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  3. 'RZL

Posts by 'RZL

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 8, 2014 at 8:05 PM

    The playtest of Vinneri's DE_Theos and UnknownPredatior's DE_Blizzard is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 7, 2014 at 10:37 PM

    Playtest Schedule

    Playtest 08.04.14

    • UnknownPredator's DE_Blizzard
    • Vinneri's DE_Theos

    Playtest 10.04.14

    • 3Dnj's and Moroes' DE_Highlands
    • Vilham's CS_Mass

    Playtest 11.04.14

    • FMPONE's and Volcano's DE_Crown CS_Bridge

    Playtest 13.04.14

    • Gami's DE_Folly
    • tomm's DE_Shade

    Playtest 15.04.14

    • Niller's defuse map KOLARI's DE_Tibet
    • Cincinati's DE_Disruption

    Playtest 17.04.14

    • OrnateBaboon's DE_Italian
    • Anduriel's and SirK's DE_Losttemple

    Playtest 20.04.14

    • xCuDi's map
    • tr0nic's DE_Mocha

    Playtest 22.04.14

    • Borgking's DE_Acceleration
    • Stranger's DE_Workingtitle

    Playtest 24.04.14

    • KingGambit's DE_Fracture
    • [OPEN]

    Playtest 27.04.14

    • [OPEN]
    • [OPEN]

    Playtest 29.04.14

    • text_fish's map
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 6, 2014 at 8:00 PM

    The playtest of Gooba's DE_Apache and Oskmos' CS_Insertion is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 3, 2014 at 8:26 PM

    The playtest of RZL's and Skybex' DE_Bagra and Borgking's DE_Core is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 1, 2014 at 8:03 PM

    weeeeeeeee, first official 4.0 playtest!

    The playtest of Kinggambit's DE_Fracture and 3Dnj's & Moroes' DE_Highlands is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 31, 2014 at 5:52 PM
    Quote from xCuDi

    I see that the next two Sundays are already booked and unfortunately I am only available at 21:00GMT on Sundays. Unless of course something can be scheduled for 21:00GMT this coming Wednesday?


    If not I guess I'll have to wait till the next available Sunday, seeing as though I usually work until 7:00PM which is 01:00 in the GMT time zone.


    Hey Cudi, I would generally have no problem with scheduling it on wednesday for you but I'm quite busy these days and I pretty much need the days in between the playtests to work on my ownprojects. I could book you for the sunday afterwards already if you want to though.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 31, 2014 at 3:31 PM

    I created a new topic for the playtests, please post your comments there from now on


    Quote from xCuDi

    Would it be possible to schedule a playtest for next Sunday?


    Welcome dude! The next sunday is fully booked already, wanna choose another day? you can check out the schedule in the new thread.


    Quote from Gooba

    Hello again, something has come up on Sunday, is there any way I could swap with someone from the Tuesday 8th test?


    i would suggest to post this in the new thread or write the guys who have their playtest on tuesday a private message here.


    Quote from tomm

    I would like to have a playtest on 13th for de_shade plx


    Added you to the schedule.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 31, 2014 at 3:20 PM

    Playtest Schedule


    Playtest 01.04.14

    • Kinggambit's map
    • 3Dnj's and Moroes' DE_Highlands

    Playtest 03.04.14

    • RZL's and Skybex' DE_Bagra
    • Borgking's DE_Core

    Playtest 06.04.14

    • Gooba's DE_Apache
    • Oskmos' CS_Insertion

    Playtest 08.04.14

    • UnknownPredator's DE_Blizzard
    • Vinneri's DE_Theos

    Playtest 10.04.14

    • 3Dnj's and Moroes' DE_Highlands
    • Vilham's CS_Mass

    Playtest 11.04.14

    • FMPONE's and Volcano's DE_Crown

    Playtest 13.04.14

    • Gami's DE_Folly
    • tomm's DE_Shade

    Playtest 15.04.14

    • Niller's defuse map
    • Cincinati's DE_Disruption

    Playtest 17.04.14

    • OrnateBaboon's DE_Italian
    • Anduriel's and SirK's DE_Losttemple

    Playtest 20.04.14

    • xCuDi's map
    • tr0nic's DE_Mocha

    Playtest 22.04.14

    • Borgking's DE_Core
    • [OPEN]

    [...]

