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Posts by DrywallDreams

  • Xbox One

    • DrywallDreams
    • August 9, 2013 at 6:53 AM
    Quote from Thrik

    You guys still press the button on your console to turn it on?

    eject is how I end up turning it on a lot. It was the worst thing for Minnesota winters. You had to discharge static electricity otherwise it would give a nice shock.

  • Fez 2 cancelled, Phil Fish to quit Game Industry

    • DrywallDreams
    • July 28, 2013 at 8:39 PM

    Everyone's focusing on Phil Fish here, but what about arguably the most important part: Gametrailers actually has what sounds like an Angry Video Game Nerd ripoff as an opinionist.

  • DE_CACHE (new version)

    • DrywallDreams
    • July 26, 2013 at 9:50 AM

    Found the easter egg finally! While looking, I found two minor issues.


    There's a missing texture in the skybox:

    http://i.imgur.com/RVhUgMk.jpg


    And there's a floating vent near bombsite B:

    http://i.imgur.com/y0ZeLcW.jpg

  • 'Steam Box' gaming console

    • DrywallDreams
    • July 8, 2013 at 8:17 PM

    Maybe there are two sides to hardware at valve. Sounds like the steambox would be a standard PC, which would probably would be more of a business thing to put together (Essentially getting computer parts that already exist to put together), while the hardware division was researching new technology.

  • WIP in WIP, post your level screenshots!

    • DrywallDreams
    • July 4, 2013 at 9:01 PM
    Quote from Seldoon182

    Thanks for all the support guys !


    Added a real-time dynamic global illumination today.


    ThanQ Helder for the tutorial!

    Needs a lot more optimization. I doubt that would run on anyone's computer.

  • MapCore CS:GO Playtesting 3.0

    • DrywallDreams
    • July 2, 2013 at 10:03 PM

    Frankly, with how rough it is, it doesn't matter if people start leaving.

  • MapCore CS:GO Playtesting 3.0

    • DrywallDreams
    • July 2, 2013 at 9:44 PM

    I think I'll have something ready (albeit very rough) for the next test, so long as I think of a name, if you can squeeze it in.

  • MapCore CS:GO Playtesting 3.0

    • DrywallDreams
    • June 28, 2013 at 2:36 AM

    cs_mass

    The side path was almost too fast for an encounter, sometimes being less than ten seconds until the first encounter. The rescue zone was hard to find, it would be worth making the actual trigger zone more visible. The interior was great, while there were a few cracks in the walls that could result in cheap shots as previous posts pointed out, the firefights always ended up being really fun in there. The sewer seemed to go unused except for rescues, maybe the entrance could be bigger, it's also hard to get out of without being sniped on exit. Overall a fun map though.

    de_venezia

    I haven't seen previous versions so I can't really comment on your changes. The mid path had some really short encounter times, while the side routes were more of an average encounter time. The sites could be moved up a little, as it was rather rare for the T's to actually plant the bomb.

  • de_ali (working name)

    • DrywallDreams
    • June 25, 2013 at 9:23 PM

    The only negative that stands out to me at the moment is that the post-processing is a bit too strong. It makes it feel really flat and in a way a little blurry. Looking at the map with post-processing disabled, it looks really nice!

  • Battlefield 4

    • DrywallDreams
    • June 24, 2013 at 9:14 PM

    "Things just happen and it seems right"

    Gotta say, I'm actually getting really excited for BF4. Didn't think I would get excited for another modern military shooter.

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • June 20, 2013 at 2:00 AM

    Valve just made the crates restrict visibility more. I think it looks nicer as a result.

  • Xbox One

    • DrywallDreams
    • June 18, 2013 at 8:17 AM
    Quote from 0kelvin

    fan boys and kids all over the internetz are buying that ludicrous idea of "The cloud can augment a console's power infinitely!".

    However, I do agree with something about the cloud. Why not use it to process game statistics? I've seen that video about how a map in CS:GO can be improved by means of collecting gameplay data. So... if we extrapolate that to the cloud and many more games, something useful could spring from there.

