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  3. leplubodeslapin

Posts by leplubodeslapin

  • [CS:GO]de_zoo

    • leplubodeslapin
    • January 8, 2015 at 11:05 PM

    Yeah i think most people don't think about optimizing the lightmaps as Cashed say.


    If you have a huge 3Dskybox, don't hesitate to use a 128 or 256 lightmap because you'll not get beautiful shadows anyway.

  • The random model thread!

    • leplubodeslapin
    • December 30, 2014 at 2:08 PM

    I had a project for school in which i had to choose a picture of my choice (movie poster, cover album, a random picture ... whatever), and change the main character(s) on it with a lego character.


    So of course, i chose this Half-Life 2 : Episode One wallpaper :


    [Blocked Image: http://img110.xooimage.com/files/d/6/1/1-493e4cc.jpg]


    And made that :

    [Blocked Image: http://img110.xooimage.com/files/7/5/e/1-493f696.png]


    I post it here because i decided to make a 3D model, like that :


    [Blocked Image: http://img110.xooimage.com/files/9/9/d/sans-titre-493fb89.png]


    And i quickly made a basic material, and configured a phong + spec so that it looks like plastic (on CS:GO) :


    [Blocked Image: http://img110.xooimage.com/files/9/b/0/cs…4_2-493d4a6.png]


    [Blocked Image: http://img110.xooimage.com/files/5/b/b/cs…4_2-493d4ac.png]


    [Blocked Image: http://img110.xooimage.com/files/2/8/0/cs…4_2-493d4b2.png]


    So yeah, then i integrated a front screenshot of it in the wallpaper and adjusted it quickly and it works just fine


    (I'm in engineering school so, even if it could be a better integration, it's going to be better than the average work people will do, i think (because people here don't know anything about aesthetic and shit ^^))

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • December 12, 2014 at 6:51 AM

    great update, i really like how train plays now, they way Terrorists get to A is way better.


    Also, a friend of mine noticed during the update the downloading of those files :

    [Blocked Image: http://img110.xooimage.com/files/e/9/c/untitled-48fb8a5.jpg]


    especially "Vertexlit_and_unlit_generic_bump..." (which was a problem before, if you wanted to have a model with phong (which needs a bump) you were only able to get a crappy lighting (with its origin only, that defines the lighting for the whole model).
    It seems that we can finally use models with a bump AND a vertex based lighting, which is nice <3


    For example :

    [Blocked Image: http://img110.xooimage.com/files/3/2/c/2014-12-11_00004-48fc9d3.jpg]


    (my example isn't that great to show the thing, i'm sure we can do better)

  • The random model thread!

    • leplubodeslapin
    • November 30, 2014 at 9:05 PM

    Thank you guys


    I think i've finished the mesh and the UV. I still have to work on the materials but i'm very glad with what i have already and i wanted to show you that :

    [Blocked Image: http://i.imgur.com/orqx3L2.jpg]


    [Blocked Image: http://i.imgur.com/5AWkNfk.jpg]


    [Blocked Image: http://i.imgur.com/i0CmBx7.jpg]


    o/

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • November 29, 2014 at 1:29 AM

    And what about that


    [Blocked Image: http://giant.gfycat.com/DesertedDarlin…glasslizard.gif]

    http://gfycat.com/DesertedDarlingEasternglasslizard

  • The random model thread!

    • leplubodeslapin
    • November 25, 2014 at 8:57 AM

    Hello, this is my first post here (3D model section)

    I've started 2 days ago to make my first vehicle, i'm pretty happy with the beginning (i'm still a beginner at this, i'm more used to work with hammer).

    The original car :

    [Blocked Image: http://img110.xooimage.com/files/c/9/a/photo_big_citroen...9_3389_2-48be3f6.jpg]


    what i've done :

    [Blocked Image: http://img110.xooimage.com/files/a/5/1/sans-titre-48be3d8.png]

    [Blocked Image: http://img110.xooimage.com/files/4/9/5/sans-titre2-48be3da.png]

    [Blocked Image: http://img110.xooimage.com/files/2/3/b/sans-titre3-48be3dc.png]


    It's for my map cs_opera, i think it will bring a lot of 1970' in it (it is supposed to take place in 1974 or something like that). The DS was at that time the favorite car of brigands !

