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  3. DrywallDreams

Posts by DrywallDreams

  • Geometry question.

    • DrywallDreams
    • June 13, 2015 at 6:14 AM

    It doesn't matter too much, but try to avoid it as it will split up your other brushes where intersections occur.

  • DOTA 2

    • DrywallDreams
    • June 13, 2015 at 1:47 AM

    http://www.dota2.com/reborn/part1/

    New interface is looking 2015 as fuck. FMV background, light/glowy sarif fonts, simplistic icons, all around dark theme, Microsoft style tiles...

    Really though, I'm super pumped about the update. It might just get me back into Dota. Also source 2 oh my god i want it

  • Mirrors Edge Catalyst

    • DrywallDreams
    • June 10, 2015 at 9:38 AM

    I don't see how you got either fat or feminist from that.

    They do definitely seem to make her face longer each time though, for example, here's art for the original game:

    [Blocked Image: http://i.imgur.com/c1JSFWP.jpg]

    She is looking a lot more white, really. Really odd choice to me, Faith was a really iconic character the way she was.

  • how to protect from decompiling

    • DrywallDreams
    • June 10, 2015 at 1:13 AM

    Honestly, the best way is just not caring. Not many people are out there to steal your stuff. Let people decompile your maps and learn from it.

  • Mirrors Edge Catalyst

    • DrywallDreams
    • June 10, 2015 at 1:12 AM

    guess we can count physx out this time

  • Dynamic lighting, weather, and logic

    • DrywallDreams
    • June 6, 2015 at 9:27 AM

    Yes and yes. I wouldn't advise just throwing in Arms Race spawns into a regular de map or something though, wouldn't end up being the most fun to play.

  • Dynamic lighting, weather, and logic

    • DrywallDreams
    • June 6, 2015 at 8:49 AM

    light_env also enables cascaded shadow maps (dynamic shadows) automatically based on their parameters.

    Aztec might use additional particle effects, I'm pretty sure particle rainstorm is what it uses, without being able to look at the moment. If it is actually particle rain, try copy/pasting the brushes from Aztec and see if that works. IIRC rain does make splashes on water automatically.

    Gamemodes are determined based on a console command. IIRC the console command to control it is "mp_gamemode (0-4)". When uploading to the Workshop, you can choose what gamemodes your map supports. info_armsrace_* are used to differentiate regular spawns from Arms Race for the retrofitted Demolition maps, the server needs to be running arms race to use them though. Demolition just uses the normal info_player_* spawns.

  • What are you playing now?

    • DrywallDreams
    • June 4, 2015 at 10:16 PM

    The motion controls are so good though! Fine aiming on gyro is such a good idea.

  • Valve: Future Hardware Plans

    • DrywallDreams
    • June 4, 2015 at 10:13 PM

    From my experience doing my own Steam Machine, it's not very worth it. In my experience, it was a Fez machine, then a "type in a terminal and swear at Linux's generally bad wireless support" machine.

    Of course with hardware meant to run it, it should work much better. You will still need to deal with the performance of Linux games though. I was having trouble running L4D2 at 60 fps on a 560 gtx. Once linux gets less finicky, it should be worth it. Buuuut the question is when that will happen.

    Also i preordered a steam controller. I still had money from selling a TF2 hat :P

  • Valve: Future Hardware Plans

    • DrywallDreams
    • June 4, 2015 at 7:31 PM

    I might just preorder a controller because i'm crazy, but I'm defo getting a link

  • Fallout 4

    • DrywallDreams
    • June 3, 2015 at 7:13 PM

    The art looks very "next gen", saturated greens and reds, with lighter blues + bright blue sky.

  • [WIP] DE_EXAMPLE

    • DrywallDreams
    • June 1, 2015 at 8:39 PM

    who even enters their own contest this is rigged

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • May 29, 2015 at 7:51 PM

    Who the fuck designed the CZ mission in the marksman set? Why force players to play Casual, the worst mode in CSGO? Why make players follow old CT meta? WHY?!

  • Mapcore June 1 Announcement

    • DrywallDreams
    • May 29, 2015 at 2:34 AM

    what do we do if someone posts something like this though


    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • May 27, 2015 at 11:07 PM

    I don't think anyone really noticed this around here:

    – Limited support for FBX in studiomdl.

    :D:D:D:D

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • May 27, 2015 at 7:38 PM
    Quote from LizardPL

    They are bitching how de_rails is bad. Its just reddit attitude. They don't know how hard is to make something enjoyable that is why they are bitching so hard about everything. Gratz again for everyone :)

    holy shit, reddit became entirely unreadable. so many people bitching about how valve doesn't do anything despite releasing a huge update because they didn't change weapon values.

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • May 27, 2015 at 6:19 AM

    Ugh, fuck matchmaking so hard. I'm being put up against MG's, owning their shit except for the inevitable new accounts. Too bad Valve removed the ranks from scoreboard, that was a really good idea.

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • May 27, 2015 at 3:19 AM

    And it's all Mapcore maps! I predicted correctly!

  • What do you think about the new look?

    • DrywallDreams
    • May 26, 2015 at 10:19 PM

    TRAPEZOID AVATARS <- LIKE THIS

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • May 24, 2015 at 6:46 PM

    ESEA's PR strategy: Maybe if we keep digging, we'll come out the other side and people will like us again!

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