    This. I'm worried that devs will be trying to move AI calculations and all that to their servers and then eventually, when the servers are all down, the game will suck. Plus, don't most games pretty much rely on quick calculations? that's something the cloud might not be very good at. We already saw what happens when things don't go fast, so we got a lot of awful looking texture streaming.

  • Mirrors Edge Catalyst

    • DrywallDreams
    • June 15, 2013 at 10:33 PM
    Quote from Nz-Nexus

    maybe maybe.. and dont be surprised when they announce half life 3, and it will be open world!!!

    Wasn't this actually a rumor a while back? I cannot wait for this, I've always wanted an open world Mirror's Edge.

  • Mapcore swag

    • DrywallDreams
    • June 15, 2013 at 2:42 PM
    Quote from FMPONE

    Mapcore mug... Fuck yes. I don't even drink coffee, but I would start just for that!

    I think we should stylize Hurgs face so that we can use it. Maybe into an emote or something. Once it becomes our intellectual property, we can excercise our religious freedoms in peace!!!

    I actually have a pretty crappy vectorized version sitting around. I don't even remember why I made it.[Blocked Image: http://i.imgur.com/473tuvY.png]

    And for condoms, we could use the Source invisible texture, or if the condoms suck, player clip.

  • Battlefield 4

    • DrywallDreams
    • June 14, 2013 at 10:12 AM
    Quote from knj

    as far as i heard thanks to interviews, it is destructible, so you can take a tank and take the building down

    Great, now that asshole that never gets out of the tank can kill me and the entire building. D:

  • Animal Crossing: New Leaf

    • DrywallDreams
    • June 10, 2013 at 1:10 AM

    Just started downloading it a few minutes ago.

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • June 8, 2013 at 2:45 AM

    Can't wait to play it. It looks so nice and readable. Even the Steam forum thread hasn't had a single real negative post!

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • June 7, 2013 at 6:28 PM
    Quote from 3Dnj

    When i'm reading some "pro gamerz" website about csgo, they are all "OMGZ THEY KILLED MIRAGE, FUCK THIS GAME"

    Sometimes I do'nt understand people.

    Only blocky Inferno themed maps are acceptable for competitive play! Yeah, it really makes no sense.Here's some great responses on the Steam forums:

    Quote

    You gotta be ♥♥♥♥ing kidding me. This looks so ♥♥♥♥ing awful.

    Quote

    Too Team Fortress for me, and why oh why would you put more stairs and uneven floors when already people giving you hard time about movement.Will have to play to comment on it :[

    Quote

    I don't really agree with Valve man.. The setting should be like Inferno's.. There are apartments! Not mosque or temples or any sacred place. We already have 2 maps that are dusty, and adding one more to the list of dusty settings is overkill. A more suitable map to have that dusty feel would be de_favela.

    Quote

    Can Valve please stop wasting time on these already existing competitive maps and destroying them by taking crack before redoing them?Thank you.

    Quote

    No. The fact that the map is being RE-MADE by Valve demonstrates why valve doesn't listen to the community. Nobody wants a ♥♥♥♥ty valve re-make when there's already a great and balanced version out there to play.

    Quote

    ♥♥♥♥ U, VALVE DIE!!PLAYERS WANT CLEAN MAPS NOT ♥♥♥♥ING RUBBISH BINS YOU ALWAYS MUST SPOIL YOUR WORK...

    I WILL NEVER PLAY THIS ♥♥♥♥

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • June 6, 2013 at 11:06 PM

    https://twitter.com/csgo_dev/statu…2381825/photo/1

    https://twitter.com/csgo_dev/statu…2998274/photo/1

    The new mirage, it looks great! Also cue whining.

  • Playstation 4

    • DrywallDreams
    • May 24, 2013 at 9:19 PM
    Quote from Thurnip

    some internet guys reconstructed this mockup from that PS4 dumb teaser.

    [url='']http://megagames.com/sites/default/…mages/ps4_0.jpg[/url]

    Pretty ugly, i think...

    seems like they just stuck everything on the front, when things like the circular fan will probably be on the back.

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