1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. DrywallDreams

Posts by DrywallDreams

  • GTA V

    • DrywallDreams
    • April 14, 2015 at 3:45 PM

    Alright, I said this was a good port, but whoever did input handling should be punched. A: Why does the game need to emulate a cursor? Windows has a fucking cursor you can use that doesn't lag. B: When the game is running, everything I type comes out super laggy in steam and background apps. Don't know how that happened. C: Why is caps lock a default bind?! And why is it not dependent on caps lock's state?! Caps lock can be inverted because of that, which is kind of annoying when the game has text chat.

  • GTA V

    • DrywallDreams
    • April 14, 2015 at 2:26 AM

    So for science I tried out using a Dualshock 4 with no wrapper, it works perfectly. Cool shit. Damn good port.

  • GTA V

    • DrywallDreams
    • April 13, 2015 at 4:48 PM
    Quote from jackophant

    the map test is going to be deserted tomorrow.


    I'm being really picky, but is there any way the mapcore logo doesn't have that white ring around the middle on the team emblem?

    "T's spawn in a bombsite? Perfect! Alright, bye!"


    I will stick an alt black ring version up, but I can't do much past that. Sadly you can't use layers as masks and such.


    Anyone joining the group with a non-obvious username, post what your social club username is so I can ban promote you.

  • GTA V

    • DrywallDreams
    • April 13, 2015 at 4:29 AM

    Alright, I started up a crew right here: http://socialclub.rockstargames.com/crew/mapcore


    join up fools

  • MapCore CS:GO Playtesting 4.0

    • DrywallDreams
    • April 11, 2015 at 8:37 AM

    https://www.dropbox.com/s/90ewaxekv67u…new_a2.zip?dl=0


    Here's the latest build of Stadium for Thursday

  • GTA V

    • DrywallDreams
    • April 10, 2015 at 8:44 PM

    Oh hey, the game unlocks at 12:00 BST on the 14th, which for me means Monday


    EDIT: ummm the date would probably be helpful

  • MapCore CS:GO Playtesting 4.0

    • DrywallDreams
    • April 10, 2015 at 12:49 AM

    Can I get a slot on the 16th for Stadium?

  • (new!) de_stadium

    • DrywallDreams
    • April 9, 2015 at 11:45 PM

    aaaaaaaaaand a month later, I'm almost ready with another build!


    [Blocked Image: http://i.imgur.com/jzgyGYh.png]


    Here's the layout. I added two new upper paths for T's, relocated the food court doors to the horseshoe thingy, raised the roof at A, made the map a little shorter (though it's still long), and messed with T timings a bunch, among other things.

  • GTA V

    • DrywallDreams
    • April 8, 2015 at 8:15 AM

    I'm totally down for some GTA Online if the netcode can deal with my american pings

  • WIP in WIP, post your level screenshots!

    • DrywallDreams
    • April 8, 2015 at 8:13 AM
    Quote from FMPONE

    Can you imagine if something like that launched with default Q1? History could have been altered


    Here's an example of what stock Quake can do, this is Skacky's map from retrojam 2 running in my minimal port:


    [Blocked Image: http://i.imgur.com/khSvlC4.png]


    Compare that to Quakespasm:


    [Blocked Image: http://i.imgur.com/lTfnId3.png]


    Yeeeaaahhh, a Pentium may have been on fire trying to deal with that.


    also GL_NEAREST/GL_NEAREST_MIPMAP_NEAREST 4 life, that looks amazing, Skacky!

  • MapCore CS:GO Playtesting 4.0

    • DrywallDreams
    • April 8, 2015 at 1:24 AM
    Quote from Mvllsk

    The playtest today started off rough. As usual, the server filled very quickly, which isnt bad for the playtest but important for the later part of my story.

    Anyways, I feel like the playtest today and some of the more recent ones start to fail to achieve the quality that the playtest once had - even though the plugin improved the overall feedback system a lot.

    If it wasnt for that one incident today, maybe this discussion wouldnt have started but basically we have now people on the server that are behaving as if they were playing on any random public server.

