1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. leplubodeslapin

Posts by leplubodeslapin

  • MapCore CS:GO Playtesting 3.0

    • leplubodeslapin
    • February 4, 2014 at 11:02 PM
    Quote from holiestcows

    T's can get to B really fast

    Too many walls are "bangable"

    B and A have a large influx of hiding spots in the bombsite

    There might be too many paths, this could just be me not being 100% familiar with the layout.


    I disagree about the first two points and the last one. CTs come before terrorists at the U-room, which is more than enough to go and stay on the bombsite itself (which is closer to the CT spawn).

    If you don't have a wall-hack, you're not supposed to be able to wallbang at people frequently (joke), it's just a thing that can be useful if you know a very specific spot to spray with bullets. Sometimes it can help to do the last damages needed to kill a target through a corner but i really don't see this as a bad thing.

    And the layout isn't very complicated, it's just that there are like 2 middles (it's the way i see it), but it's still a classic 8-shapped loop layout.


    About docks, first of all here i think the layout is still very confusing, lots of paths and interconnections (mainly with the middle which is a mess right now). For example, i tried to sum up all the paths available :

    [Blocked Image: http://img96.xooimage.com/files/7/e/0/de_docks_v13_radar_complex-43baefa.png]


    The problem is that the map is huge probably because of that, some paths are really long, i think you should make it smaller and easier (while using some vertical things, make it smart and think in 3D not just flat).


    And i suggest to move the bombsite here :

    [Blocked Image: http://img96.xooimage.com/files/1/3/0/de_docks_v13_radar_movea-43baefe.png]


    Because currently CTs aren't even trying to defend it, they rush and find terrorists at the warehouse (think about de_dust2, terrorists and CTs always encounter near the bombsites, except the middle of course). Sry otherwise i don't really have something else to say. It's fun to play on some areas but i think the map is too big and too flat.

    And i also think you should change your type of environment (at least most of your assets), it already looks too similar to Blackgold :/


    Good luck and don't hesitate to make another playtest when you think it's needed

  • CS:GO - Maps of the month

    • leplubodeslapin
    • February 4, 2014 at 12:41 PM

    Thank you, i'm glad you like it.

  • CS:GO - Maps of the month

    • leplubodeslapin
    • February 3, 2014 at 5:34 PM

    Hey !


    I've just published an article named "Maps of the month" for vakarm.net (french csgo website), most of the maps are made from mapcore members (of course !) so i think you will appreciate it

    http://www.vakarm.net/news/read/Maps…-Janvier/5390/2

    I hope the translation is good enough


    Good job guys !

  • Insurgency

    • leplubodeslapin
    • January 30, 2014 at 9:52 AM

    I just bought the game yesterday and ... I was also addicted oO

    It's been years since i haven't found a great multiplayer game (that i really like i mean), so i think i love it for now.
    Good job guys, on the first time i started with the training i was like "whoaaa" cause the beginning point of view is really beautiful

    But maybe you should fix it (the training), the grenade throwing was corrupted : the only way to pass the objective was to throw a C4 because it has a big explosion range i guess. And after that, i had to put my weapon on bipod on the fence, i did (with the submachine gun) but nothing happened :/


    Sry for my bad english. Good job

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • January 30, 2014 at 12:38 AM

    Yes Tophattwaffle really does the best tutorials, even after using hammer for years i still learn things in his tutorials ...

  • Something new for CS:GO SDK

    • leplubodeslapin
    • January 29, 2014 at 4:26 PM
    Quote from LATTEH

    It doesn't look like it supports bump mapping and specular though. (i guess i have a reason to test this)


    Quote

    The first 2 textures can have bumpmaps like WorldVertexTransition.

    (quote from the Valve wiki, 3rd line)

  • Something new for CS:GO SDK

    • leplubodeslapin
    • January 28, 2014 at 11:32 PM

    Hello guys,


    I guess you already have made a displacement with a blend texture, and just wanted to quit because you were only able to use 2 textures in your blend ?

    Now you should be able to use 4 :

    https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend


    It's new, if anyone can try it, don't hesitate to show everyone here please


    I guess Robert Briscoe would have loved it for Dear Esther ...

  • Source 2 Left 4 Dead 2 Prototype Screenshots Leaked

    • leplubodeslapin
    • January 27, 2014 at 11:26 PM

    I'd like to have a bit more informations because, for now, it could be rendered in CS:GO as FMPONE said.

    And i also think that Valve is great in animations (physic, facial animation, building destruction ...), and we won't be able to see it in pictures

  • [CS:GO] De_marquis

    • leplubodeslapin
    • January 27, 2014 at 11:17 PM

    I really love your level, the architecture is truthful, the layout now works pretty well (at least with bots ), the art is great also.

