Finally browsing it on my Macbook, I really appreciate the hidpi icons!
Posts by DrywallDreams
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Hopefully when Vulkan+DX12 are out this shit stops. Driver exclusive stuff has always been awful, not to mention the features are often super broken anyway.
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Round avatars are scary!
For real though, most of the stuff is way too big/padded out.
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Are we finally getting Operation: Mapcore?
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I don't see it in the immediate future, maybe not ever. We're pretty stuck on BSP at this point, plus we just got a new voice codec. Switching engines would be a massive undertaking at this point, especially with all of the community stuff that would need to be fixed.
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Alright, let's start the betting pool: Will The Doom/Do4m start with a cutscene, or just drop you into a map?
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I'm really liking it so far, it fixed all the stuff that prevented me from getting into Witcher 2. Holy shit it looks incredible, though I need to lower my settings a bit for consistent 60 fps.
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Just got back home after finals, got my pc set up, let's decrypt this shit
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Quote from PaulH
Am liking this so far, so glad the initial section is a lot more simplified and stripped back for the newcomer, unlike the second game. The world and the characters seem interesting and the story does a good job as well of keeping things simple to follow (at least for now!), only slight issues are the camera (at times) and maybe the complicated menus for crafting and collecting, but am now really looking forward to delving further into it
TELL US YOUR SECRETS
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Quote from Steppenwolf
The irony is how ethnocentric Polygon themself are by writing such a hogwash. For them only American history, culture and values exist (at least those they deem worthy within their own political mindset) and must be stamped on the whole rest of the world. They are completely oblivious to the fact that even 25 year after the fall of the iron curtain it's still a pretty big deal and not very common at all that a Polish developer can tell a Polish story to an international audience.
(Ignoring the fact that he only acknowledged the lack of ethnic minorities in a single paragraph out of 25 in the review
) This is a review, and the reviewer, who is American, found it odd to find no ethnic minorities.This is literally what a review is for. He's looking at the game from his (very American) point of view. He found it odd that there were no ethnic minorities, so he wrote that. He never said that it wasn't really cool for such a Polish game to be made on the scale it was.
This is a game with goddamn elves and gnomes, why is it so impossible for non-white people to exist?

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Average day: "Who cares about Polygon"
Social issues brought up in big game review: "Polygon, of all prestigious outlets, said WHAT?!"

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Wait, Guillermo Del Toro is (tangentially) related to this? Well, it was good while it lasted.
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MP is pretty fun! It's a really nice update to HL MP.
freezecams will always be great
[Blocked Image: http://i.imgur.com/gbKsDBl.jpg]
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Quote from Vaya
Almost ragequit and put a fist through my monitor last night doing that stupid 'walk 5 miles in the desert' mission. First time I got to 4.7 miles and I got killed by a desert cat- resetting the count. 2nd time gta5 crash - resetting the count.
Finally did it on the 3rd attempt after ~12 miles of desert walking, FML.
Couldn't you just do the old Gran Turismo 100 lap rubber band trick?
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Quote from Pericolos0
wrapping up my environment polish and lighting rework pass, and getting ready to announce this very soon!
Here's a bunch of preview screenshots:
I should probably do some action shots and record videos as well
Okay, way late, but how are you doing that lighting on the weapon and enemies?! It looks so good! Is it a normal map? Are those enemies being rendered realtime but being pixelized onto a billboard in realtime or something? They look exactly like models in some spots!
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This thing looks way cool, I'm still on the fence about buying it though. The ending of New Order totally killed my enthusiasm for the game, though. Hopefully they figured out that bullet sponges are really obnoxious.
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Quote from Vorontsov
I discovered that it's not only overlays, for some reason if I put some texture on a brush with an X texture in the middle for example and I move it the left, the X will be locked in the position it originally was an move the rest of the texture accordingly
That's texture lock, just hit the "tl" button on the top bar in Hammer.
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In the overlay's properties (on my phone, might not be totally accurate), set U start to 0, U end to 1, V start to 0, and V end to 1. Or maybe set scale to 1? I can't fully remember how decals surface UV info.
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The old Rare crew got back together to make a new 3D platformer and it looks super rad. It got Kickstarted in about 40 minutes.