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Posts by CoolGuyCSGO

  • MapCore CS:GO Playtesting 2.0

    • CoolGuyCSGO
    • March 13, 2013 at 12:24 AM

    same here man oh well

  • MapCore CS:GO Playtesting 2.0

    • CoolGuyCSGO
    • March 13, 2013 at 12:18 AM

    And thanks for the feedback on my map, I went with an inferno style, but it hardly looks the same, remember, I'm not using any custom content, and a lot of the textures are from gg_tibet and de_inferno blended together. I could go away from my original concept but that would just frustrate me. So for now I'm going widen the window panels by ct making them to be more useful. and for the T bell tower room, I made it so they could potentially pick off any CT's running into the bombsite or mid. The map does need more work, but I feel the overall visual aspect of it is fine considering it hardly looks like inferno brush wise, texture wise, sure. I was going for a Spain look to my map anyways, thanks for the critisism, I need more of that

  • MapCore CS:GO Playtesting 2.0

    • CoolGuyCSGO
    • March 13, 2013 at 12:14 AM

    Now is the server still running the playtest? because I just got back from school >

  • MapCore CS:GO Playtesting 2.0

    • CoolGuyCSGO
    • March 12, 2013 at 12:29 AM

    Hello everyone good to meet you guys

    I'll be there playing all of your cool maps!

    Hopefully the beta test is still going on around 5 p.m. PT that's when I get home from class

    So here it is, a map i've been working on for a little while, my first full-on project for any game, so here it is, I know I suck at mapping

    It's titled de_capistrano and it's in the beta 4 and i'll have it completely updated by tonight. It needs testing.

    http://steamcommunity.com/sharedfiles/fi…s/?id=131179675

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