1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. leplubodeslapin

Posts by leplubodeslapin

  • De_ruins

    • leplubodeslapin
    • June 4, 2013 at 12:11 AM

    I disagree with you, it's currently already playable, you just have to learn the map (it's the same for beginners to CS, it's hard to learn maps like nuke or inferno at the beginning).

    [Blocked Image: http://img99.xooimage.com/files/3/3/b/2013-06-03_00001-3eaec16.png]

    Red arrows are T paths

    Blue points are CT example

    Dust2 :

    [Blocked Image: http://img97.xooimage.com/files/4/6/5/2ek36ep-3eaec18.png]

    I don't think it's time for changes like the T spawn size and I think it's useless anyway. When you know the map, you know where you have to go and it's a great thing that you can get cover if you want to keep your weapon, no matters how many covers there are.

  • CS:GO - de_print

    • leplubodeslapin
    • May 27, 2013 at 4:31 PM

    Thank you a lot for this reddit post

    Indeed, i have posted the map on the workshop

    http://steamcommunity.com/sharedfiles/fi…212&searchtext=

    I have made some small gameplay improvments and I am going to improve the atmosphere of ex-URSS sovietic place which is currently not in place at all.

  • MapCore CS:GO Playtesting 3.0

    • leplubodeslapin
    • May 27, 2013 at 8:31 AM

    That's nice, could we also play my map de_print ?

    I have just uploaded it on the workshop and i made many gameplay changes, i would like to see how it works.

    Can't wait to test the last version of ruin :3

  • De_ruins

    • leplubodeslapin
    • May 23, 2013 at 6:34 AM

    Try to color the prop_static for something darker, maybe it can fix the horrible texture of this grass model.

    Really nice mountain, love it too

  • CS:GO - de_print

    • leplubodeslapin
    • May 18, 2013 at 7:50 PM

    No problem, that's really nice !

    I am going to post it on the workshop soon, I just want to change few things in the gameplay of the map (I havejust started to work on it again this week, it won't take too much time).

    Then, i'll make some updates for esthetic improvments after.

  • [L4D2 Campaign] DNIEPR - Life is Not A bed Of Roses.

    • leplubodeslapin
    • May 12, 2013 at 6:56 PM

    Why isn't there any answer to this topic ?

    Trust me, i had the chance to play the whole campain (as a beta tester), this is definitely the best custom campaign i have ever played on L4D / L4D2.

    I absolutely love this new trailer (link :

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    ), not only because the level design is really beautiful and neat but also because i really like the fact that the trailer isn't in the standards of making a trailer (with explosions, high rythm, spoil and shits). I love the idea of a mix of abandoned ukraine places where people used to live but where nuclear events happened and the infection of virus of a L4D game.Really, i am glad you have finally done this great work and I hope people will love it as much as i did.

  • CS:GO - de_print

    • leplubodeslapin
    • April 18, 2013 at 12:02 AM

    Didn't even passed the top 10 selection ...

    I really don't understand their selection, this might be rude to current remaining participants, but i thought my map was much better than some of those selected maps in terms of gameplay and esthetic (artistic and visibility). Really really disappointing, 3 months of hard work, i think they decided to make a quick decision when arrived the last maps during the last day (which would be totally unfair and awful).

  • MapCore CS:GO Playtesting 2.0

    • leplubodeslapin
    • April 17, 2013 at 8:44 PM

    Hi,

    Deh0lise, I just answered you on (i think pictures will help the gameplay compression to visitors of the page because of your great feedback)

    Thank you Puddy for your feedback too. I think most of my answers to Deh0lise will explain you why I think the map doesn't have too many routes.

    I see what you mean by a "leak of terrorists" ahah

    It's true that there are many routes but the map is also quite small and fast, you can call some fast back-up to help you to maintain your position.

    Smoke grenade, flashbang and molotov are also really important in a CS map and should help you a lot to keep terrorists away. You can also cover the bombsite B from multiple positions for example :

    [Blocked Image: http://i.imgur.com/xOlhzvW.jpg]

  • CS:GO - de_print

    • leplubodeslapin
    • April 17, 2013 at 7:59 PM

    Hey,

    Thank you for your feedback, it is really interesting and prove how much importance you give about the gameplay of the map and its esthetic (i'm glad at least someone saw that i tried to make cold exteriors and warm interiors ).

