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Posts by DarkSlayer

  • MapCore CS:GO Playtesting 2.0

    • DarkSlayer
    • March 14, 2013 at 3:34 PM

    thought i had left a message with my feedback but it seems to be gone... o well il write it again:

    - de_ruins_a2

    really like the theme and gemometry of this map

    A site (left of T spawn):

    When CT's are AWP-less T's can get in very easily and once they have the site they can stop CT retake quite easily

    When CT's have the awp There is pretty much no point T's trying to eneter the site from T spawn, although mid is viable (if there is no awp at mid...)

    B site(right from T spawn):

    really liked how this site played, i have absolutely nothing bad to say about it at all, really like it

    Mid:

    Same problem as A site- too easy for T's to push when CT;s are awpless and then impossible once they do get an awp.

    Overall the map seems really nice just work on those sitelines and this map will be awesome

    - cs_siege_go_rc2_v1

    i dont really play hostage maps so much so i dont havwe as much of an opinoin.

    the theme and look of the map is REALLY nice, love the sewers

    seems like it will play really nice in 10v10 servers, for 5v5 its a bit too big.

    Also i really like the two seperate hostage rescue zones

    - de_manufacture_a1

    Overal layout of this map was nice, although CT's took a while to reach each bombsite.

    A site? (right from CT spawn):

    i feel this site didnt work ass intended, seems very CT sided as T is stuck pushing through a long narrow area to access the lower of the site and i didnt see the upper area being used

    B site?(left from CT spawn):

    really liked this site, didnt encounter any glaring problems whilste playing it

  • MapCore CS:GO Playtesting 2.0

    • DarkSlayer
    • March 11, 2013 at 6:50 PM

    could you link the steam group please?

  • MapCore CS:GO Playtesting 2.0

    • DarkSlayer
    • March 11, 2013 at 6:29 PM

    hopfully we can get around 10 people

  • MapCore CS:GO Playtesting 2.0

    • DarkSlayer
    • March 11, 2013 at 6:25 PM

    Yer tuesday is also good for me

  • MapCore CS:GO Playtesting 2.0

    • DarkSlayer
    • March 11, 2013 at 12:06 PM
    Quote from Marcem

    the workshop is very easy to upload to and its a lot easier for other people to play your map if you give them the workshop link

    i'm not quite ready to put it there. If you upload an early map there, it tends to lose a lot of popularity, and you have to deal with people complaining because it's not done.ah ok, yer i see what you mean. People still around for testing tonight?

  • MapCore CS:GO Playtesting 2.0

    • DarkSlayer
    • March 10, 2013 at 12:34 PM
    Quote from 3Dnj

    Ok guys, I will planning a test for monday 20H GMT. Please post after that if you want your map to be played.

    I will purt my next verion of de_ruins and the rc2 of cs_siege if I have the time, I will bring some french player to fill the teams a bit because we have bots all the time .

    will you be posting server details before tomorrow?

  • MapCore CS:GO Playtesting 2.0

    • DarkSlayer
    • March 10, 2013 at 12:33 PM
    Quote from Marcem

    Here's my map:

    https://docs.google.com/file/d/0B3WaQC…dit?usp=sharing

    the workshop is very easy to upload to and its a lot easier for other people to play your map if you give them the workshop link

  • MapCore CS:GO Playtesting 2.0

    • DarkSlayer
    • March 8, 2013 at 5:05 PM

    Hey can you put my map in the playtest? i will bring players as well if we have too many bots http://steamcommunity.com/sharedfiles/fi…htext=de_seibal

  • de_conduit

    • DarkSlayer
    • March 5, 2013 at 1:38 PM

    Just ran around this map when i saw it on the workshop a week ago or so. Love the asthetic and how all the geometry interconnects etc. Love the mid. Overall the layout seems really balanced and i cant see any problems that stand out (ovistly i havent played this in a mix yet or anything, hopefully this will be in the next csgo play testing session)

    cant wait to play this!

  • de_seibal

    • DarkSlayer
    • March 4, 2013 at 1:16 PM

    Hi, im new to these forums but it seems like a great community.

    Here is the alpha of my map de_seibal- its just the layout so far

    http://steamcommunity.com/sharedfiles/fi…htext=de_seibal

    all feedback is welcomed

  • MapCore CS:GO Playtesting 2.0

    • DarkSlayer
    • March 4, 2013 at 1:13 PM

    My map de_seibal for playtesting: http://steamcommunity.com/sharedfiles/fi…htext=de_seibal

    roughlayout only looking forward to playing other peoples maps as well

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