1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. leplubodeslapin

Posts by leplubodeslapin

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • leplubodeslapin
    • March 30, 2019 at 12:44 AM

    Oh yeah, new VR headset might be announced or released (or something else) in may

    https://store.steampowered.com/sale/valve_index/

    Tyler is expecting a release of HLVR along with it.


    Well we'll see, it's just 1-2 months away

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • leplubodeslapin
    • March 20, 2019 at 5:53 PM

    It's just that it was a fake email, Tyler reuploaded the video without this email at the end :

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • DE_TENEMENT

    • leplubodeslapin
    • March 16, 2019 at 3:03 PM

    @zastels Don't you think there is a wide range of cases between "slightly taking inspiration from an art piece" to basically rip off the whole thing ?

    I believe what you're saying is true, and that's a good thing that some people can benefit quite a lot from not starting from scratch or find ideas in other maps.

    But from what I've understand, the creator of this thread has already just reuploaded 3 maps with no change at all, with no input of art or design from him. This is the main issue here i believe.

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • January 31, 2019 at 7:20 AM

    @General Vivi It's a really cool idea ! And great execution !

    I have the feeling that the sphere hits the player maybe a few frames too early, it would be a bit more permissive to make it hurt the player a bit later and maybe this scary ennemy would be even more impressive if it got even closer ? Just a thought :)

  • de_zoo

    • leplubodeslapin
    • January 25, 2019 at 10:20 PM

    I believe it was one of the most appreciated map from operations? Its unique setting and its ability to mix its gameplay and world building/architecture together makes it a memorable map. That's great news and even though there isn't as many operations as before, that's great stuff!

  • Mapcore Job Census

    • leplubodeslapin
    • November 18, 2018 at 2:10 PM

    [Blocked Image: https://i.imgur.com/IbOuXU0.jpg] [Blocked Image: https://i.imgur.com/3bbE3XQ.jpg] [Blocked Image: https://i.imgur.com/2pK2gp5.jpg]

    [Blocked Image: https://i.imgur.com/BRZR2fd.jpg] [Blocked Image: https://i.imgur.com/qLnH4KX.jpg] [Blocked Image: https://i.imgur.com/sMbPflC.jpg]

  • First Man

    • leplubodeslapin
    • October 22, 2018 at 6:58 PM
    Quote from Mitch Mitchell

    On 10/21/2018 at 3:02 PM, Mitch Mitchell said: I don't think you can spoilt it. We all know what happened.

    It's like that Titanic movie...

    Well yes of course it's about how neil armstrong was the first to walk on the moon, but maybe you don't know the full story ? ^^'

  • First Man

    • leplubodeslapin
    • October 21, 2018 at 9:58 AM

    I've watched it last week. I was a little bit disappointed because i'm a huge fan of damien chazelle's movies (Whiplash and La La Land) and I didn't feel like First Man was such an awesome movie.

    But I might have been in a bad mood and I would love to watch it again, overall it was great and gives you a more realistic overview on these crazy NASA projects from the 60s (Gemini and Apollo programs) and how the guys in the middle of this felt.

    I dont' want to spoil it, but just for the pictures, music and sound design → Go watch it.

  • Mapcore Job Census

    • leplubodeslapin
    • September 7, 2018 at 9:30 PM

    oh shit i'm done

    Is it possible for me to pick whom i might have to collaborate with ? No ? ... ok be gentle pls

    I still have time before i can leave my current job, i'll be prepared

  • [TF2] Ctf_frosty

    • leplubodeslapin
    • September 7, 2018 at 9:19 PM

    Congratulations for this release !

    Dude 6 years that's crazy, that must be a big relief to be done with this project!! GOOD JOB

  • Mapcore Job Census

    • leplubodeslapin
    • September 3, 2018 at 6:15 PM

    I just signed a contrat to work at Arkane Studios

    I should start in a few weeks, as a level designer

  • The Door Challenge - 2018 - General Discussion Thread

    • leplubodeslapin
    • August 25, 2018 at 9:38 PM

    I've been trying a bit to build something for a few days but i keep getting vertices off the grid after loading the vmf ...