    Playtest 29.04.14

    • text_fish's map
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.


    For map creators:

    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!


    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!

    Display More

    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 31, 2014 at 3:20 PM

    FAQ

    How do I pack the radar files correctly?

    Quote

    Spoiler Make it look like this. If you don't know how to do it, here is a little guide.[Blocked Image: http://i.imgur.com/CALm7Ga.png]

    What do the colors in the playtest submission overview mean?

    Quote

    Spoiler Color Legend:

    * White: Open submissions, considered as valid until inspection. Spot in the schedule can be considered as reserved * Green: Accepted Submissions * Yellow: Accepted submissions, which fulfill all basic conditions, however "Status 1" and/or "Status 2" have optional requests for changes for the playtest. * Red: Invalid submissions, which are not fulfilling all basic conditions, "Status 1" and/or "Status 2" show what conditions aren't met. The submitter still has the chance meet the conditions, the submission is invalid until then. * Dark Grey: Declined submissions. The map is not ready for playtesting and/or does not need to be playtested on MapCore. "Status 1" and/or "Status 2" show more details. * Grey: Old submissions

    What do the "Status 1" and "Status 2" columns in the submission overview mean?

    Quote

    Spoiler Two playtest administrators are verifying if the map is ready for a playtest or not.

    Status 1: The first administrator verifies if the visual quality of the map is in an tolerable state. Once it's verified, the status changes to OK, otherwise a comment is in its place. Status 2: The second administrator verifies if the map fulfills the conditions mentioned in the submission form. Once it's verified, the status changes to OK, otherwise a comment is in its place.

    Who's renting the server and how can I donate to keep the server alive?

    Quote

    Spoiler @Puddy is renting the server. If you're interested in pitching in you can do it here: http://clients.fragnet.net/grouppay.php?h…-5d6e7-5bf75-51

    Is the playtest of my map getting recorded via GOTV?

    Quote

    Spoiler Yes, it is. The matches get recorded automatically! All you have to do is request it after the playtest and I'll add it to the demo folder. You can download the recording afterwards here: https://drive.google.com/open?id=0B1VMh…OLWM&authuser=0 The recording stays up for at least 30 days.

    What custom configs are running on the server?

    Quote

    Spoiler There are a few configs available on the server. You can look them up here and feel free to use them: https://drive.google.com/open?id=0B1VMh…xaUk&authuser=0

    What plugins are running on the server?

    Quote

    Spoiler Following Plugins are running on the server:

    * CS:GO Maptesting by splewis: https://github.com/splewis/csgo-map-testing/releases

    * Demo Autorecord Fix by thiry: https://forums.alliedmods.net/showthread.php?p=2070519

    * Advertisements by DJ Tsunami: https://forums.alliedmods.net/showthread.php?t=155705

    Do you also do 5vs5 playtests?

    Quote

    Spoiler No, but /r/globaloffensive is offering 5vs5 playtests. You can read more about it here: https://docs.google.com/forms/d/1oN2U5…iewform?c=0&w=1

    Who is part of the MapCore Playtest Team?

    Quote

    Spoiler Terri (Organization, Quality Control) Rosk (Assistant for Organization and Quality Control) Maanman (Quality Control) Fnuggi (Moderation) Jackophant (Moderation) 'RZL (Moderation) Puddy (Owner)

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 31, 2014 at 3:19 PM

    Server Info:

    Name: Mapcore.org – Playtesting ServerIP: 185.62.204.12:27035Player Slots: 20Tick: 128Location: Frankfurt (Germany)

    TeamSpeak: se-voice2.fragnet.net:10174

    Playtesting info:

    Playtesting sessions are scheduled on Thursdays and Sundays at 21:00 CET/CEST. We playtest a maximum of 2 maps per session.

