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  1. Mapcore
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  3. 'RZL

Posts by 'RZL

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 24, 2015 at 11:26 AM
    Quote from LizardPL

    Playtest 30.04.15

    de_cargo_alpha4


    Here is thread for de_cargo:

    Declined, please take some more time to analyze the feedback you got and work on your map. Come back again when you're having a new version ready.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 23, 2015 at 8:08 PM

    Another Playtest is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 22, 2015 at 3:22 PM

    Playtest Schedule

    Playtest 23.04.15

    • LizardPL's DE_Cargo
    • Jakuza's DE_Street

    Playtest 26.04.15

    • Borgking's DE_Carrier
    • Dosentti's DE_Urakka

    Playtest 28.04.15

    • Klem's DE_Bourg
    • Aerlynn's DE_Solitude

    Playtest 30.04.15

    • Triple-M's DE_Venezia
    • LizardPL's DE_Cargo

    Playtest 03.05.15

    • TheOnly's DE_Berg
    • Smileytopin's DE_Sideproject

    Playtest 05.05.15

    • Deathy's DE_FongHuang
    • Akatsuki's DE_Subliminal

    Playtest 07.05.15

    • Finchy's DE_Greece
    • Muffin's DE_Cetza

    Playtest 10.05.15

    • Borgking's DE_Carrier
    • Dosentti's DE_Farm

    Playtest 12.05.15

    • [OPEN]
    • [OPEN]

    Playtest 14.05.15

    • [OPEN]
    • [OPEN]

    Playtest 17.05.15

    • [OPEN]
    • [OPEN]

    Playtest 19.05.15

    • Triple-M's DE_Venezia
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.

    Make sure to join our Playtesting Group on Steam to get notified when a playtest starts!

    For map creators:

    Please use our submission form to request a playtest and make sure to fulfill all the conditions listed in the form to get accepted for playtesting.


    Submission Form: http://goo.gl/forms/qK15A03oAI
    Submissions: https://drive.google.com/open?id=1tIZfm…2xY8&authuser=0

    Display More


    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 22, 2015 at 3:18 PM

    Thanks for your insights, guys. I don't think anyone's logic is flawed here. Both sides have really good arguments. What we're going to do is the following, I'll make it optional, tag it as "highly recommended" and see how it'll work out. People who post a mapcore thread have a much higher chance to get accepted for a playtest than people who don't, this is particularly important for those who are new to the community and want to playtest their first map.


    Is this okay, are you fine with this solution? Can we all be best buddies again? Please?

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 21, 2015 at 8:00 PM

    Another Playtest is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 21, 2015 at 5:28 PM
    Quote from Vaya

    Great changes. Do you think the feedback plugin could highlight the 'goal' of each playtest during warmup? Just a thought


    At the moment it wont work as I'd have to enter it manually every time but it might work some time in the future.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 21, 2015 at 4:30 PM
    Quote from Triple-M

    For those of us who put in a request between the last schedule post and this new system being implemented, should we re-do it?


    No, you don't need to re-submit your maps for playtest. I mean, you can, but you don't have to.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 21, 2015 at 4:12 PM

    PSA: Introduction of submission form and additional administrators


    To improve the playtest quality, please submit your maps through the new submission form from now on.


    Submission Form: http://goo.gl/forms/qK15A03oAI

    Submissions: https://drive.google.com/open?id=1tIZfm…2xY8&authuser=0


    MaanMan has volunteered to give most maps a quick check, to make sure they work for the playtests.


    Additionally, Fnuggi and Jackophant join us as additional admins, to make sure playtests run peacefully and without interruptions.


    Let us know what you think about the news, especially about the submission form as we plan to improve it with your feedback. Thanks!

  • MapCore CS:GO Team

    • 'RZL
    • April 17, 2015 at 12:39 PM
    Quote from Vaya

    so you all get LE and get straight on the smurf accounts? Shocking behavior


    Edit- played with RZL/BBK/Vivi and Pedro last night. Great game, even if it came down to the wire.

    Yepp, was a fun game on inferno! We also played another match on mirage afterwards with the infamous Puddy!


    [Blocked Image: http://i.imgur.com/IWw47Y8.png]


    [Blocked Image: http://i.imgur.com/eXplpHl.png]

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 16, 2015 at 8:10 PM

    Todays playtest has to be postponed. We will be holding the playtest tomorrow instead.


