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  3. Z(Rus)

Posts by Z(Rus)

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • Z(Rus)
    • November 11, 2014 at 8:12 AM

    for the last 4 weeks I did not work on this map


    but i build e1m1 from DOOM on source engine 95% like as original map)

  • Infected by Christoph "1nfern0" Grafl

    • Z(Rus)
    • October 27, 2014 at 7:33 AM

    this is brush or patch? or model?))

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • Z(Rus)
    • October 22, 2014 at 7:22 AM

    i don't know yet

  • Caldera by Joacim "Grillet" Rappu

    • Z(Rus)
    • October 21, 2014 at 3:09 PM

    [Blocked Image: http://f6.s.qip.ru/~13jhip3by.png] [Blocked Image: http://f6.s.qip.ru/~13jhip3bz.png] [Blocked Image: http://f5.s.qip.ru/~13jhip3bA.png] [Blocked Image: http://f6.s.qip.ru/~13jhip3bB.png]

    replace the patches on the brushes. patches better use on the arches, jump pads and curves walls, patches transmit the light(as on the first screenshot, no shadow on second floor)

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • Z(Rus)
    • October 21, 2014 at 9:22 AM

    [Blocked Image: http://f5.s.qip.ru/~13jhip3b6.png] [Blocked Image: http://f5.s.qip.ru/~13jhip3b7.png]

  • cp_ss_sou

    • Z(Rus)
    • October 21, 2014 at 9:13 AM

    [game: Blade Symphony] simple, medium size, CP mode map, 4 points, 20 spawns


    [Blocked Image: http://blade.gamebanana.com/maps/embeddables/183218?type=medium]

  • Caldera by Joacim "Grillet" Rappu

    • Z(Rus)
    • October 21, 2014 at 8:57 AM

    np

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • Z(Rus)
    • October 21, 2014 at 8:26 AM

    i feeling that from quake3 everyone wants to make UT or Unity game, all constructed from models it's Quake! don't upset John Carmack

  • Caldera by Joacim "Grillet" Rappu

    • Z(Rus)
    • October 21, 2014 at 8:12 AM

    select item, press N, and press flag "suspended", item will be hanging out there where you put it(spawn, armor, health, weapon)


    [Blocked Image: http://f5.s.qip.ru/13jhip3aE.png]

  • Unnamed map [dmr3dm4] by Artem 'DOOMer' Galichkin

    • Z(Rus)
    • October 20, 2014 at 10:35 PM

    hi my friend))) doom style map?)

  • [unnamed] by WhiteDevil

    • Z(Rus)
    • October 20, 2014 at 2:29 PM

    I recommend using original interface for gtk(3 windows), in this interface you can operate much faster than a hammer interface(4 window)

    all you need to know it's just a few buttons:

    ctrl+tab - fast switching axes in 2D form

    w,r,v,n,s - edit brush, rotate, vertex editing, entiti edit, texture edit

    all buttons in left hand, mouse in right.


    it is much more comfortable than playing piano when editing map in hammer

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • Z(Rus)
    • October 16, 2014 at 2:10 PM

    I think I need to rebuild the lower part of the map. remove sea of lava. leave a waterfall. add area with a jump pad. build a descent down to the first floor from the central room. rebuild central room(circle platform)

  • DM-Reco by Conrad "Justin" Slawinski

    • Z(Rus)
    • October 16, 2014 at 8:09 AM

    right mouse button activates and deactivates the camera in the 3D window

    use arrow keys to move camera

    ctrl+mouse move / ctrl+shift+mouse move - add more functional for camera movement


    in win7 sometimes the camera in 3D window can buggy

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • Z(Rus)
    • October 15, 2014 at 9:04 PM

    not so fast as i can))

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • Z(Rus)
    • October 15, 2014 at 8:59 PM

    [Blocked Image: http://f6.s.qip.ru/~iaKRE25o.png] [Blocked Image: http://f5.s.qip.ru/~iaKRE25p.png] [Blocked Image: http://f6.s.qip.ru/~iaKRE25q.png] [Blocked Image: http://f6.s.qip.ru/~iaKRE25r.png]

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • Z(Rus)
    • October 15, 2014 at 5:18 PM

    [Blocked Image: http://f6.s.qip.ru/~iaKRE237.png]

  • Models vs Brushes

    • Z(Rus)
    • October 15, 2014 at 1:52 PM

    if you have mean to make CSGO map without using a brushes, in some cases, this can be done without brushes, example - small map like a box with few barricades (sample fy_snow)

    but if you want build something like DE_SEASON by Ted and FMPONE, game will be laggy, because brush structure responsible for optimizing the map, http://youtu.be/mIy0Usc8zXU?list=UUiKV_fEUKDc2IxTvTTQLegw


    it work on all Quake(Q1/2/3/4, nexuiz,xonotic,warsow) and HL/CS(HL1/2,CS,CSS, and all games on source engine)


    p.s. sorry for my english

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • Z(Rus)
    • October 15, 2014 at 1:29 PM

    I did it! game crashed))

    [Blocked Image: http://f6.s.qip.ru/~13jhip30k.png] [Blocked Image: http://f6.s.qip.ru/~13jhip30p.png]

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • Z(Rus)
    • October 15, 2014 at 11:32 AM

    [Blocked Image: http://f5.s.qip.ru/~13jhip2Z2.png] [Blocked Image: http://f5.s.qip.ru/~13jhip2Z3.png]

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • Z(Rus)
    • October 15, 2014 at 10:13 AM

    can i use this textures http://css.gamebanana.com/textures/3214? i will convert and m.b. redraw some textures... original autor creators Silkroad

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