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  3. Sjonsson

Posts by Sjonsson

  • WIP in WIP, post your level screenshots!

    • Sjonsson
    • June 24, 2014 at 2:21 PM

    So here's an update on one of the games I'm currently working on!

    Edit: Yes I know, we really need to go our the sound effects (read fart sound).


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  • Random Photo Thread

    • Sjonsson
    • June 24, 2014 at 8:38 AM

    Here some pictures I took this weekend at my family's summerplace in the arcipelago of Sweden's biggest lake Vänern, on an island called "Brommö". I know there are some artifacts in the panorama pics I took but they really managed to show the beauty of that place. Enjoy some sweet swedish nature!


    [Blocked Image: http://i.imgur.com/pJqs0yF.jpg]


    [Blocked Image: http://i.imgur.com/RdQHDB9.jpg]


    [Blocked Image: http://i.imgur.com/3PtuW00.jpg]


    [Blocked Image: http://i.imgur.com/Icdus31.jpg]


    [Blocked Image: http://i.imgur.com/4EOl4Ap.jpg]


    [Blocked Image: http://i.imgur.com/lH1B4Ig.jpg]


    [Blocked Image: http://i.imgur.com/SaKXMjy.jpg]


    (This last picture was taken at 01.00 in the middle of the night, it simply doesn't get very dark here dring the summer.)

  • [Chivalry:MW] Antrum

    • Sjonsson
    • June 18, 2014 at 11:39 PM

    Starting to look really tasty!

    Just tell me when you need some playtesting and we can team up, I think I have some friends who could join in too.

    If there was anything I would mention, though I think you already thought about this, it would be that all the views around and inside the castle seem to follow the same colorscheme and materials.

  • [Chivalry] AOCTO_Paramount

    • Sjonsson
    • June 17, 2014 at 4:41 PM

    Currently I am very close to wrapping up all the needed objectives to actually play the map. My goal is to haste it out on the steam workshop and get testing and iteration going as soon as possible, about two weeks left only. I think I will make it!


    OVERVIEW

    [Blocked Image: http://i.imgur.com/EApEieV.jpg]

    TOPDOWN
    - Added a new path (yellow), added new entrance to the castle on the second floor in order to remove chokepoint pressure on the first entrance (second floor).
    - Added the Drawbridge at the main entrance of the Castle.

    [Blocked Image: http://i.imgur.com/OszMrJn.jpg]


    Castle and Graveyard Entrance

    [Blocked Image: http://i.imgur.com/Z6htaNF.jpg]


    CASTLE ENTRANCE HALL (Second Floor)

    [Blocked Image: http://i.imgur.com/0gY6Bn2.jpg]


    Throne Room
    - Added a secondary platform to make the throne room more interesting.


    [Blocked Image: http://i.imgur.com/dmSnj6O.jpg]

  • Alien: Isolation

    • Sjonsson
    • June 17, 2014 at 10:13 AM
    Quote from FMPONE

    Creative Assembly "shocked" by negative reactions to Alien: Isolation

    http://www.totalxbox.com/78178/creative…lien-isolation/

    "People would come over and say there were no weapons in the game and no fire button and all you can do is run away from the Alien. The next question was, 'well how would that last fifteen hours?'

    "I remember thinking, 'well, we definitely told people that there were weapons and we definitely said there was a melee weapon in that one.'"

    Even though they did say that there would be weapons I could easily see the concept of helplessness Amnesia: The Descent showed us translate to the Alien universe, actually I think it would fit perfectly.

    Furthermore, I will shit bricks if I get an occulus on my head while playing this, the AVP2 marine campaign still gives me the creeps when played at night. This could be sooo good! I'm not gonna go all hype just yet though.

  • 2014 50/50/50 Movie/Book/Game Impossible Challenge

    • Sjonsson
    • June 15, 2014 at 12:28 PM

    Movies : 7

    Books : 6

    Games : 0


    Movies :


    1 - Frankenthumb2 - Batthumb

    3 - Frozen4 - 300: Rise of the Empire5 - The Book of Eli6 - Starship Troopers

    7 - Pacific Rim Books : 1 - Brave New World2 - 19843 - Clash of Kings

    4 - Time Machine5 - Space Odyssey

    6 - Starship Troopers7 - To Kill A Mocking Bird

    8 - The Great Gatsby Games :

    Game Title

  • [Chivalry] AOCTO_Paramount

    • Sjonsson
    • June 12, 2014 at 12:18 PM

    Glad you like it! I could use some extra pressure ;D

  • [Chivalry] AOCTO_Paramount

    • Sjonsson
    • June 11, 2014 at 9:32 PM

    Heya everyone!

    Finally I have enough flesh on the bones to make a post about my entry map for the Chivalry: Medieval Warfare going on, I'm not sure I will make it to the deadline but I will finish it up anyway. Needless to say, the art is faaaaar from anything representative.

    Currently the maps has three objectives:
    1. Bring the ramps to the stables to get leverage and siege the castle walls.

    2. Destroy the gate mechanics to open the gates. (Like cutting down counterweights or so.)
    3. Kill the king!

    From the start I wanted more objectives but due to lack of time I cut it down to these three.