    I'm not dropping names, but generally this regards even somebody that did give some feedback, then started fooling around like hiding in spawn or asking team mates to die in order to "clutch", essentially, wasting everybodys time on the server while not bringing anything productive towards the playtest. Some people stay very quiet throughout the game which is fine, of course, but I dont see them post in the respective thread after the PT either... I understand that the purpose of these playtests has always been that they are public and nobody other than the mapmaker should be priotized to play. But recently, the number of "random" people has grown. And I really do not want to insult anyone with that word, it's just some word to describe people that I havent seen actively giving feedback nor participating on the forums. I personally do not mind too much, but I just think it won't benefit the playtests in the long run.


    I think Vaya (?) caught on to my suggestion of making the playtests "invite only" and suggested posting a new password each time in this thread when a playtest starts for the 9pm reminder post. That way, it would at least gurantee that the people that are playing are actually checking the forum thread and care enough to do a playtest. A more complicated system would be a hand-picked honor system for people that apply in a seperate thread/via PM and can provide evidence in the form of feedback posts they made on the forums. Those players could either get priotized access or if it becomes a large enough amount, it could be the actual requirement to be able to participate in a playtest (whitelist system). While that wouldnt necessarily increase the quality of the feedback, it would at least increase the amount.

    Anyways, these were just some suggestions that originated in a discussion today during the PT due to a few instances of people going AFK while the server is full or people not doing a fine job actually testing the maps.

    Display More

    The problem with this is that the server is essentially a resource. Certainly a community evolved around it, but making it super exclusive seems a little dickish. 'vip' slots also tend to be shitty, sucks for someone to get kicked out midgame.


    I've been a little annoyed with how quick the server fills, though. Being stuck in spec sucks, allchat still doesn't seem to work.


    When did this stuff start up? I popped in late after class (after not playing for a little while over spring break), and people just seemed kind of angry at the end of the first map. Has this been just today, or the past week or so?

  • Deus Ex: Mankind Divided

    • DrywallDreams
    • April 7, 2015 at 11:15 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Deus Ex: Mankind Divided

    • DrywallDreams
    • April 7, 2015 at 10:05 PM

    I'm hoping to see some dogmentation.

  • MapCore CS:GO Playtesting 4.0

    • DrywallDreams
    • April 2, 2015 at 8:17 PM

    Lol, steam's down. I want to playtest maps, but the world won't let me!

  • GTA V

    • DrywallDreams
    • April 2, 2015 at 5:25 PM
    Quote from dux

    Bet it gets delayed again

    i'm surprised they haven't announced a delay for the next delay announcement

  • Csgomap Publish error (PROBLEM!)

    • DrywallDreams
    • March 31, 2015 at 4:13 PM

    use "workshop_publish" in the console in-game. The workshop publisher tool was replaced a while ago with that.

  • WIP in WIP, post your level screenshots!

    • DrywallDreams
    • March 31, 2015 at 12:06 AM
    Quote from shm0

    I used one from CS:GO, but if you need to create a skybox texture i would recommend Terragen. I havn't used it in forever though.

    I think firegod use's it to create his skyboxes: https://dl.dropboxusercontent.com/u/3779442/Skyb…ox_list_v2.html


    ah yea! Thanks!


    (weird, it seems to be missing from the official list: https://developer.valvesoftware.com/wiki/Counter-S…ensive_Sky_List - what's the actual name of it used in Hammer? Thanks in advance )


    figured it out! thanks


    Someone should really edit that sky list, it's missing everything from post-release CS:GO.

  • MapCore CS:GO Playtesting 4.0

    • DrywallDreams
    • March 30, 2015 at 5:01 AM
    Quote from Muffin

    I asked this before but I don't think anyone replied. Just qoute me in the answer. DO you have to be there for the playtesting? or can people just play your map and send feedback to the map thread.

    You can, but it's much better to be there. We tend to be a lot more critical when the author's not there, so be ready for that. Make sure you at least have the basics down (radar, clipping, decent lighting, etc).

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • March 21, 2015 at 6:31 AM
    Quote from cashed

    I dont get why they just dont expand the active duty list

    Then map picks could almost entirely determine a tourney's outcome. 7 maps is a good sweet spot for teams to be prepared with. This already is happening a lot with Nuke, seems that EU players are avoiding it like the plague.


    What's up with the sudden Nuke love though? like a week ago everyone absolutely hated it.

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • March 20, 2015 at 9:48 PM

    Fuck, that was our map though! Now the U.S. has no maps to play!

    Edit: lol reddit's so mad right now

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™