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  3. leplubodeslapin

Posts by leplubodeslapin

  • The vakarm show

    • leplubodeslapin
    • May 21, 2014 at 10:09 PM

    Just a tiny map i've made for my website (Vakarm), for streamings.

    It's something like a TV show but on Counter-Strike, i think it's easier to quote what i wrote on the Workshop


    Quote

    There must be 1 presenter and 5 players (maximum, they can be less). The presenter has a control pannel (which allows him to begin a new question, give points to the players, restart the game ...) and each player must stay beside his buzzer and press it when he wants to answer.

    Players have 20 seconds to answer the question, and only one player can answer at a time. The first to 5 points wins the game !


    It's not really a good-looking work (though still nice i think), it's more a work on entities in Hammer, to make this whole system functional.

    I've used musics from "Who Wants to Be a Millionaire?" because i think it's funny and it fits pretty well to the map.


    [Blocked Image: http://img108.xooimage.com/files/a/1/2/1---copie-45c538e.jpg]


    [Blocked Image: http://img100.xooimage.com/files/7/1/2/2---copie-45c5398.jpg]


    [Blocked Image: http://img104.xooimage.com/files/7/7/e/3---copie-45c539c.jpg]


    [Blocked Image: http://img105.xooimage.com/files/f/b/3/4---copie-45c53a2.jpg]


    [Blocked Image: http://img109.xooimage.com/files/6/c/d/5---copie-45c53a6.jpg]


    Thanks for reading guys


    Link if you want to try : http://steamcommunity.com/sharedfiles/fi…s/?id=262196646

  • CS:GO - Maps of the month

    • leplubodeslapin
    • May 13, 2014 at 4:25 PM

    April article is published !

    http://www.vakarm.net/news/read/Maps…th-Avril/5723/2


    But sorry guys i don't think i will continue those articles, it's just too much work and they take me too much time. :/

  • Generalvivi's - Prototypes and Polygons (now with vr)

    • leplubodeslapin
    • May 7, 2014 at 6:19 AM

    really cool idea ! It's really an idea Valve could have kept in a half-life episode i think.

    The only issue could be that it hurts yourself when you pick it up with the gravitygun in order to throw it after into fire. So you have to loose 5 hp each time you want to kill one of them (or you can only use the left button but it's more complicated i guess)

    And it's a bit weird that the model that appears when the antlion dies is bigger that the antlion's body itself.

    Good job, i love it !

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • May 6, 2014 at 8:36 PM
    Quote from kinggambit

    Reminds me of that game show, the weakest link: http://youtu.be/LQL_w7JSxCQ?t=2m39s

    Needs a pitfall trap under each podium and the middle person can drop a player to their demise!


    Yes exactly that's my reference place ^^

    i don't think i'll kill people that are wrong but that's a great and crazy idea ahah

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • May 2, 2014 at 1:56 AM

    Just a small map i'm making for streamings on vakarm, we will try to do a show like some TV shows where people are trying to answer some questions but ... on csgo

    So it's just a very tiny small scene, but i had to work on the entity system :


    [Blocked Image: http://img105.xooimage.com/files/6/c/9/2014-05-02_00001-4566170.jpg]


    [Blocked Image: http://img107.xooimage.com/files/8/d/5/2014-05-02_00002-4566174.jpg]

  • We are trying our best and need your help!

    • leplubodeslapin
    • April 26, 2014 at 1:02 PM

    It looks nice, it reminds me a lot this tech :


    External Content www.youtube.com
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    This guy used a wii-mote as a infrared camera and fixed infrared lights on glasses, like this :

    [Blocked Image: http://img101.xooimage.com/files/7/4/a/lunettes-454849b.jpg]

    But your 3D demo looks much better, congratz

  • Hammer Tutorial #21 "Optimization"

    • leplubodeslapin
    • April 14, 2014 at 6:39 AM

    Best. Optimisation. Tutorial. Ever.


    Actually this time i haven't learned anything but it's perfect so i'll share to everyone who is asking me how to optimise a map.

    Excellent job Tophatt, i always really appreciate your tutorials.

  • Drill

    • leplubodeslapin
    • April 12, 2014 at 12:15 PM

    oh ok sorry i didn't understand, i thought it is a solo training map (like the one integrated in the game) but no it's a defuse map.

    It's still nice to recover this environment, i guess it's excellent for visibility and gameplay.

    It's a small map and i think it must be nice, i would love to play with a mag-7 <3


    Maybe you could have done better with the graphics, but it's correct already nice job

  • Drill

    • leplubodeslapin
    • April 12, 2014 at 11:43 AM

    omg really a new training solo map ????

    So cool ! i'm immediately going to try it

  • CS:GO - Maps of the month

    • leplubodeslapin
    • April 8, 2014 at 6:40 PM

    Ok sorry this time it's really too late xD


    But it's there


    http://www.vakarm.net/news/read/Maps…nth-Mars/5592/2


    Have fun reading it

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • April 4, 2014 at 4:45 PM

    It is because the demo has been recorded from the server (it's not an in-eye demo).And this kind of demo doesn't really record every single event at the real tickrate of the server (i don't think they ever play on servers with a 64 tickrate, it's always a tick 128).So lots of informations are missing and the game interpolates everything between each actual tick.