    The server was not updated by our provider yet and is therefore running an old version. Nobody is able to join.


    Console output: "Server is running an older version, client version 13481, server version 13480"


    Sorry for the inconvenience.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 13, 2015 at 7:41 AM
    Quote from Muffin

    What's this thing about the password ?


    There was a password still set from the last 5v5 we had. It got removed.


    Quote from Klems

    Can I get a slot for de_bourg for the 28/04?

    I have a few changes I need to test, especially the ramp.


    Added you to the schedule.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 12, 2015 at 7:57 PM

    Another Playtest is starting now! Come join us!

    94.250.201.180:27015

  • Hours in the CS:GO SDK?

    • 'RZL
    • April 12, 2015 at 6:20 PM

    CSGO SDK: 4583 hours (like Squad, a lot of idling is involved)

    CSGO: 2654 hours

  • Counter-Strike: Global Offensive

    • 'RZL
    • April 11, 2015 at 6:32 PM

    [Blocked Image: http://i.imgur.com/D366JqZ.png]


    I want to thank my mom, my dad, and also my parents for all their support. Without them I wouldn't be where I am now. I love you guys!

  • So I have some spare games...

    • 'RZL
    • April 10, 2015 at 2:58 PM
    Quote from SpronyvanJohnson

    I've got 4 beta keys for Heroes of the Storm.


    Pls pls pls!


    Edit: One beta key for me please!

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 9, 2015 at 8:05 PM

    Another Playtest is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 9, 2015 at 7:23 PM

    About the quality of the playtests: We're working on a solution which ensures the playtests to be enjoyable while still being open and friendly to anyone who wants to take part in our playtests.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 9, 2015 at 7:06 PM
    Quote from bEn-

    Hi guys, just learned about this awesome playtesting schedule and I wanted to submit my first map to get fast feedbacks about how it runs. I'm ok if it could happen on the 14 of april !


    Quote from soldierrob

    Hey can I get the 14th for de_concept(need different name xD), how late is that for NL ?


    The 14th is already fully booked. Please select another day!

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 9, 2015 at 7:04 PM

    Playtest Schedule

    Playtest 09.04.15

    • Borgking's DE_Carrier
    • Ozzion's DE_Venice

    Playtest 12.04.15

    • Vaya's DE_Solution
    • Yukari's DE_Aggro

    Playtest 14.04.15

    • Swst.turn's DE_Yard
    • Qoph's DE_Stocked

    Playtest 16.04.15

    • DrywallDreams' DE_Stadium
    • KingGambit's DE_Dynasty

    Playtest 19.04.15

    • Smileytopin's DE_Map
    • soldierrob's DE_Concept

    Playtest 21.04.15

    • Iceberg's map
    • Ben's map

    Playtest 23.04.15

    • LizardPL's DE_Cargo
    • Jakuza's DE_Street

    Playtest 26.04.15

    • Borgking's DE_Carrier
    • Dosentti's DE_Urakka

    Playtest 28.04.15

    • Klem's DE_Bourg
    • Aerlynn's DE_Solitude

    Playtest 30.04.15

    • Triple-M's DE_Venezia
    • [OPEN]

    Playtest 03.05.15

    • TheOnly's DE_Berg
    • [OPEN]

    Playtest 05.05.15

    • [OPEN]
    • [OPEN]

    Playtest 07.05.15

    • Finchy's DE_Greece
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to upload and share a .bsp file, one .nav file and an optional .kv file in this thread with us. All custom content (models, materials, sounds, overview) needs to be packed into the bsp. For this, you can use Pakrat. Give your map name a proper suffix like _v06, this way there won't be any problems with conflicting map files! We'll take care of the rest.


    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • April 8, 2015 at 11:04 PM
    Quote from soldierrob

    Hey can I get the 14th for de_concept(need different name xD), how late is that for NL ?


    There is a time-converter linked in the first post of this thread. You should be in the same Timezone (CEST), so it's going to be 21:00 CEST. I'll post an Up-To-Date schedule tomorrow.


    Quote from soldierrob

    map overlay:

    Code
    http://steamcommunity.com/id/soldierrob/screenshot/532890227335739280


    That's not a working hyperlink, nor a map overlay, nor a map overview . I hope you'll get a real one working by the time the playtest begins.

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