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • November 12, 2014 at 11:37 AM

    whooo hoo !!!

    So great, i'm really glad to see these maps. I like all of them, i didn't expect Facade to be in, but that's great, TopHattWaffle deserve it (at least for all the help he brings to the community)

    Congratulations guys

  • [CS:GO]de_zoo

    • leplubodeslapin
    • October 7, 2014 at 2:34 PM
    Quote from Squad

    One is planned tommorow


    This is too far from now. Please release this beauty on the workshop immediately.

  • Another kv file writer

    • leplubodeslapin
    • October 3, 2014 at 7:33 PM

    Oh yeahhhhhhh

    i love it it's so cool, i'll use it for sure !!!


    Thanks a lot tomm <3

  • CSGO Map Tournament Enquiry

    • leplubodeslapin
    • September 25, 2014 at 9:13 AM

    But ... what is the tournament ?

    Which organization is doing it ?

    Maybe you "work for one of the largest CSGO platforms and professional tournament organizers", but what is it ?


    And yes, at least few months are needed

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • September 24, 2014 at 10:44 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    xDDDDDDDDDDDDDDDDDD

  • Jumps Training

    • leplubodeslapin
    • September 19, 2014 at 2:58 PM

    I tried it like 2 days ago, i liked the idea it's nice.

    The main problem for me was that i didn't always know where i had to go (the best example is the bombsite B of Inferno, i had to go through the whole area in noclip mode to see where you wanted me to go). So just add arrows or spots to show people exactly where the need to go to continue. Another problem is that it's too linear :

    • If you have succeeded a level, you can't redo it to really train yourself on it
    • You can't go back to other levels
    • You can't skip levels : for example the level 6 is almost impossible for 99% of players, it's incredibly hard to do it (or maybe i'm missing something ?)
    • At the end, you can't go back to the beginning if i remember (which could be cool, for example you could try to do the map as many times as you can do in 5 minutes for example).

    Otherwise it's nice and i like the choices you've made about the parts of the maps.


    In terms of graphics, maybe you could do something a bit more futuristic ? Like training rooms of Titanfall for example or Portal test chambers or something just grey. Because dev textures are a bit ugly and doesn't really belong here


    [Blocked Image: http://www.bliptalk.org/wp-content/uploads/2014/02/TitanFall-2014-02-14-10-37-29-27.jpg]


    Try to use the command mat_drawgray 1, it remplaces all the textures with a medium grey texture :

    [Blocked Image: http://img110.xooimage.com/files/6/9/2/2014-09-19_00001-47b1e18.jpg]


    EDIT : i just noticed that you've updated your map since so, some of my comments are already fixed.

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • September 16, 2014 at 8:38 AM

    CSGO needs the recent lightmap system for models made for TF2 ...

    http://forums.tf2maps.net/showthread.php?t=23288

  • De_tuscan beta discussion

    • leplubodeslapin
    • September 10, 2014 at 1:52 PM

    it's one of the most famous custom map from CS 1.6 and CS:Source. The community have been waiting for its remake on GO for 3 years and it finally released.

    http://steamcommunity.com/sharedfiles/fi…s/?id=312199550


    The main issue is that the textures are really sharp and ... ugly, i really don't like them. The lighting is buggy because there are 2 light_environments entities in the map but with different configurations (brightness, angles and pitch), so the lightmap calculated by RAD differs from the cascade shadows and crazy bugs happen, such as :


    [Blocked Image: http://img110.xooimage.com/files/6/7/0/2014-09-10_00001-478e363.jpg]


    I can't believe that after 2 - 3 years of work you can release a beta with this kind of "bug". Also the textures are most of the time applied badly and quickly, he really should have accepted all the help people have proposed him...

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • September 2, 2014 at 9:43 PM

    Is that true ? func_vehicle is back ?!


    Good guy spherix ! <3

  • Which game really made you fell in love with it's world and characters?

    • leplubodeslapin
    • August 25, 2014 at 11:45 AM

    People already mentioned those games before but I must say that Half-Life 2 (especialy the episode 2) is still my favorite game in terms of world and characters. Dishonored and Alan Wake have also been mentioned as incredible games with huge atmosphere.