    Here are some pics of the map!


    OVERVIEW[Blocked Image: http://i.imgur.com/8D4fSEx.jpg]


    TOP DOWN
    [Blocked Image: http://i.imgur.com/RihyHX9.jpg]


    CASTLE ENTRANCE
    [Blocked Image: http://i.imgur.com/mOV9F6A.jpg]


    CASTLE ENTRANCE HALL (Second Floor)
    On the left hand side of the picture there is an entrance from outside the walls. The room in the middle of the picture leads to a room with ladders from which the Agatha team will descend in the Kill the King objective. The balcony facing the throne room will be a good spot for archers once the king is to be slain.
    [Blocked Image: http://i.imgur.com/qbFRftx.jpg]


    SOUTH CASTLE GARDEN (Agatha Spawn #1)
    [Blocked Image: http://i.imgur.com/UIRpvDo.jpg]


    NORTH CASTLE GARDEN (Agatha Spawn #2)

    [Blocked Image: http://i.imgur.com/k1uqnHe.jpg]


    THRONE ROOM

    The water that can be seen in this room will kill players who fall down in them, this encourages the players to shove down eachother. This room will also be overhauled to fill the floor with more obstacles to avoid the open space in the middle.
    [Blocked Image: http://i.imgur.com/uRD9DQ9.jpg]


    More screenshots and stuff are coming soon, just need to make it playable first and get some testing going!

    Feel free to make any comment you like, I will happily listen!

    Cheers!

  • Quixel Suite Open Beta

    • Sjonsson
    • June 11, 2014 at 8:43 PM

    No problemos SuperDuperYeah!

    Haven't been able to checkout the pack yet but it just have to be fantastic! ^^

  • E3 2014

    • Sjonsson
    • June 10, 2014 at 9:09 AM

    I have to say the new Batman game looks super delicious! Also I'm a real sucker for that version of the Batmobile, it's the coolest one!


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  • Quixel Suite Open Beta

    • Sjonsson
    • June 10, 2014 at 8:22 AM

    In the midst of E3 Quixel decided to go for their open beta on Quixel Suite.

    For those who didn't know Quixel Suite is a combination of all their software in one package.

    http://quixel.se/dev/

    Have fun!

  • E3 2014

    • Sjonsson
    • June 9, 2014 at 6:30 PM

    Microsoft: "So we're releasing a texture pack for 100 maps for 50 euros!" *sigh*

  • E3 2014

    • Sjonsson
    • June 9, 2014 at 8:36 AM

    You guys are not missing this right?

    [Blocked Image: http://imgur.com/p7uYUCp.jpg]

    [Blocked Image: https://i.imgur.com/KIWLhqF.jpg]

  • What have you cooked recently

    • Sjonsson
    • June 7, 2014 at 1:28 AM

    All home made pizza with yeast dough, paprika, cheddar, mozarella, fresh champignons on top with homemade habanero spiced tomato sauce in the bottom. I was stuffed.

    Edit: forgot to mention, there's salami on it! Quite obvious though, heh!

    [Blocked Image: http://i.imgur.com/Fv5UOWf.jpg]

  • Hamachi, SVN and Subversion Setup Guide

    • Sjonsson
    • June 6, 2014 at 5:50 PM

    I agree, I wish there was a guide to everything that's more complicated than notepad!

  • Necrostorm

    • Sjonsson
    • June 5, 2014 at 2:52 PM

    THE ABOMINATION IS FINALLY HERE! O__o

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  • Happy Birthday Thrik!

    • Sjonsson
    • June 4, 2014 at 5:40 PM

    Happy birthday! (A day late but what the hell! )

  • Open Positions at DICE

    • Sjonsson
    • June 4, 2014 at 2:16 PM

    Go go!

  • Hamachi, SVN and Subversion Setup Guide

    • Sjonsson
    • June 4, 2014 at 1:08 PM

    Hey everyone! I made a guide on how you setup Hamachi and SVN.

    It's super useful if you want to get some simple subversioning going without a server needed.

    Thought maybe someone here will find it useful!


    https://docs.google.com/document/d/1d2…YQmrk_Z0iU/edit


    Cheers!


    HamachiandSVNSubversionSetupGuide.pdf

  • Open Positions at DICE

    • Sjonsson
    • June 1, 2014 at 11:20 AM

    I just heard DICE are looking for quite a few people, thought I might spread the word!

    Cheers!

    http://dice.se/jobs/

    ART

    • 2D Artist
    • Senior Level Artist
    • VFX Artist

    AUDIO

    • Voice-Over Designer

    DICE LOS ANGELES

    • Sr Software Engineer – L.A.

    EA INFRASTRUCTURE & IT

    • Senior Database Engineer
    • Senior Network Engineer
    • Service Operations Manager

    FINANCE

    • Sr. Financial Analyst

    FROSTBITE

    • Head of Development
    • UX Designer

    LEGAL

    • Legal Counsel

    MARKETING

    • Sr Manager of Communications
    • Sr. Digital Marketing Analyst

    SOFTWARE ENGINEER

    • Lead Live Services Engineer
    • Software Engineer UI
    • Software Engineer UI/C++
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