  • [CS:GO] fy_officeday/ar_maktab/ar_potato

    • leplubodeslapin
    • March 23, 2014 at 12:35 PM

    uh wat ? ^^


    no i think you don't imagine the size of the map. It's way smaller than what you think, it's an instant gameplay : 2 seconds after your spawn you can get killed or kill people. Any awp player would be killed instantly, you don't have the time to aim in an alley.


    For example, the size of 1 player :

    [Blocked Image: http://img102.xooimage.com/files/b/d/8/relief-dece2b-44a742a.jpg]

  • [CS:GO] fy_officeday/ar_maktab/ar_potato

    • leplubodeslapin
    • March 23, 2014 at 11:44 AM

    It reminds me a fun gungame map i've made 5 years ago, named gg_sangliers. It was small like yours and there was bumpers of the left and right sides for each team, that allows you to jump instantly to the other side.

    I even have screenshots xD


    [Blocked Image: http://img108.xooimage.com/files/d/6/2/global1-dece15-44a6fd2.jpg]


    [Blocked Image: http://img101.xooimage.com/files/3/3/3/global2-dece21-44a6fd4.jpg]


    [Blocked Image: http://img107.xooimage.com/files/7/e/b/relief-dece2b-44a6fd0.jpg]


    Of course there are secret rooms, which allows you to do some crazy things like dropping huge crates all over the map and crush all the players below ahah xD

    It was very fun, feel free to inspire and get ideas from it.

    I hope it helped Have fun !

  • [CS:GO]de_zoo

    • leplubodeslapin
    • March 20, 2014 at 9:12 PM

    I like the way you are working on your map, it's new and a bit crazy, i really would like to see animals in the map also !

    I think you should work on your textures to create some bumpmaps and specular, because currently everything is flat and matt, it could really help.

    Have you worked on the lighting yet ? (i'm asking because it's not that bad if you haven't done anything yet, but it could be much better)

  • DE_CROWN

    • leplubodeslapin
    • March 18, 2014 at 9:09 PM

    Again congratulations on the release. I'm curious to see if competitive players will appropriate it. Good luck on that.

    By the way, i made this video for Volcano and Fmpone, so i post it here also :


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  • CS:GO - Maps of the month

    • leplubodeslapin
    • March 5, 2014 at 4:30 PM

    It's a bit late but article #2 is online


    http://www.vakarm.net/news/read/Maps…-Fevrier/5481/2


    I hope you will appreciate it

  • Streaming while I work on HL2 Map! Come and watch :)

    • leplubodeslapin
    • February 14, 2014 at 4:52 PM

    I'm watching !

  • MapCore CS:GO Playtesting 3.0

    • leplubodeslapin
    • February 4, 2014 at 11:02 PM
    Quote from holiestcows

    T's can get to B really fast

    Too many walls are "bangable"

    B and A have a large influx of hiding spots in the bombsite

    There might be too many paths, this could just be me not being 100% familiar with the layout.


    I disagree about the first two points and the last one. CTs come before terrorists at the U-room, which is more than enough to go and stay on the bombsite itself (which is closer to the CT spawn).

    If you don't have a wall-hack, you're not supposed to be able to wallbang at people frequently (joke), it's just a thing that can be useful if you know a very specific spot to spray with bullets. Sometimes it can help to do the last damages needed to kill a target through a corner but i really don't see this as a bad thing.

    And the layout isn't very complicated, it's just that there are like 2 middles (it's the way i see it), but it's still a classic 8-shapped loop layout.


    About docks, first of all here i think the layout is still very confusing, lots of paths and interconnections (mainly with the middle which is a mess right now). For example, i tried to sum up all the paths available :

    [Blocked Image: http://img96.xooimage.com/files/7/e/0/de_docks_v13_radar_complex-43baefa.png]


    The problem is that the map is huge probably because of that, some paths are really long, i think you should make it smaller and easier (while using some vertical things, make it smart and think in 3D not just flat).


    And i suggest to move the bombsite here :

    [Blocked Image: http://img96.xooimage.com/files/1/3/0/de_docks_v13_radar_movea-43baefe.png]


    Because currently CTs aren't even trying to defend it, they rush and find terrorists at the warehouse (think about de_dust2, terrorists and CTs always encounter near the bombsites, except the middle of course). Sry otherwise i don't really have something else to say. It's fun to play on some areas but i think the map is too big and too flat.

    And i also think you should change your type of environment (at least most of your assets), it already looks too similar to Blackgold :/


    Good luck and don't hesitate to make another playtest when you think it's needed

  • CS:GO - Maps of the month

    • leplubodeslapin
    • February 4, 2014 at 12:41 PM

    Thank you, i'm glad you like it.

  • CS:GO - Maps of the month

    • leplubodeslapin
    • February 3, 2014 at 5:34 PM

    Hey !


    I've just published an article named "Maps of the month" for vakarm.net (french csgo website), most of the maps are made from mapcore members (of course !) so i think you will appreciate it

    http://www.vakarm.net/news/read/Maps…-Janvier/5390/2

    I hope the translation is good enough


    Good job guys !

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