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Posts by DrywallDreams

  • Project CRN447

    • DrywallDreams
    • March 28, 2014 at 8:10 PM

    This is frog fractions 2, right?

  • The Mapcore Open Source Initiative

    • DrywallDreams
    • March 27, 2014 at 2:37 AM

    sort by project for "subscriptions" would be great. I wouldn't want so much content just being dumped in my csgo folder. I'd be way into something with search and tags and stuff, sort of like the steam workshop.

  • The Mapcore Open Source Initiative

    • DrywallDreams
    • March 26, 2014 at 7:30 PM

    Why do I imagine that we'll get hundreds of PSDs with hidden dick layers?

  • Facebook eats at the Occulus Rift, leaves $2b tip

    • DrywallDreams
    • March 26, 2014 at 12:16 AM

    http://notch.net/2014/03/virtua…ange-the-world/

    Quote

    And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.

    yes, let's keep oculus small and make sure they crunch 24/7 and can't keep up with demand for the damn thing because you funded them. that's how things work, right?


    Reading Patrick Klepek's tweets about the conference call makes this deal sound pretty great. Sounds like Facebook is really just stepping in to provide funds and stuff

  • Dark Souls 2

    • DrywallDreams
    • March 25, 2014 at 9:12 PM
    Quote from Warby

    sure dark souls is pretty inaccesable BUT all the other points you made ... lead me to think that you are high on crack sir !


    -the world structure is awesome

    -the feeling of progression is super strong

    -the controls are "satisfieng" although totally unintuitiv

    -atmosphere and visual design UNMATCHED


    also battlefield vs dark souls thread page count:


    playing dark souls beats talking about it

    Display More

    nah, talking about it is way better.


    -Okay, I'll give the world of the first game something, it was pretty cool and nicely designed from what I played (I just stopped partway through Undead Burg)

    -I never felt like i was progressing, just that I was getting lucky with the AI routines. It felt just like a grind.

    -I wouldn't say satisfying. It feels like a last gen third person game trying to balance realistic animation and playability and just ended up losing that battle.

    -I really don't like how the game looks, it's so brown and muddy. sepia tone photos contain more color.

  • MapCore on social networks (LinkedIn, Twitter)

    • DrywallDreams
    • March 25, 2014 at 7:15 PM

    wHoa i got thsoe tweetz

    https://twitter.com/DrywallDreams

  • Dark Souls 2

    • DrywallDreams
    • March 25, 2014 at 12:24 AM
    Quote from Rick_D

    /side note

    i'm super disappointed mapcore dumps 40 pages into fucking battlefield 4 and we're sitting on page 2 of what is arguably and demonstrably the best game released in the last 2 years.

    really, dark souls (1 at least, haven't tried 2) is an inaccessable mess where most of the popularity comes from the gamer-cred you get from finishing it. It's absolutely full of poor design choices justified by nostalgia for old games that were incredibly difficult in order to artificially create more value/playtime. And unlike good hard games (think Super Meat Boy), the game provides little to no sense of progression, and checkpoints are spread out so much that in the end you just end up trying to make a mad dash to just see what's next. Also unlike other great hard games, the game controls really badly, animations are so slow and clunky that you feel like you have no control of your character. It's as if someone made Skate 2 into an RPG and took out the skateboards. The game is about as niche as it gets.


    *runs* *dives out window*

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • March 24, 2014 at 11:56 PM

    You guys and your aks. pfft, i have a gold star B)


    I kind of want to make a smurf to see where I would end up now vs when MM came out and I knew nothing about the game.

  • WIP in WIP, post your level screenshots!

    • DrywallDreams
    • March 17, 2014 at 1:17 AM
    Quote from Squad

    Readability is great. What about giving some buildings a slightly different colour without sacrificing coherence or readability (like yellow or so)?

    Thanks! I am experimenting with some different textures for a few of the buildings right now, I'll have to try some yellow or something in there.

  • WIP in WIP, post your level screenshots!