    Good work guys, i hope it's going to be a success (i'll speak about it in the article "Maps of the month" at vakarm.net of course)

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • January 24, 2014 at 11:59 AM

    i think this isn't a good idea. It was not a good idea either with Seaside (which already was in the first operation).


    Valve operations should promote new maps, not twice the same map. I guess they are doing it for de_cache (which was the main reason why lots of people bought the bravo pass), but they should simply pay volcano and fmpone and add it definitively to the game ...

  • Mapcore update - Real names can be added

    • leplubodeslapin
    • January 24, 2014 at 11:27 AM

    nice stuff, done

  • [CS:GO] Bagra

    • leplubodeslapin
    • January 22, 2014 at 9:51 PM

    you are crazy

    good job !

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • January 21, 2014 at 2:28 AM

    Brute, the creator of the famous map de_tuscan, finaly posted few preview screenshots of the csgo's tuscan.


    [Blocked Image: https://pbs.twimg.com/media/BedJ5mgCcAAreq1.jpg:large]


    [Blocked Image: http://www.vakarm.net/files/news/FREIHH/tuscanb3.jpg]


    [Blocked Image: http://www.vakarm.net/files/news/FREIHH/tuscanb2.jpg]


    [Blocked Image: http://www.vakarm.net/files/news/FREIHH/tuscanb1.jpg]


    I find it a bit disappointing... I find it heterogeneous, some things are well detailed but other are just big flat walls/floor with 1 texture.

  • [CS:GO] De_marquis

    • leplubodeslapin
    • January 21, 2014 at 2:08 AM

    The map looks fantastic, it's brilliant. Excellent job guys, it's really amazing, you did a great job here.

    I made you some suggestions in images :

    http://img98.xooimage.com/files/8/c/3/20…001-436fb53.jpg

    http://img98.xooimage.com/files/4/6/8/20…002-436fb55.jpg

    http://img95.xooimage.com/files/c/4/c/20…003-436fb57.jpg

    http://img98.xooimage.com/files/6/f/b/20…004-436fb5a.jpg

    http://img98.xooimage.com/files/e/6/3/20…005-436fb5c.jpg

    http://img99.xooimage.com/files/0/c/e/20…007-436fb5e.jpg

    http://img96.xooimage.com/files/2/f/e/20…008-436fb60.jpg

    http://img97.xooimage.com/files/9/e/2/20…009-436fb66.jpg

    http://img95.xooimage.com/files/e/a/b/20…010-436fb64.jpg

    http://img95.xooimage.com/files/6/9/3/20…011-436fb62.jpg

    http://img99.xooimage.com/files/0/8/8/20…012-436fb68.jpg

    http://img96.xooimage.com/files/6/a/3/20…013-436fb6a.jpg (lol)

  • [CS:GO] De_marquis

    • leplubodeslapin
    • January 14, 2014 at 5:12 PM
    Quote from PogoP

    de_seinecrossing

    ? The Seine is the river that passes through paris ^^

    It isn't in the map and you don't cross it ^^

  • [CS:GO] De_marquis

    • leplubodeslapin
    • January 12, 2014 at 3:35 PM
    Quote from Hashtag

    Link to the map :

    Where is it ?????!!


    brilliant, it looks amazing, it's ... paris exactly

    I just don't love the classic bleached lighting but it fits to paris well so, i understand the choice.

    Good job guys, can't wait to see it ingame (because the images are a bit small right now)

  • MapCore CS:GO Playtesting 3.0

    • leplubodeslapin
    • December 17, 2013 at 11:18 PM
    Quote from TheOnLY

    de_cliffs


    It basically is a square with a cross in it.


    This hasn't changed, it's still a classic global layout for a bomb map. It's different when you take a closer look.


    And i agree with Rzl, mid is a strategic place that helps a lot to take each bombsites, it must not be easy for terrorists to take it. If you want to get the middle, you can easily use smokegrenades and annoy the CT of the middle.

  • Decompiling CS:GO maps

    • leplubodeslapin
    • December 11, 2013 at 11:37 AM

    Uncheck some Visgroups auto, on the right of the hammer window. For example, you can uncheck hints, areaportals, visclusters, playerclips ...

    About the missing content, you have to extract it in your own csgo directory with a packing software (like pakrat for example, that is used to pack your custom content in the bsp), but it's complicated because you have to respect the same paths. So you probably won't really need to see the custom content.

  • What was your first ever map?

    • leplubodeslapin
    • December 6, 2013 at 7:25 PM

    an aim map on cs 1.6

    http://www.dailymotion.com/video/x590v3_m…s?search_algo=2


    That was like 5 or 6 years ago

  • [CS:GO] Change the FOV

    • leplubodeslapin
    • December 2, 2013 at 11:51 PM

    fov_cs_debug X

    Try this one (it needs sv_cheats 1 in order to take your screenshots)

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 6, 2026 at 9:01 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™