    There are some Nintendo DS games that were also awesome. Of course, the 2 best games of the console :

    Super Mario 64 DS with its great castle and all the levels that, i'm pretty sure of that, most of us remember them almost perfectly. Nostalgia !

    Metroid Prime : Hunters for the same reason, the universe and the atmosphere was just perfect, i will never forget those games.

    There was also a great game named Hotel Dusk : Room 215 with a nice way to draw the characters, it made them much more believable than in any game i have played before

    I fell in love with this hotel and the characters, i loved it

    [Blocked Image: http://static.pcinpact.com/images/bd/news/40348-hotel-dusk-room-215.jpg] [Blocked Image: http://www.code-ami.fr/blog/wp-content/uploads/2008/10/hotel-dusk-1.jpg]


    [Blocked Image: http://static.gamesradar.com/images/mb//GamesRadar/us/Games/H/Hotel%20Dusk%20Room%20215/Bulk%20Viewers/DS/2007-01-24/i_11023--screenshot_large.jpg]


    There is also other amazing PC games like Mafia 2, even if it isn't really an original story i loved it and the characters were really well-made.

    Dear Esther was absolutely incredible, it's the most immersive "game" i've ever played

    [Blocked Image: http://pc.mmgn.com/Lib/Images/reviews/Normal/Dear-Esther-Review-1082537.jpg]


    Stalker Shadow of Chernobyl was also insane in terms of universe, I still get chills!

    [Blocked Image: http://img.photobucket.com/albums/v158/way2funny_2001/Stalker.jpg]


    And finally, i'm currently playing L.A. Noire, and it's pretty cool The world isn't as good as the Mafia 2 one, but i really love the tech they have made for the facial animations, it's really amusing to discover any new character in the game

  • MapCore CS:GO Playtesting 4.0

    • leplubodeslapin
    • August 23, 2014 at 8:35 PM

    Congratulation rzl, you've made a great job as usual, i'm sure people will be glad to re-watch the playtest with the demo records.

    And nice ideas for a hybrid casual/competitive gamemode

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • August 17, 2014 at 6:17 PM

    Congratz puddy, this one ?


    [Blocked Image: http://media.steampowered.com/apps/730/icons/econ/status_icons/cologne_prediction_gold_large.c5c930d92b24a36d65d4d68e474126fcce58e571.png]


    It's a bit ugly ... no ? Please Valve don't ban

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • August 17, 2014 at 6:12 PM

    Well deserved, finally NiP wins a big contest like that, i'm glad they did (actually i really don't like the Fnatic team ahah)


    Yeah ! o/

  • Mapcore Introductions Thread

    • leplubodeslapin
    • August 17, 2014 at 5:47 PM

    Here tomm, take some motivation


    [Blocked Image: http://img110.xooimage.com/files/1/3/9/ro…uff-472d23c.jpg]


    My name is Sylvain, like others over here (Kikette, 3Dnj, Moroes, TheOnlyDoubleF, Kane ...) i'm french. I've been creating maps for about 7 - 8 years and my submitted maps are only for Counter-Strike (for now, i'd like to work on a singleplayer level later). There are a lot of professionals here but i'm not one of them, in fact i'm an engineering student, in mechanical design (on my fifth year, it's the last year of this kind of studies in france). These are hard and annoying studies, and i really love level design so... yes most of the time i ask myself why i haven't made 3D studies, but yes maybe later i'll give it a try (not the studies but the work itself, as a self-educated if it's possible ...).


    I've joined mapcore a year ago, but i don't really post lots of messages (because i'm not really fluent in english), but i read everyday your posts. I think it was Fmpone who have shown me mapcore (i made for him videos of his csgo maps : museum, gwalior, cache and crown ; and because i created the remake of fy_pool_day, which is the most downloaded map from the workshop).


    I'm still working on cs_opera (maybe some of you remember the playtest i made 8 months ago), i'm not working alone on it and it's definitely going to be my best map so far. I hope i will be able to release it before Source 2 is released (or, if it's released on CS:GO, that we will be able to port our maps on the new engine and sdk ^^).


    I think i've said enough, but if you have any question don't hesitate to ask me

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