The playtest of Cashed's DE_Fuel and Tr0nic's DE_Mocha is starting now! Come join us!
94.250.201.180:27015
The playtest of Cashed's DE_Fuel and Tr0nic's DE_Mocha is starting now! Come join us!
94.250.201.180:27015
The playtest of Gooba's DE_Apache and FMPONE's map is starting now! Come join us!
94.250.201.180:27015
The playtest of Text_Fish's DE_88mm and Vilham's CS_Mass is starting in 5min! Come join us!
94.250.201.180:27015
Playtest Schedule
Playtest 29.04.14
Playtest 01.05.14
Playtest 04.05.14
Playtest 06.05.14
Playtest 08.05.14
Playtest 09.05.14
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
The playtest of Jebus' DE_Rostok is starting now! Come join us!
94.250.201.180:27015
Quote from GoobaEDIT:I won't be able to make it to the test today. Could I have a spot on 01.05.14 if its still open?
Here is the new version of DE_Apache for the 27th!
Thanks for the heads-up Gooba, definitely a good thing to let us know about your absence! We're going to postpone the playtest of your map to the 01.05. then. Playtesting a map without the creator is not very effective.
The playtest of Kinggambit's DE_Fracture and Vinneri's DE_Theos is starting now! Come join us!
94.250.201.180:27015
Skybex and I have just updated Bagra with some major visual improvements as well as some greater and smaller layout tweaks.
Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=211764046
Then and Now Comparison between the last two versions: http://imgur.com/a/8P1bH#0
Changelog:
[Blocked Image: http://i.imgur.com/090YEj5.png]
Playtest Schedule
Playtest 24.04.14
Playtest 27.04.14
Playtest 29.04.14
Playtest 01.05.14
Playtest 04.05.14
Playtest 06.05.14
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
Guys, guess what tool has been added to CSGO SDK!
[Blocked Image: http://i.imgur.com/MWElzJ9.png]
The playtest of Borgking's DE_Acceleration and ESToomere's AR_Potato is starting now! Come join us!
94.250.201.180:27015
The playtest of xCudi's DE_Depot and Tr0nic's DE_Mocha is starting now! Come join us!
94.250.201.180:27015
The playtest of OrnateBaboon's DE_Piazza and Anduriel's & SirK's DE_LostTemple is starting now! Come join us!
94.250.201.180:27015
The playtest of KOLARI's DE_Tibet and Cincinnati's DE_Disruption is starting now! Come join us!
94.250.201.180:27015
Playtest Schedule
Playtest 15.04.14
Playtest 17.04.14
Playtest 20.04.14
Playtest 22.04.14
Playtest 24.04.14
Playtest 27.04.14
Playtest 29.04.14
Playtest 01.05.14
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
The playtest of Gami's DE_Folly and tomm's DE_Shade is starting now! Come join us!
94.250.201.180:27015
Quote from Vilhamrzl this is the minimap: (SNIP]
Thanks! When we were talking I was thinking of something like this:
[Blocked Image: http://i.imgur.com/KxsIJsa.png]
Legend:
Light green = too long sightline, i would try to break it up.
Red = Close or remove these areas since they aren't solid gameplay wise imo
Darker green = 1. increase the hostage rescue zone a little, 2. open this entrance instead of the other one, 3. make this underground route a little different with the new entrance.
these are just some thoughts of course and its up to you what do with them
The playtest of FMPONE'S CS_Bridge is starting now! Come join us!
94.250.201.180:27015
The playtest of Vilham's CS_Mass is starting now! Come join us! 94.250.201.180:27015