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  1. Mapcore
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  3. 'RZL

Posts by 'RZL

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 30, 2014 at 8:52 PM
    Quote from DooM

    Alright, we'll playtest your map today after Nakromas map.


    Okay Thank you


    hey, you've linked twice to the .nav file. could you send me the link to the bsp file?

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 30, 2014 at 8:22 PM
    Quote from Nakroma

    CET timezone right?

    yes

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 30, 2014 at 4:56 PM
    Quote from DooM

    Hello, could apply for the latest slot that is convenient?


    The map is called de_euro


    Thanks


    BSP: https://www.mediafire.com/?wlj37534q11h3q5


    NAV: https://www.mediafire.com/?wlj37534q11h3q5

    Display More

    Alright, we'll playtest your map today after Nakromas map.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 30, 2014 at 4:47 PM
    Quote from Nakroma

    I would like to apply(?) for a playtest, the only day I really can play tho is sunday(that means tomorrow).


    http://www.file-upload.net/download-99228…radise.zip.html


    The map name is different from the zip name, I hope thats not a problem.

    no problem, we'll playtest your map today at 22:00h.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 23, 2014 at 9:01 PM
    Quote from Gooby

    Book me up for today, I'l upload the file later.

    Quote from Distortion

    https://www.mediafire.com/?0zb1zw43uz9t9pz can i set this up for today

    http://www.mediafire.com/download/psfxj…_decline_v2.nav

    cant get the minimap packed for some reason now so im sorry in advance


    .sorry guys, no playtest today.

    Gooby: you didn't upload the map

    Distortion: your request was too late.

    Edit: And try to get the radar running in the mean time.


    Try another day.

  • Counter-Strike: Global Offensive

    • 'RZL
    • November 23, 2014 at 9:40 AM
    Quote from SotaPoika

    Does anyone else have trouble launching CSGO's SDK? I tried also launching just the Hammer, but it says I'm missing tier0.dll and problem's not getting fixed by verifying game content.


    No, I didn't even want to work on my CSGO map.. :/


    works just fine for me. Dunno if its the right way to go, but have you tried to verify the integrity of csgo and the sdk tool?

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 22, 2014 at 8:22 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 20, 2014 at 8:47 PM

    Another "slightly" delayed Playtest is starting now! Come join us!
    94.250.201.180:27015


    This time it's DooM's DE_NEWLAYOUT!


    Quote from DooM

    Hello, I'd like to have my map playtested tomorrow (20.11.14). It's just a basic layout and need some feedback on gameplay.


    The map is currently called: De_newlayout as it has no detail and I can't really come up with a name.


    https://www.mediafire.com/?lttknddwphjcctf


    Thanks.

    Display More
  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 18, 2014 at 8:08 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 18, 2014 at 7:18 PM

    Playtest Schedule

    Playtest 20.11.14

    • Doom's DE_Newlayout
    • [OPEN]

    Playtest 22.11.14

    • CannonMeat's Map

    Playtest 23.11.14

    • Gooby's DE_Map
    • [OPEN]

    Playtest 25.11.14

    • [OPEN]
    • [OPEN]

    Playtest 27.11.14

    • [OPEN]
    • [OPEN]

    Playtest 30.11.14

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!




    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 16, 2014 at 8:04 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 15, 2014 at 9:20 PM

    I could offer this sunday for cannonmeat if he's able to get his map ready by then? also why isn't he posting for himself?

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 15, 2014 at 7:15 PM
    Quote from ozzion

    Hey! I'd like to have my map playtested on the 16th, if possible. It's called de_sibiu, and it is a remake of my original map de_plant that I tested here a while ago. I tried to make the rest of the map besides the bomb sites more interesting to fight on.


    dropbox link: https://www.dropbox.com/sh/ffpsb3qh9wh…TjzNxlmWIa?dl=0


    I hope there's nothing wrong with the files. I can run it okay but I used models from the csgo resources, and I didn't pack them into the .bsp

    Ok, you're in.


    Quote from Gattsu

    I'd like to reserve 2 slots in the following days, one for my map (any day is fine) and one for cannonmeat's map (friday/saturday's only), please let me know when a date is available.


    Thank you.

    Alright, you guys can have tuesday, 18.11.14 at 21 CET.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 13, 2014 at 8:00 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015


    I didn't recieve the mapfiles for de_dhaka yet, so it's not certain a second map will be played.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 12, 2014 at 8:12 PM
    Quote from ozzion

    Can I have a map playtested with just the workshop link, or should I use pakrat?


    The workshop link doesn't cut it. You gotta send me the files via dropbox, drive, etc. And yes, you should use pakrat or something similar.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 7, 2014 at 6:16 PM
    Quote from Rolling101

    Are we able to test an arms race map on this server?

    I'm still making it so it won't be available any time soon.

    Yes, we can also playtest Arms Race maps.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 5, 2014 at 2:02 PM

    Playtest Schedule

    Playtest 06.11.14

    • [CLOSED]

    Playtest 09.11.14

    • Borgking's DE_Acceleration
    • Lajron's DE_Havana

    Playtest 11.11.14

    • [CLOSED]

    Playtest 13.11.14

    • KernalPanic's DE_Map
    • Demonz312's Map

    Playtest 16.11.14

    • Ozzion's DE_Map
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!




    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 4, 2014 at 8:04 PM

    Another Playtest is starting now! Come join us!

    94.250.201.180:27015


    I didn't recieve the mapfiles for de_tivoli yet, so it's not certain a second map will be played.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 27, 2014 at 5:21 PM

    oh, uh, i'm sorry i totally forgot about it again. ((((

    Quote

    JUST KIDDING DUDE! Here you go:

    https://drive.google.com/open?id=0B1VMh…OLWM&authuser=0

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 26, 2014 at 10:26 PM

    Playtest Schedule


    Playtest 28.10.14

    • [CLOSED]

    Playtest 30.10.14

    • Gattsu's DE_Map
    • KingGambit's Map

    Playtest 02.11.14

    • Ozzion's DE_Onsen
    • [OPEN]

    Playtest 04.11.14

    • Osko's DE_Tivoli
    • Onebit's DE_Innsbrook

    Playtest 06.11.14

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest. For map creators:If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out! Prior to the test you will have to send Roflzomglol one .bspfile, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!

    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

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