Movies : 7
Books : 0
Games : 1
Movies :
Iron Man 3Wolf Of WallstreetThe Great GatsbyThe Secret Life Of Walter MittyFrozenSleuthEnder's Game Books : No Books yet. Games : Tomb Raider
Movies : 7
Books : 0
Games : 1
Movies :
Iron Man 3Wolf Of WallstreetThe Great GatsbyThe Secret Life Of Walter MittyFrozenSleuthEnder's Game Books : No Books yet. Games : Tomb Raider
Quote from blackdogBut it seems to me, from the shots, that there are a bit too many passageways, seems a bit confusing with too many options
No worries, the layout is pretty easy to learn, give it 5min and you're good to go, at least thats my experience with it. But I agree of course, the first look on CT spawn is the most confusing one in terms of pathways, but when you're playing that feeling goes away pretty fast since its basically two general paths split in two (I hope this is understandable).
Quote from blackdog3rd shot from the last in opening post, where I also would suggest to alter the stairs' trims: those from the closer steps are too wide for my taste, and they clash with the others in the same view.
I would give the slimming trim treatment to all the steps you have around though.
Yeah you're definitely right about it, thats why they already got a treatment, Puddy already made me aware of that some time ago.
I should really update the pictures here.
Anyway, thanks for the feedback, much appreciated!
Alright, since catfood won't be able to join us today as well, the maps get tested regularly on sunday instead. If anyone wants to playtest his map today, then now is the time to reserve your spot.
QuoteDownloading, progress: 137.12% (329.84 MiB / 240.55 MiB)
Ok, the update server went bonkers. Therefore, the playtest gets postponed to tomorrow 21:00 GMT+1, this gives me and puddy time to find a way to make it work by then.
The maps getting tested are going to be a defuse map from Catfood and CS_Insertion from Oskmos.
Sorry to everyone waiting, and we'll see us tomorrow hopefully.
As some might have noticed, the server is curretly down for the huge update that shipped today and I totally forgot about it until the last second. The playtest is still going to take place, so please be patient and drink a cup to tea until i notify you guys. Sorry for the inconvenience.
With a slight delay I am proud to announce the playtest of Skybex' DE_Pakistan and Holiestcow's&MrTVD's DE_Docks is starting now! Come join us! 78.46.119.137:27016
Playtest 04.02.14
Playtest 06.02.14 Playtest 07.02.14
Playtest 09.02.14
Playtest 11.02.14
Playtest 13.02.14
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.
OKIDOKI! Playtest of LATTEH's AR_Retrofit and Holiestcow's&MrTVD's DE_Docks is starting now! Come join us! 78.46.119.137:27016
Geez, I guess I'll end up with 50/0/10 but I can still try... Count me in as well
Alrightikowski! Playtest of Oskmos' CS_Insertion is starting now! Come join us! 78.46.119.137:27016
OY! Playtest of DE_Shootyard and DE_Rostok is starting now! Come join us! 78.46.119.137:27016
Nice job guys! I took another walk around the map and enjoyed it this time even more than before! The clipping is really solid now, BUT I STILL FOUND GIGANTIC BUGS WHUAHAHAHAHEUEUEU (they are actually really small)
Playtest 28.01.14 (starting at 22h GMT+1)
Playtest 30.01.14
Playtest 02.02.14
Playtest 04.02.14
Playtest 06.02.14
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.
YO! Playtest of DE_Bruises and DE_Pakistan is starting now! Come join us! 78.46.119.137:27016
UPDATE IS OUT! And I can only imagine how crazy some operation contributing mapcorians are going to be when they see this:
[Blocked Image: http://i.imgur.com/Am9mipJ.jpg]
Alright, playtest of DE_Twinstar is starting now. Move ya fat asses and join us! 78.46.119.137:27016
DE_Zoo
First of all, A site is THE shit!
I really like it, just some polishing and it's done, good jerb!
About B site, I think it's cool but I dont feel it's solid yet. Maybe play with the placement a little, move it closer or further to the terrorists or even put it underneath the platform since its pretty unused, i dont know. But make it feel more like a bombsite and not like in the middle of a corridor. At least that's how it feels to me. And that grey room behind the bombsite seems pretty unused as well, maybe find a way to make it more interesting/useful (by opening it up?).