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  3. Sjonsson

Posts by Sjonsson

  • UDK 4 finished environments out of 5 (need feedback...)

    • Sjonsson
    • May 7, 2013 at 7:08 PM

    The green scene; I think the lighting is too monochrome, maybe try adding some lanterns with another color or another green, play around with it.

    The second scene: make the lamps flicker A LOT slower, they feel epileptic, but else I like that scene.

    Fourth scene: I think there is some flickering meshes on the left side of the street when the camera pans upwards - fix it!

    And lastly I want to add a personal preferance about the camera flights; I think that you should try to avoid to quick movement as well as having the camera completly still, keep it moving very slowly instead.

  • Stefan Jonsson - Level Designer

    • Sjonsson
    • May 7, 2013 at 5:33 PM

    Hey everyone! I'm not fully satisfied with my portfolio but I am not sure why. Is there anyone here who can take a look and give my some critique?

  • Actual 3D modeling tool inside the Unity Game Engine - GameDraw

    • Sjonsson
    • May 4, 2013 at 1:47 PM

    Sweeeet! Will try it out!

  • Minimalismism

    • Sjonsson
    • May 1, 2013 at 10:32 AM

    Wow, that's a nice entry, very minmalistic! Well done!

  • De_ruins

    • Sjonsson
    • April 29, 2013 at 12:29 PM

    I agree with the others, de_relic is kewl!

  • de_catchment

    • Sjonsson
    • April 29, 2013 at 12:28 PM

    You might wanna add the pictures!

  • WIP in WIP, post your level screenshots!

    • Sjonsson
    • April 28, 2013 at 1:46 PM
    Quote from rockdude86

    Long time since i posted something here but thought i'd share this one

    environment i'm working on for a game that is somewhat a mix of smash brothers and megaman (with a bit of portal sauce)

    [Blocked Image: http://i.imgur.com/L6je8u4.jpg]

    I have no idea what it's for, but it's really cool!

  • De_ruins

    • Sjonsson
    • April 26, 2013 at 4:39 PM

    de_excavation

  • What are you playing now?

    • Sjonsson
    • April 26, 2013 at 10:15 AM

    Oh lol, well everyone loves a necro thread right?

    You mean the Malkavian, yeah they're sweet!

  • Neil Jones -- 3D Environment Artist

    • Sjonsson
    • April 25, 2013 at 8:25 AM

    Hi Neil! That's some fine pieces you have in there!

    I don't know if it's a standard in any way but I would very much like to see a stamp or just a text on what renderer or engine you show your pieces in.

  • Unity Auto-Gridsnap Script [Tips]

    • Sjonsson
    • April 23, 2013 at 8:08 AM

    If anyone here works in Unity you might find this script very useful. Put the attached script anywhere in your unity project folder and open your scene. Then press "Ctrl + L" this will open a menu for auto-grid snapping, in this window you can set to how many units you want your translated object to snap to.

    If you would point-snap something it would move there as always but right after it would snap to the grid again. If you work a lot in unity this is a warm recommendation from me.


    Compared to the native Unity grid snap you do not need to press a button, the selected object will always snap to the grid.

    AutoSnap.zip

  • Team Arguments

    • Sjonsson
    • April 23, 2013 at 8:04 AM
    Quote from Kirizai

    2: UDK has snapping

    2: Better snapping

    1: Hold ctrl+shift in unity

    1: Move

    I just have to mention a really good script for snapping in unity. Put the attached script anywhere in your unity project folder and open your scene. Then press "Ctrl + L" this will open a menu for auto-grid snapping, in this window you can set to how many units you want your translated object to snap to.

    If you would point-snap something it would move there as always but right after it would snap to the grid again. Try it out!

    AutoSnap.zip

  • What have you watched recently?

    • Sjonsson
    • April 23, 2013 at 7:56 AM

    Are there ever any spoilers in this thread? Cause I really don't want my favorite series spoiled! :<

  • Favourite video game music!

    • Sjonsson
    • April 22, 2013 at 11:07 PM

    None will match the catchiness in WarCraft 2!

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  • What are you playing now?

    • Sjonsson
    • April 22, 2013 at 5:43 PM
    Quote from AlexM

    halfway through vampire bloodlines and loving it

    This made me happy, such a gooooooood game!

    Also, if you get stuck in the sewers (you will know if you do), use "noclip" in the console to go through the walls. That part of the game is buggy as hell.

  • Slideshow material UDK

    • Sjonsson
    • April 22, 2013 at 5:42 PM

    Well that's how I learn editors too! Trial and error! (Mostly error! )

  • Cs_siege_go

    • Sjonsson
    • April 22, 2013 at 5:36 PM

    Man I love the sewers, really tasty!

  • Slideshow material UDK

    • Sjonsson
    • April 22, 2013 at 1:34 PM

    Hmm, I'm not entirely sure how you would do this. Check out this too, might help you.

    http://udn.epicgames.com/Three/MaterialsCompendium.html

  • Slideshow material UDK

    • Sjonsson
    • April 22, 2013 at 9:20 AM

    What about using for example a texture that is 256x1024 and use a Panner in the material editor to offset the UV in X every frame. Then it would create like an "image slider" in a way.

  • DE_GWALIOR

    • Sjonsson
    • April 22, 2013 at 7:27 AM
    Quote from FMPONE

    mapcore right now:

    [Blocked Image: http://www.twistedfuks.com/wp-content/upl…treet_party.jpg]

    vote http://www.cevo.com/...st/#poll-widget

    map http://steamcommunity.com/sharedfiles/fi…s/?id=138088283

    Haha!

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