    As you said, the map is much more playable in a match because both 5 members of each team must play together, let me show you why :

    Quote from Deh0lise

    It is fun to play and there is a lot of action, but I felt too insecure as CT. In bombsite B I felt surrounded by Ts, they can come from two closed doors easily, without much risk, and if they take the one outside they can peak through a small window that gives them a big advantage. It was hard for me to predict where they would come from some times

    In fact, this is how i expect the map to be played by CTs :

    [Blocked Image: http://i.imgur.com/RCTZUSI.jpg]By playing this way, CTs are covering each areas and can make some back-up to help their teammates, while one guy can stay on the bombsite just in case (player 1 for site A and player 4 for site B and exterior).

    The player 4 is in a rotating position, player 5 must tell him if people can pass in the exterior and he must help him by killing terrorists through the window. But by default, he must cover one of the 2 doors and player 3 covers the other one.

    But i disagree with you on one point, I think it is much easier for CT to kill terrorists that are coming from the doors than a terrorist to kill a CT that is above him (like in the interior of nuke, it's really hard for terrorists to come and kill the CTs without losing 1 or 2 people).

    Quote from Deh0lise

    Bombsite A is also nice for Ts, there are two different routes (+vents), and I guess cover positions would be window and platform (or corridor), as there is not enough cover closer. For my taste CTs need another box to cover their legs, just like Ts in the long route (they've got a wooden box in the longest route and stairs). Window spot is nice to cover column route, but I'm not sure about how the CT there would handle vents + column attack, or even two vents.

    You are right about the main cover positions but there are plenty others

    [Blocked Image: http://i.imgur.com/Hv3C0Mm.jpg]If terrorists want to come from the vents, they must break the metal grate and this make a noise and can easily alert CTs about the position of terrorist(s) in vents. But yes, it's true that it makes the cover harder for CTs, that's the aim

    Quote from Deh0lise

    I think a box (or metal plate) on platform fence, close to the upper metal red structure, might prove useful to control the first B door. I guess covering positions are one metal window, and two truck, one looking the door and the other one long B route.

    Humm this looks pretty interesting, could you show it in an edit screenshot ? I'm sorry i don't really understand :x

    Finally, thank you again for testing the map and leaving such a feedback

  • MapCore CS:GO Playtesting 2.0

    • leplubodeslapin
    • April 16, 2013 at 3:45 PM

    thanks that's nice. So which maps are going to be played ?

    cs_agency (is this the right name puddy ?)

    de_ruins

    de_print

    others ?

  • CS:GO - de_print

    • leplubodeslapin
    • April 16, 2013 at 10:37 AM

    Hey,

    I have finally done my map de_print for the CEVO-Gamebanana contest and I'd like to introduce it to you.
    The map has been created during the 3 months of the contest, keeping in mind both gameplay and esthetic aspects. I've put a lot of work in it and it was really hard to do this for me but I'm glad it's finally done

    Let's start with some screenshots :

    [Blocked Image: http://img99.xooimage.com/files/d/2/a/1---copie-40797ce.jpg]


    [Blocked Image: http://img97.xooimage.com/files/5/1/4/2---copie-40797d6.jpg]


    [Blocked Image: http://img96.xooimage.com/files/5/e/9/3---copie-40797de.jpg]


    [Blocked Image: http://img96.xooimage.com/files/c/e/d/4---copie-40797e2.jpg]


    [Blocked Image: http://img99.xooimage.com/files/f/d/9/5---copie-40797ea.jpg]


    [Blocked Image: http://img96.xooimage.com/files/9/d/b/6---copie-40797ef.jpg]


    And the radar :


    [Blocked Image: http://img95.xooimage.com/files/1/5/7/7---copie-4079803.png]


    The environment is an abandoned printing house, far from the city at the end of the winter.

    Finally, I still have some things to improve (graphics in some area, add some things in the 3D skybox, fix few firing lines that are not appropriate to a Counter-strike map, add moving clouds shadows ...) but I think I'll do this later when I'll up the map on the Workshop (where it is easy to update your map for every users).

