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  3. 'RZL

Posts by 'RZL

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • May 4, 2014 at 8:00 PM

    The playtest of Cashed's DE_Fuel and Tr0nic's DE_Mocha is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • May 1, 2014 at 8:04 PM

    The playtest of Gooba's DE_Apache and FMPONE's map is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 29, 2014 at 7:52 PM

    The playtest of Text_Fish's DE_88mm and Vilham's CS_Mass is starting in 5min! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 29, 2014 at 6:03 PM

    Playtest Schedule

    Playtest 29.04.14

    • text_fish's map
    • Vilham's CS_Mass

    Playtest 01.05.14

    • Gooba's DE_Apache
    • FMPONE's map

    Playtest 04.05.14

    • Cashed' DE_Fuel
    • Tr0nic's DE_Mocha

    Playtest 06.05.14

    • [OPEN]
    • [OPEN]

    Playtest 08.05.14

    • Will2k's DE_Forlorn
    • [OPEN]

    Playtest 09.05.14

    • Sathor's DE_Binnenhof
    • [OPEN]


    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 27, 2014 at 8:00 PM

    The playtest of Jebus' DE_Rostok is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 27, 2014 at 7:49 PM
    Quote from Gooba

    EDIT:I won't be able to make it to the test today. Could I have a spot on 01.05.14 if its still open?


    Here is the new version of DE_Apache for the 27th!


    https://dl.dropboxusercontent.com/u/9724397/de_apache.zip


    Thanks for the heads-up Gooba, definitely a good thing to let us know about your absence! We're going to postpone the playtest of your map to the 01.05. then. Playtesting a map without the creator is not very effective.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 24, 2014 at 7:59 PM

    The playtest of Kinggambit's DE_Fracture and Vinneri's DE_Theos is starting now! Come join us!

    94.250.201.180:27015

  • [CS:GO] Bagra

    • 'RZL
    • April 23, 2014 at 9:45 PM

    Skybex and I have just updated Bagra with some major visual improvements as well as some greater and smaller layout tweaks.


    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=211764046


    Then and Now Comparison between the last two versions: http://imgur.com/a/8P1bH#0


    Changelog:

    • Greatly improved architecture and visuals overall
    • Various bigger and smaller gameplay tweaks
    • Bombsites got reworked with improved cover
    • Van at CT mid has been moved to act more like a wall
    • Lighting and readability got improved, making it more easy to spot enemies


    [Blocked Image: http://i.imgur.com/090YEj5.png]

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 23, 2014 at 6:11 PM

    Playtest Schedule

    Playtest 24.04.14

    • KingGambit's DE_Fracture
    • Vinneri's DE_Theos

    Playtest 27.04.14

    • Gooba's DE_Apache
    • Jebus' DE_Rostok

    Playtest 29.04.14

    • text_fish's map
    • Vilham's CS_Mass

    Playtest 01.05.14

    • [OPEN]
    • [OPEN]

    Playtest 04.05.14

    • Cashed' DE_Fuel
    • Tr0nic's DE_Mocha

    Playtest 06.05.14

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • Counter-Strike: Global Offensive

    • 'RZL
    • April 23, 2014 at 6:00 PM

    Guys, guess what tool has been added to CSGO SDK!

    [Blocked Image: http://i.imgur.com/MWElzJ9.png]

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 22, 2014 at 8:14 PM

    The playtest of Borgking's DE_Acceleration and ESToomere's AR_Potato is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 20, 2014 at 8:05 PM

    The playtest of xCudi's DE_Depot and Tr0nic's DE_Mocha is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 17, 2014 at 8:02 PM

    The playtest of OrnateBaboon's DE_Piazza and Anduriel's & SirK's DE_LostTemple is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 15, 2014 at 8:07 PM

    The playtest of KOLARI's DE_Tibet and Cincinnati's DE_Disruption is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 14, 2014 at 5:40 PM

    Playtest Schedule

    Playtest 15.04.14

    • Niller's defuse map KOLARI's DE_Tibet
    • Cincinati's DE_Disruption

    Playtest 17.04.14

    • OrnateBaboon's DE_Italian
    • Anduriel's and SirK's DE_Losttemple

    Playtest 20.04.14

    • xCuDi's map
    • tr0nic's DE_Mocha

    Playtest 22.04.14

    • Borgking's DE_Acceleration
    • Stranger's DE_Workingtitle
    • ESToomere's AR_Potato

    Playtest 24.04.14

    • KingGambit's DE_Fracture
    • Vinneri's DE_Theos

    Playtest 27.04.14

    • Gooba's DE_Apache
    • Jebus' DE_Rostok

    Playtest 29.04.14

    • text_fish's map
    • [OPEN]

    Playtest 01.05.14

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 13, 2014 at 8:02 PM

    The playtest of Gami's DE_Folly and tomm's DE_Shade is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 13, 2014 at 1:53 PM
    Quote from Vilham

    rzl this is the minimap: (SNIP]


    Thanks! When we were talking I was thinking of something like this:

    [Blocked Image: http://i.imgur.com/KxsIJsa.png]

    Legend:

    Light green = too long sightline, i would try to break it up.

    Red = Close or remove these areas since they aren't solid gameplay wise imo

    Darker green = 1. increase the hostage rescue zone a little, 2. open this entrance instead of the other one, 3. make this underground route a little different with the new entrance.


    these are just some thoughts of course and its up to you what do with them

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 11, 2014 at 8:04 PM

    The playtest of FMPONE'S CS_Bridge is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 10, 2014 at 8:02 PM

    The playtest of Vilham's CS_Mass is starting now! Come join us! 94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 10, 2014 at 6:01 PM
    Quote from Vilham

    just checking, did you get the map from me rzl or is someone else sorting that tonight?


    Need to check the models etc all work.


    its cool, i got it!

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