Another Playtest is starting now! Come join us!
94.250.201.180:27015
Posts by 'RZL
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Yanzl and I are working on a resort themed map and we would love to read what you guys think about it so far?
[Blocked Image: http://i.imgur.com/cyGvwDx.jpg]
[Blocked Image: http://i.imgur.com/OzzLghI.jpg]
[Blocked Image: http://i.imgur.com/KtJwMD2.jpg]
We're currently thinking that the map looks too clean right now and we're wondering what could be done to make it look more alive, any suggestions?
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Playtest Schedule
Playtest 23.12.14
- KingGambit's SMG_Xmas
- Nakroma's DE_Paradise
Playtest 25.12.14
- [CLOSED B/C OF SMG_XMAS IRL]
Playtest 28.12.14
- Bspin's DE_Pipeline
- Believis' DE_Republic
Playtest 30.12.14
- Shreymann's DE_Somethang
- Lajron's DE_Havana
Playtest 01.01.15
- Osko's DE_Tivoli
- Deh0lise's DE_Rails
Playtest 04.01.15
- Borgking's DE_Acceleration
- TheOnly's Map
Playtest 06.01.15
- Squeebo's CS_Market
- FMPONE's DE_Sky
Playtest 08.01.15
- [OPEN]
- [OPEN]
Playtest 11.01.15
- Agameofcones' DE_Smoke
- Osko's DE_Tivoli
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
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Another Playtest is starting now! Come join us!
94.250.201.180:27015 -
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Another Playtest is starting now! Come join us!
94.250.201.180:27015Quote from Nakroma@RZL in this case I would like to postpone my playtest to 2 days after (18.12), thanks.
Quote from osKohttps://www.dropbox.com/s/gwe8x66lxl6p…20osKo.zip?dl=0
I'd like the 21st please, I'm remastering de_tivoli and fixing every single thing wrong about it by making a new version with more interesting choke points, bombsites, and a better mid. Expect boxy dev texture level.
edit: could you please record a demo too?

Alright, it's noted.
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And my PC is down once again. The playtest will now definitely be postponed to tuesday... sorry
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Ok, I managed to fix my PC so we're going to playtest in a few minutes.
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Hey, sorry guys. My PC gave up on me tonight and I can't fix it right now. We have to postpone the playtest to another day.
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Another Playtest is starting now! Come join us!
94.250.201.180:27015 -
Playtest Schedule
Playtest 11.12.14
- DooM's DE_Euro
- [OPEN]
- BONUS: New DE_Train
Playtest 14.12.14
- [CANCELLED]
Playtest 16.12.14
- MaanMan's DE_Library
Playtest 18.12.14
- Nakroma's DE_Paradise
- Lajron's DE_Havana
Playtest 21.12.14
- Osko's DE_Tivoli
- Single's Map
Playtest 23.12.14
- Void's DE_Offa
- KingGambit's SMG_Xmas
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours. -
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Another Playtest is starting now! Come join us!
94.250.201.180:27015 -
Quote from Parkcityfan
Looks sweet!
Some advice though. Have you seen the map de_investment? The map sucks gameplay wise but is probably one of of the prettiest maps I've ever seen. One thing from De_investment that you should implement (imo) in your map is color scheming. The T path to A is really ugly just because of how many bright colors there are. You need to tone it down a little bit, maybe be more minimalist. In De_investment, basically there are 5 different parts of the map (iirc) that all have like one color for everything. I'm not saying you should go that route, but still, think about it. The rest of the map looks really good. I like Mid, and the super open and large A will look great, mostly because I haven't seen a map with such a huge bomb site.
It's funny you say that, since Sathor (creator of de_investment) is already working with MaanMan on this map.
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gooby didnt upload the files and maanman sent me only the nav file. distortion, your map is in.
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Another Playtest is starting now! Come join us!
94.250.201.180:27015 -
Quote from yukari
Hey I got an updated version of my map de_Osna and its now on workshop http://steamcommunity.com/sharedfiles/fi…s/?id=350769655
hey yukari, i need a direct link to the files. A Workshop link does not work! So please upload them to your google drive, dropbox, mega, etc.. and share the link with us. cheers
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Playtest Schedule
Playtest 04.12.14- yukari's DE_Osna
- [OPEN]
Playtest 07.12.14
- MaanMan's DE_Library
- Void's DE_Offa Gooby's DE_Market
Playtest 09.12.14
- Tronic's DE_Watergate
- [OPEN]
Playtest 11.12.14
- [OPEN]
- [OPEN]
- BONUS: New DE_Train
Playtest 14.12.14
- MaanMan's DE_Library
- Nakroma's DE_Paradise
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.