Oh yeah, new VR headset might be announced or released (or something else) in may
https://store.steampowered.com/sale/valve_index/
Tyler is expecting a release of HLVR along with it.
Well we'll see, it's just 1-2 months away ![]()
Oh yeah, new VR headset might be announced or released (or something else) in may
https://store.steampowered.com/sale/valve_index/
Tyler is expecting a release of HLVR along with it.
Well we'll see, it's just 1-2 months away ![]()
It's just that it was a fake email, Tyler reuploaded the video without this email at the end :
@zastels Don't you think there is a wide range of cases between "slightly taking inspiration from an art piece" to basically rip off the whole thing ?
I believe what you're saying is true, and that's a good thing that some people can benefit quite a lot from not starting from scratch or find ideas in other maps.
But from what I've understand, the creator of this thread has already just reuploaded 3 maps with no change at all, with no input of art or design from him. This is the main issue here i believe.
@General Vivi It's a really cool idea ! And great execution !
I have the feeling that the sphere hits the player maybe a few frames too early, it would be a bit more permissive to make it hurt the player a bit later and maybe this scary ennemy would be even more impressive if it got even closer ? Just a thought ![]()
I believe it was one of the most appreciated map from operations? Its unique setting and its ability to mix its gameplay and world building/architecture together makes it a memorable map. That's great news and even though there isn't as many operations as before, that's great stuff!
[Blocked Image: https://i.imgur.com/IbOuXU0.jpg] [Blocked Image: https://i.imgur.com/3bbE3XQ.jpg] [Blocked Image: https://i.imgur.com/2pK2gp5.jpg]
[Blocked Image: https://i.imgur.com/BRZR2fd.jpg] [Blocked Image: https://i.imgur.com/qLnH4KX.jpg] [Blocked Image: https://i.imgur.com/sMbPflC.jpg]
I've watched it last week. I was a little bit disappointed because i'm a huge fan of damien chazelle's movies (Whiplash and La La Land) and I didn't feel like First Man was such an awesome movie.
But I might have been in a bad mood and I would love to watch it again, overall it was great and gives you a more realistic overview on these crazy NASA projects from the 60s (Gemini and Apollo programs) and how the guys in the middle of this felt.
I dont' want to spoil it, but just for the pictures, music and sound design → Go watch it.
oh shit i'm done
Is it possible for me to pick whom i might have to collaborate with ? No ? ... ok be gentle pls ![]()
I still have time before i can leave my current job, i'll be prepared ![]()
Congratulations for this release !
Dude 6 years that's crazy, that must be a big relief to be done with this project!! GOOD JOB
I just signed a contrat to work at Arkane Studios ![]()
I should start in a few weeks, as a level designer
I've been trying a bit to build something for a few days but i keep getting vertices off the grid after loading the vmf ...
I have a decent simple gameplay and design idea but I'm just slowed down by this kind of bugs all the time. I'm tired of source ...
[Blocked Image: https://i.imgur.com/UtHZp5f.png]:-
![]()
EDIT : HammerPatch seems to be a great fix for this kind of issue. Thank you klems as usual!https://github.com/crashfort/HammerPatch (read the ReadMe.md)
Ok. You should use func_button entities for both buzzers and the button for the host.
Func_button has a "lock" property, which means :
I think that's the key to your problem.
I made a map like that, if you want i can share the source files. (show example #1, show example #2)
On what engine/game are you creating this map for ?
Quote from Anduriel2 hours ago, Anduriel said: Did you use nodraw on brushes which already had the skybox texture? That's not allowed, skybox brushes need to have the "toolsskybox" texture on all faces.
No. I literally always do the opposite and it always work.
Sometimes it can be really small holes (less than 1 unit wide), sometimes it can be skybox brushes that are entities, sometimes it can be a texture used to seal the map that just has translucent properties (even if it's not using it), sometimes an entity origin can be outside of the map (as klems said) ...
It can be plenty of things, the most annoying problems are when it's not related to you work but corrupt stuff in your vmf and for which you have to do what vaya said.
The ones for the elevator
That was great, it's a great example of a short game that could actually be a prototype for a "real" game, like Limbo or Inside indeed.
I really liked the story but even more the way it's told : no text, just exposition, nice ![]()
The art work is pretty neat for such a short project, impressive. At first i found the wooden floor funny and weird but I guess that's also part of storytelling. And there's also a good use of lighting to guide the player eyes where he needs to look at.
Maybe you could have highlighted a bit more some elements, like the handles the player has to pull down simultaneously, a bit hard to notice at first glance.
Technically, everything worked smoothly (with the xbox one controller).
Great job to all of you !!
@Dea Thank you
Yea Archives is on there because actually the level design work on the map is done, the rest is more art work.
I'm surprised that this kind of graph isn't common, I must probably have previously seen that in a GDC conf or something i guess.
That's weird you can't scroll with your mouse, can you tell me if you have this issue with other internet browsers ?
Hello,
I built my first portfolio some months ago but didn't have the courage to translate it in english. Now it is :
My friend who coded everything isn't really available right now but I'm taking notes for future modifications I'll ask him to do. Some features are missing, such as the "burger menu" if you're using a small monitor, so you won't be able to navigate through tabs on a smartphone, sorry :x
I can manage all the content from a Google Sheets though ![]()
My translation might be a bit rough at times, sorry ?
I know it's a bit weird because there are both level design and product design projects, I am looking for a level designer position but still wanted to show a bit of what I did in my current job. I hope it's not too confusing.
Quote from RaVaGe18 minutes ago, RaVaGe said: https://www.sculpteo.com/fr/
I work with these guys when I have to make prototypes
Sculpteo is really nice, and their prices are really low for the kind of technology they use !