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Posts by DrywallDreams

  • What have you purchased recently?

    • DrywallDreams
    • June 12, 2014 at 2:29 AM

    Got me a GTX 760, then my monitor broke, so now I have this coming soon (the VX238H, with super low latency)


    [Blocked Image: http://www.asus.com/media/global/products/3qy0F7IXvUY2iECe/29G2Oeql6v2K0HgS_500.jpg]

  • WiiU

    • DrywallDreams
    • June 11, 2014 at 9:53 PM
    Quote from FMPONE

    and Pac-man joins Super Smash Bros., which sounds completely insane, until you watch this:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://i.imgur.com/tY461S6.gif]

  • GTA V

    • DrywallDreams
    • June 10, 2014 at 9:22 AM
    Quote from Beck

    Grand Theft Auto V coming to PS4, XBone and PC this fall!

    http://www.rockstargames.com/newswire/artic…yStation-4-Xbox


    The video on the page linked looks quite nice!

    And only a year after launch! Gee, thanks Rockstar! Now, watch as only nvidia Titan Z owners can run the game at the lowest settings at ~15 fps!

  • Steam Streaming

    • DrywallDreams
    • May 26, 2014 at 6:01 PM
    Quote from gotcha

    I tried it over ethernet and it looked good in menus and the loading screens, but in 3D scenes, it looked like bad video streams with artifacts and stuttering.

    I tried several games and I didn't get it to look "good".

    Maybe it's just the settings?

    yeah, mess with your settings or check your cables.

  • Steam Streaming

    • DrywallDreams
    • May 22, 2014 at 8:48 PM

    I've done it for a bit. It's great, especially for having an under powered PC just lying around. Installed SteamOS on that motherfucker and it's surprisingly smooth over a crappy wireless card.

  • Arena of Fate

    • DrywallDreams
    • May 22, 2014 at 4:53 PM
    Quote

    Fast-paced battles with fresh gameplay twistsWhen the action gets underway in the arena, you'll discover a fast-paced combat experience that is instantly accessible for newcomers but deep enough to captivate veteran campaigners too. With multiple ways to chalk up points across the battlefield, you and your friends will find yourselves in engrossing battles where every second counts, and everyone has a part to play in claiming victory.

    so, in other words, the same thing. How much do all these samey dota-like games make, anyway? So far, it seems that all this has going for it is "we have historical figures mixed with fairy tales". Who is this for?

  • NEW Unreal Tournament!!!

    • DrywallDreams
    • May 8, 2014 at 7:16 PM

    also paid mods/mod marketplace, did I hear that right? That sounds pretty cool.


    I'm a bit worried about it being free and just this weird, to me that just means it will fall into obscurity fast and hard. Sort of like how Alien Swarm was a big "hey mod the fuck out of our engine" thing but not much came of it.

  • NEW Unreal Tournament!!!

    • DrywallDreams
    • May 8, 2014 at 7:05 PM

    oh my god confirmed for linux, free to play (not as in dota, but as in alien swarm), mods, open source on github what


    what is this game even

  • NEW Unreal Tournament!!!

    • DrywallDreams
    • May 4, 2014 at 6:18 PM
    Quote from Castle

    When I was working at Nerve I headed up the design of a new arena shooter based on everything we have learned from UT and Quake 3 in a highly competitive light. We tried so hard to get funding for the project and nobody would bite. Hence my unemployed status as of late. However with all of that said I know in my gut it can work and I know how to do it too. If Counter strike and Team Fortress 2 can survive all these years damn it I know a well executed arena shooter can too. Especially one powered by UE4.

    I think being on UE4 isn't much of a blessing for a highly competitive shooter. CSGO and TF2 are really good as competitive games because of Source's lack of any input lag and low minimum requirements. UE, in my experience, tends to focus on cool looking stuff with tons of expensive effects. So long as Epic keeps input lag to a minimum, it should be a good time.

  • NEW Unreal Tournament!!!

    • DrywallDreams
    • May 3, 2014 at 1:11 AM

    Cautiously optimistic about this

  • Call of Duty: Advanced Warfare

    • DrywallDreams
    • May 2, 2014 at 1:48 PM

    Man, even Kevin Spacey's wax figure can act!

  • Are there any good mobile games?

    • DrywallDreams
    • April 17, 2014 at 11:37 PM

    Threes is the best.

  • DE_CROWN

    • DrywallDreams
    • April 15, 2014 at 5:59 PM
    Quote from RaVaGe

    Where is Hurg ??: ??: ??: ??: :fist: :fist:

    Everywhere(!!!)

  • Drill

    • DrywallDreams
    • April 12, 2014 at 7:03 AM

    I made a super-cool map for CS:GO based on the training map. so here's the first release.


    whoa link: http://steamcommunity.com/sharedfiles/fi…s/?id=248222355


    wow! screenshots:


    [Blocked Image: http://cloud-2.steampowered.com/ugc/613922358667455314/02D0BFB4BF3AE2B92EBF36E832CE469E8E946015/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/613922358667450703/8BB3B2BE13A52B6514376DECC00CAAA5EF55FFD6/]

    [Blocked Image: http://cloud-3.steampowered.com/ugc/613922358667460129/C1644F79C1B0D65C8C447B98BE631E26502EB5D2/]


    leave feedback n' stuff

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • April 4, 2014 at 5:46 PM
    Quote from leplubodeslapin

    It is because the demo has been recorded from the server (it's not an in-eye demo).

    And this kind of demo doesn't really record every single event at the real tickrate of the server (i don't think they ever play on servers with a 64 tickrate, it's always a tick 128).

    So lots of informations are missing and the game interpolates everything between each actual tick.

    by default, demos run at 16 ticks/sec, so it's only missing about 7/8 of what's going on.

  • Source 2 demo with a re-do scene from HL2

    • DrywallDreams
    • April 3, 2014 at 12:05 AM

    cna i be teh idea guy

  • Source 2 demo with a re-do scene from HL2

    • DrywallDreams
    • April 1, 2014 at 4:24 PM

    Is there a point where an april fools joke stops being a joke? Is this the point where we find out that moroes remade all of HL2 for this?

  • Stunning Character Collection for Indie Developers

    • DrywallDreams
    • March 31, 2014 at 2:22 PM

    I doubt you will see very much support through crowdfunding, to be honest. People in the market for cheap models to stick into a project probably aren't the same people who are crowdfunding/waiting for a pack of models when there are other, similar out there already. Unity marketplace and Turbosquid is going to be your best bet here, as people who are looking for these models to plug into a game right now are going to find it.

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • March 30, 2014 at 10:21 PM

    Made that smurf account, crushed some nova ones and twos, then the next game was with presumably threes (I couldn't bring myself to finish the game :/) and then my team has someone who thinks HLSS is still funny (it's been 10 years. it's not.) and other assorted idiots who just didn't bother caring. I love the CS "community".

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • March 28, 2014 at 11:49 PM

    Better yet, just assume they're swearing at you. that's what Americans do.

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