is the time to reserve your spot.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 6, 2014 at 9:10 PM
    Quote

    Downloading, progress: 137.12% (329.84 MiB / 240.55 MiB)


    Ok, the update server went bonkers. Therefore, the playtest gets postponed to tomorrow 21:00 GMT+1, this gives me and puddy time to find a way to make it work by then.

    The maps getting tested are going to be a defuse map from Catfood and CS_Insertion from Oskmos.


    Sorry to everyone waiting, and we'll see us tomorrow hopefully.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 6, 2014 at 8:37 PM

    As some might have noticed, the server is curretly down for the huge update that shipped today and I totally forgot about it until the last second. The playtest is still going to take place, so please be patient and drink a cup to tea until i notify you guys. Sorry for the inconvenience.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 4, 2014 at 8:36 PM

    With a slight delay I am proud to announce the playtest of Skybex' DE_Pakistan and Holiestcow's&MrTVD's DE_Docks is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 3, 2014 at 9:49 PM
    Quote from holiestcows

    Can I reserve a slot for tomorrow for de_docks again? Thanks!

    no

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 3, 2014 at 9:12 PM

    Playtest 04.02.14

    • Skybex' DE_Pakistan
    • holiestcow's and MrTVD's DE_Docks

    Playtest 06.02.14 Playtest 07.02.14

    • [OPEN]
    • [OPEN]

    Playtest 09.02.14

    • Catfood's defuse map
    • Oskmos' CS_Insertion

    Playtest 11.02.14

    • Oskmos' CS_Insertion
    • Squad's DE_Zoo

    Playtest 13.02.14

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.


    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 3, 2014 at 9:10 PM
    Quote from Skybex


    Hey RZL, can I book a slot for tomorrows test for Pakistan please.


    no

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 2, 2014 at 8:13 PM

    OKIDOKI! Playtest of LATTEH's AR_Retrofit and Holiestcow's&MrTVD's DE_Docks is starting now! Come join us! 78.46.119.137:27016

  • Any interest in a mapcore 2014 50/50/50

    • 'RZL
    • February 1, 2014 at 11:42 PM

    Geez, I guess I'll end up with 50/0/10 but I can still try... Count me in as well

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 30, 2014 at 8:14 PM

    Alrightikowski! Playtest of Oskmos' CS_Insertion is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 28, 2014 at 9:01 PM

    OY! Playtest of DE_Shootyard and DE_Rostok is starting now! Come join us! 78.46.119.137:27016

  • [CS:GO] De_marquis

    • 'RZL
    • January 28, 2014 at 11:30 AM

    Nice job guys! I took another walk around the map and enjoyed it this time even more than before! The clipping is really solid now, BUT I STILL FOUND GIGANTIC BUGS WHUAHAHAHAHEUEUEU (they are actually really small)


    Here's another album.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 28, 2014 at 9:22 AM

    Playtest 28.01.14 (starting at 22h GMT+1)

    • Marcem's DE_Shootyard
    • Jebus' DE_Rostok

    Playtest 30.01.14

    • Oskmos' CS_Insertion
    • [OPEN]

    Playtest 02.02.14

    • Latteh's AR_Retrofit
    • Holiestcow's and MrTVC's map

    Playtest 04.02.14

    • [OPEN]
    • [OPEN]

    Playtest 06.02.14

    • [OPEN]
    • [OPEN]


    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.


    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 26, 2014 at 8:03 PM

    YO! Playtest of DE_Bruises and DE_Pakistan is starting now! Come join us! 78.46.119.137:27016

  • Counter-Strike: Global Offensive

    • 'RZL
    • January 24, 2014 at 5:42 AM

    UPDATE IS OUT! And I can only imagine how crazy some operation contributing mapcorians are going to be when they see this:


    [Blocked Image: http://i.imgur.com/Am9mipJ.jpg]

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 23, 2014 at 8:05 PM

    Alright, playtest of DE_Twinstar is starting now. Move ya fat asses and join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • January 23, 2014 at 10:14 AM

    DE_Zoo


    First of all, A site is THE shit!

    I really like it, just some polishing and it's done, good jerb!

    About B site, I think it's cool but I dont feel it's solid yet. Maybe play with the placement a little, move it closer or further to the terrorists or even put it underneath the platform since its pretty unused, i dont know. But make it feel more like a bombsite and not like in the middle of a corridor. At least that's how it feels to me. And that grey room behind the bombsite seems pretty unused as well, maybe find a way to make it more interesting/useful (by opening it up?).


    Here some screenshots <3

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™