    I have a decent simple gameplay and design idea but I'm just slowed down by this kind of bugs all the time. I'm tired of source ...

    [Blocked Image: https://i.imgur.com/UtHZp5f.png]:-

    :(


    EDIT : HammerPatch seems to be a great fix for this kind of issue. Thank you klems as usual!https://github.com/crashfort/HammerPatch (read the ReadMe.md)

  • Really need help for a part of my map

    • leplubodeslapin
    • August 14, 2018 at 7:59 AM

    Ok. You should use func_button entities for both buzzers and the button for the host.

    Func_button has a "lock" property, which means :

    • With a flag "Starts locked", you can start the game with the buzzers locked (= when players will try to press them, nothing will happen)
    • With outputs, you can lock and unlock the buzzers at any time

    I think that's the key to your problem.

    I made a map like that, if you want i can share the source files. (show example #1, show example #2)

  • Really need help for a part of my map

    • leplubodeslapin
    • August 14, 2018 at 7:34 AM

    On what engine/game are you creating this map for ?

  • A leak that shouldn't be there.

    • leplubodeslapin
    • August 5, 2018 at 11:13 PM
    Quote from Anduriel

    2 hours ago, Anduriel said: Did you use nodraw on brushes which already had the skybox texture? That's not allowed, skybox brushes need to have the "toolsskybox" texture on all faces.

    No. I literally always do the opposite and it always work.

    Sometimes it can be really small holes (less than 1 unit wide), sometimes it can be skybox brushes that are entities, sometimes it can be a texture used to seal the map that just has translucent properties (even if it's not using it), sometimes an entity origin can be outside of the map (as klems said) ...

    It can be plenty of things, the most annoying problems are when it's not related to you work but corrupt stuff in your vmf and for which you have to do what vaya said.

  • Echo the game - Student looking for feedback

    • leplubodeslapin
    • July 27, 2018 at 4:37 PM

    The ones for the elevator

  • Echo the game - Student looking for feedback

    • leplubodeslapin
    • July 26, 2018 at 7:56 PM

    That was great, it's a great example of a short game that could actually be a prototype for a "real" game, like Limbo or Inside indeed.

    I really liked the story but even more the way it's told : no text, just exposition, nice :)

    The art work is pretty neat for such a short project, impressive. At first i found the wooden floor funny and weird but I guess that's also part of storytelling. And there's also a good use of lighting to guide the player eyes where he needs to look at.

    Maybe you could have highlighted a bit more some elements, like the handles the player has to pull down simultaneously, a bit hard to notice at first glance.

    Technically, everything worked smoothly (with the xbox one controller).


    Great job to all of you !!

  • Sylvain Menguy - Level Designer

    • leplubodeslapin
    • June 30, 2018 at 6:54 PM

    @Dea Thank you :) Yea Archives is on there because actually the level design work on the map is done, the rest is more art work.

    I'm surprised that this kind of graph isn't common, I must probably have previously seen that in a GDC conf or something i guess.

    That's weird you can't scroll with your mouse, can you tell me if you have this issue with other internet browsers ?

  • Sylvain Menguy - Level Designer

    • leplubodeslapin
    • June 30, 2018 at 2:42 PM

    Hello,

    I built my first portfolio some months ago but didn't have the courage to translate it in english. Now it is :

    https://sylvainmenguy.com/en/

    My friend who coded everything isn't really available right now but I'm taking notes for future modifications I'll ask him to do. Some features are missing, such as the "burger menu" if you're using a small monitor, so you won't be able to navigate through tabs on a smartphone, sorry :x

    I can manage all the content from a Google Sheets though :)

    My translation might be a bit rough at times, sorry ?


    I know it's a bit weird because there are both level design and product design projects, I am looking for a level designer position but still wanted to show a bit of what I did in my current job. I hope it's not too confusing.

  • 3D Printing

    • leplubodeslapin
    • March 22, 2018 at 5:13 PM
    Quote from RaVaGe

    18 minutes ago, RaVaGe said: https://www.sculpteo.com/fr/

    I work with these guys when I have to make prototypes :)

    Sculpteo is really nice, and their prices are really low for the kind of technology they use !

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™