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  3. 'RZL

Posts by 'RZL

  • WIP in WIP, post your level screenshots!

    • 'RZL
    • December 23, 2014 at 7:57 PM

    Yanzl and I are working on a resort themed map and we would love to read what you guys think about it so far?


    [Blocked Image: http://i.imgur.com/cyGvwDx.jpg]


    [Blocked Image: http://i.imgur.com/OzzLghI.jpg]


    [Blocked Image: http://i.imgur.com/KtJwMD2.jpg]

    We're currently thinking that the map looks too clean right now and we're wondering what could be done to make it look more alive, any suggestions?

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 22, 2014 at 6:20 PM

    Playtest Schedule

    Playtest 23.12.14

    • KingGambit's SMG_Xmas
    • Nakroma's DE_Paradise

    Playtest 25.12.14

    • [CLOSED B/C OF SMG_XMAS IRL]

    Playtest 28.12.14

    • Bspin's DE_Pipeline
    • Believis' DE_Republic

    Playtest 30.12.14

    • Shreymann's DE_Somethang
    • Lajron's DE_Havana

    Playtest 01.01.15

    • Osko's DE_Tivoli
    • Deh0lise's DE_Rails

    Playtest 04.01.15

    • Borgking's DE_Acceleration
    • TheOnly's Map

    Playtest 06.01.15

    • Squeebo's CS_Market
    • FMPONE's DE_Sky

    Playtest 08.01.15

    • [OPEN]
    • [OPEN]

    Playtest 11.01.15

    • Agameofcones' DE_Smoke
    • Osko's DE_Tivoli


    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!


    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 21, 2014 at 8:03 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 20, 2014 at 11:00 PM
    Quote from Void

    Hey RZL, I would like to test my map de_offa on 23.12.14!


    Quote from kinggambit

    Hi can i have a playtest for my map on the earliest possible date? (Dec 23?) Map name: smg_xmas


    Thanks!


    Alright, it's noted!

  • Counter-Strike: Global Offensive

    • 'RZL
    • December 20, 2014 at 1:07 PM
    Quote from El_Exodus

    Am i stupid, or is the Workshop bugged? Can't see/search any submissions. Neither skins nor maps. Weird stuff...


    same here


    Edit: It's working now

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 18, 2014 at 3:26 PM
    Quote from Single

    Edit edit: If its better, I'm happy for it to be the 21st of December.


    Alright, we'll playtest your map on the 21st then.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 16, 2014 at 7:59 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015


    Quote from Nakroma

    @RZL in this case I would like to postpone my playtest to 2 days after (18.12), thanks.


    Quote from osKo

    https://www.dropbox.com/s/gwe8x66lxl6p…20osKo.zip?dl=0


    I'd like the 21st please, I'm remastering de_tivoli and fixing every single thing wrong about it by making a new version with more interesting choke points, bombsites, and a better mid. Expect boxy dev texture level.


    edit: could you please record a demo too?

    Alright, it's noted.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 14, 2014 at 9:29 PM

    And my PC is down once again. The playtest will now definitely be postponed to tuesday... sorry

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 14, 2014 at 9:03 PM

    Ok, I managed to fix my PC so we're going to playtest in a few minutes.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 14, 2014 at 8:36 PM

    Hey, sorry guys. My PC gave up on me tonight and I can't fix it right now. We have to postpone the playtest to another day.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 11, 2014 at 7:58 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 11, 2014 at 6:26 PM

    Playtest Schedule

    Playtest 11.12.14

    • DooM's DE_Euro
    • [OPEN]
    • BONUS: New DE_Train

    Playtest 14.12.14

    • [CANCELLED]

    Playtest 16.12.14

    • MaanMan's DE_Library

    Playtest 18.12.14

    • Nakroma's DE_Paradise
    • Lajron's DE_Havana

    Playtest 21.12.14

    • Osko's DE_Tivoli
    • Single's Map

    Playtest 23.12.14

    • Void's DE_Offa
    • KingGambit's SMG_Xmas


    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!




    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 9, 2014 at 9:45 PM
    Quote from Gooby

    Why didn't my map get in? Was there a problem with the link?

    nvm


    but did you record the game?


    yeah, no, i didn't. Didn't read your edit to the end, sorry.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 9, 2014 at 8:08 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • De_Library [WIP]

    • 'RZL
    • December 9, 2014 at 3:56 PM
    Quote from Parkcityfan

    Looks sweet!

    Some advice though. Have you seen the map de_investment? The map sucks gameplay wise but is probably one of of the prettiest maps I've ever seen. One thing from De_investment that you should implement (imo) in your map is color scheming. The T path to A is really ugly just because of how many bright colors there are. You need to tone it down a little bit, maybe be more minimalist. In De_investment, basically there are 5 different parts of the map (iirc) that all have like one color for everything. I'm not saying you should go that route, but still, think about it. The rest of the map looks really good. I like Mid, and the super open and large A will look great, mostly because I haven't seen a map with such a huge bomb site.


    It's funny you say that, since Sathor (creator of de_investment) is already working with MaanMan on this map.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 7, 2014 at 8:04 PM

    gooby didnt upload the files and maanman sent me only the nav file. distortion, your map is in.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 4, 2014 at 8:09 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 4, 2014 at 5:58 PM
    Quote from yukari

    Hey I got an updated version of my map de_Osna and its now on workshop http://steamcommunity.com/sharedfiles/fi…s/?id=350769655

    hey yukari, i need a direct link to the files. A Workshop link does not work! So please upload them to your google drive, dropbox, mega, etc.. and share the link with us. cheers

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • December 2, 2014 at 9:46 PM

    Playtest Schedule

    Playtest 04.12.14

    • yukari's DE_Osna
    • [OPEN]

    Playtest 07.12.14

    • MaanMan's DE_Library
    • Void's DE_Offa Gooby's DE_Market

    Playtest 09.12.14

    • Tronic's DE_Watergate
    • [OPEN]

    Playtest 11.12.14

    • [OPEN]
    • [OPEN]
    • BONUS: New DE_Train

    Playtest 14.12.14

    • MaanMan's DE_Library
    • Nakroma's DE_Paradise
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!




    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • November 30, 2014 at 9:02 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

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