    • DrywallDreams
    • March 16, 2014 at 11:52 PM

    Speaking of color, Drill's bombsite B is benefiting from having a more coherent color scheme:


    [Blocked Image: http://i.imgur.com/0hrpubS.jpg]


    Maybe it's time to mess with hdr settings...

  • DE_CROWN wip by FMPONE and Volcano

    • DrywallDreams
    • March 16, 2014 at 11:30 PM

    Tiny visual bug I found while looking around the map alone:


    [Blocked Image: http://i.imgur.com/eP1BGni.jpg]


    this little bit is slightly misaligned right by red house. It's also misaligned on the other side of that walkway.


    can't wait to play the final version.

  • WIP in WIP, post your level screenshots!

    • DrywallDreams
    • March 12, 2014 at 2:25 AM

    [Blocked Image: http://i.imgur.com/Vlkg27C.jpg]


    opinions on this? is it too noisy at all? Specifically the back wall, should I slop some paint on there or something? Note that I'm standing above where Ts enter, you normally can't get there and the tree is out of the way.

  • Respawn Entertainment's - Titanfall

    • DrywallDreams
    • March 11, 2014 at 5:37 PM
    Quote from Pampers

    Lul @ PC players Q_Q over 50 gigs in 2014. You are supposed to be the masterrace, act like it.

    it will take up a whole 1/45 of my hard drive and that makes me uncomfortable. Modern games are mean . What if I want 44 more titanfalls?

  • DE_CROWN wip by FMPONE and Volcano

    • DrywallDreams
    • March 11, 2014 at 4:31 PM
    Quote from dux

    Holy giant signature image batman. Are you compensating for something

    He tests maps TO THE MAX bro. You NEED a big signature to be that extreme!Him: [Blocked Image: http://marchuntington.co.uk/wp-content/gallery/skateboarding/skateboard-photographs-rampworx-5.jpg]

    You: [Blocked Image: http://www.paulmurraydesign.com/wp-content/uploads/2012/07/man-talking-on-phone.jpg]

    You are obviously not hardcore enough

  • Irrational Games shuts down

    • DrywallDreams
    • March 10, 2014 at 11:42 PM
    Quote from Patrick_H

    From the article:"We spoke with a Take-Two employee who wishes to remain anonymous on where it all went wrong...

    Ken even said at one point that Gandhi would not have died if he had just played BioShock Infinite and retired before his assassination when he realized that his work was already done."

    Is it April 1st already? Play4Real is a satirical site. Still gets me every time though.

  • MapCore CS:GO Playtesting 3.0

    • DrywallDreams
    • March 10, 2014 at 7:56 PM

    Alright, I'm taking sunday's first slot then (can do regular time). Here's the file: https://www.dropbox.com/s/l1e88xshff00zf0/de_drill_a2.zip

    A few speed limits might be broken thursday to check out Crown.

  • MapCore CS:GO Playtesting 3.0

    • DrywallDreams
    • March 10, 2014 at 3:59 AM

    Is it alright to move thursday an hour ahead so I can throw a map in there? If it's not possible, it doesn't really matter so long as my map is second, I figure I'll be home by 30 minutes after or so.

  • DE_CROWN wip by FMPONE and Volcano

    • DrywallDreams
    • March 8, 2014 at 3:00 AM
    Quote from FMPONE

    somehow that's still more readable than aztec


    The map looks sick! Anything new about the layout? Is it just a standard form 2 bombsite and mid path map?


    Read the article! It's definitely not standard


    Hahaha, that was all on the second page that wouldn't load. Now it's there.

  • DE_CROWN wip by FMPONE and Volcano

    • DrywallDreams
    • March 8, 2014 at 2:53 AM
    Quote from FMPONE

    ...someone on hltv.org had a little too much fun...


    [Blocked Image: http://i.imgur.com/PVsSflb.png]

    somehow that's still more readable than aztec


    The map looks sick! Anything new about the layout? Is it just a standard form 2 bombsite and mid path map?

  • Dishonored 2!

    • DrywallDreams
    • March 4, 2014 at 12:07 AM

    Perfectly timed after Thief. Can't wait to see what's coming.

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