    I hope you'll appreciate the map, go download it from Gamebanana !
    http://csgo.gamebanana.com/maps/173673

    Thank you and have a good day !

  • MapCore CS:GO Playtesting 2.0

    • leplubodeslapin
    • April 15, 2013 at 11:44 PM

    I'll probably be there !

    I have just added my map on gamebanana, if you want to test it during the evening too, don't hesitate to take it ^^

    http://csgo.gamebanana.com/maps/173673

  • CS:GO - de_print

    • leplubodeslapin
    • April 5, 2013 at 1:58 PM

    oh yes no problem. My recent work :

    http://img93.xooimage.com/files/3/d/6/20…002-3d31ec3.jpg

    http://img93.xooimage.com/files/6/c/a/20…003-3d31ec5.jpg

    http://img92.xooimage.com/files/9/c/d/20…004-3d31ec9.jpg

    http://img92.xooimage.com/files/c/f/9/20…005-3d31ecc.jpg

    Still W.I.P.

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • March 31, 2013 at 3:51 PM

    Muuuuuuuuch better like this !

  • MapCore CS:GO Playtesting 2.0

    • leplubodeslapin
    • March 30, 2013 at 12:27 PM

    I think we are going to playtest my map later today. But ... don't expect too much from it please ^^' (especially because of gwalior which is definitely much more beautiful)

  • CS:GO - de_print

    • leplubodeslapin
    • March 15, 2013 at 9:24 PM
    Quote from killertomato

    if you want your map tested >>

    Maybe later yeah

    About the size of the map, indeed it's not really big and, as it is inspired by de_nuke, bomb sites are close. This is of course voluntary.

    All timings are taken into account, like all competitive maps.

  • CS:GO - de_print

    • leplubodeslapin
    • March 14, 2013 at 11:42 PM
    Quote from killertomato

    I think it looks great like the architecture very much!

    but did you by any chance postprocess those images? on full view the compression is pretty horrible tbh and on the first shot you can see the outlining of the skybox pretty clear.

    No postprocess but yes shitty jpg quality, sorry :/

    And I recently tried to do something on the skybox textures but it causes some bugs, there won't be any I just forgot to fix it. Glad you like it

    Thanks PhilipK you're right, slopes need to be more smooth. I'll try to do this.

    About the lighting in this room, I've made so much changes ... I really try to obtain something bright enough to allow terrorists to easily see the CTs but which looks also nice by helping the understanding of the room's geometry. I'm not fluent in english but I think you say it's successful, I'm glad you noticed it, thanks

    Even if I said you on steam FMPONE, thank you, it means a lot ! Don't worry, i'll let you the first place ahah

  • CS:GO - de_print

    • leplubodeslapin
    • March 14, 2013 at 4:44 PM

    Hi,

    I would like to show you the map I'm working on for the gamebanana-cevo mapping contest. Still work in progress, I'm trying to make something with nice graphics and great visibility, so it's no really easy to do but I'm trying. The layout is already established, purposing something similar in several respects to de_nuke.

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/1mini.jpg]

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/2mini.jpg]

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/3mini.jpg]

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/4mini.jpg]

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/5mini.jpg]

    Layout :

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/plan_generalmini.jpg]

    General point of view

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/plan_basmini.jpg]

    lower level point of view

    I hope you'll appreciate it and this is better than fy_pool_day (which i know many of you don't like I understand :/ )

  • CS_MUSEUM

    • leplubodeslapin
    • February 16, 2013 at 8:55 AM
    Quote from FMPONE

    Wow you have honored us all greatly! What a lovely tribute that video is, superb stuff...!!! You seem to have a great understanding of the mood of the map, as for the video, I really want to thank you for doing that.

    Would it be possible for you to put the video on youtube so that I can link it on the steam page? It would mean a lot!!

    No problem your work deserved this. And yes, sorry for dailymotion, I uploaded it on youtube :

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I'm glad you liked it.

  • CS_MUSEUM

    • leplubodeslapin
    • February 16, 2013 at 1:30 AM

    Hi,

    I wrote a small article about your map, I hope you'll appreciate it.

    http://www.vakarm.net/breve/read/Map…-par-FMPONE/160

    (french CS:GO esport website)

    Really good job.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™