    Make sure to join our Playtesting Group on Steam to get notified when a playtest starts!

    For map creators:

    Please use our submission form to request a playtest and make sure to fulfill all the conditions listed in the form to get accepted for playtesting.

    Submission Form: http://goo.gl/forms/qK15A03oAI

    Schedule / Submissions: https://goo.gl/nKTIdP

    You can download the configs running on the server and the replays of the playtests here: https://goo.gl/ITUSo6

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 30, 2014 at 8:43 PM

    The playtest of HoliestCow's & MrTVD's DE_Import and Jedix' DE_Medieval is starting now! Come join us!

    Since the current server has goofed we're going to test on the NEW NEW Server!

    Also I would strongly suggest to download de_import from here since the fastdownload server isnt really fast.

    NEW IP: 94.250.201.180:27015

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 30, 2014 at 1:57 PM

    Hey guys, I gotta give you a quick update on the server situation. Today is the last day we're playing on the "new" server since the owner of it unfortunately decided to stop the service.


    This means we're going to move to just another new gameserver. Puddy already ordered one. A new Playtest 4.0 thread will be created on Monday so that we can continue with the playtests without interruptions. The only thing that's going to change for you is the IP and the thread to post into.


    Btw, I've added all the submissions to the schedule.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 27, 2014 at 8:06 PM

    The playtest of RZL's & Skybex' DE_Bagra and Stranger's DE_Workingtitle (if he manages to send me the files soon) is starting now! Come join us!

    IP: 176.57.142.168:27250

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 26, 2014 at 2:27 PM
    Quote from Squad

    First come, first serve

    Yep, first come first serve. You can playtest your map as many times as you want.

  • [CS:GO] De_Whatever (Name TBD)

    • 'RZL
    • March 25, 2014 at 10:32 PM

    Hey, welcome dude!


    I'm not really convinced of that layout tbh as it doesn't have nicely defined routes that you have to commit to and quite a few connectors/doors, I would start to simplify it. But to get to a solid conclusion I would also suggest to schedule a playtest with us. But watch out, the guy who's managing it is a real jerk.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 25, 2014 at 8:18 PM

    The playtest of Borgking's DE_Core is starting now! Come join us!

    IP: 176.57.142.168:27250

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 25, 2014 at 1:29 PM

    Okay, changed the schedule accordingly. This means today is still completely free! Seize the opportunity!!

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 24, 2014 at 8:11 PM

    Playtest Schedule


    Playtest 25.03.14

    • Borgking's DE_Core
    • [OPEN]

    Playtest 27.03.14

    • Skybex' and RZL's DE_Bagra (Revamped)
    • Stranger's DE_Workingtitle

    Playtest 30.03.14

    • Holiestcow's and MrTVD's DE_Import
    • JediX' DE_Medieval

    Playtest 01.04.14

    • Kinggambit's map
    • 3Dnj's and Moroes' DE_Highlands

    Playtest 03.04.14

    • RZL's and Skybex' DE_Bagra
    • Borgking's DE_Core

    Playtest 06.04.14

    • Gooba's DE_Apache
    • Oskmos' CS_Insertion

    Playtest 08.04.14

    • UnknownPredator's DE_Blizzard
    • Vinneri's DE_Theos

    Playtest 10.04.14

    • [OPEN]
    • [OPEN]

    Playtest 13.04.14

    • Gami's DE_Folly
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 23, 2014 at 10:09 PM
    Quote from Vilham

    the other route doesn't necessarily need something but maybe a very small open route to get up to B without crossing the bridge like a cliff path:


    [Blocked Image: http://i.imgur.com/Tro9myr.jpg]


    I really like the idea of the second path, would look pretty neat!

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 23, 2014 at 7:53 PM

    STARTING EARLY TODAY!

    The playtest of Yanzl's DE_Castle and 3Dnj's & Moroes' DE_Highlands is starting now! Come join us!

    IP: 176.57.142.168:27250

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