1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. leplubodeslapin

Posts by leplubodeslapin

  • What is the place of scientists/engineer in the gaming industry ?

    • leplubodeslapin
    • June 25, 2015 at 5:23 PM

    No. Same does not necessarily apply for engineering. For my domain at least, there is no job related to it. It's just IT.

  • What is the place of scientists/engineer in the gaming industry ?

    • leplubodeslapin
    • June 25, 2015 at 4:34 PM
    Quote from laminutederire

    For now, I'm hesitating between Centrale Paris, les Mines Paris tech and l'école Nationale des Ponts et chaussées, have you had any insight about these schools?

    Yes of course, these school are famous because they are very old, first engineer schools in the world. But it doesn't necessarly mean they are better than others today for what you want to do. I insist on that, don't choose 1 school because its global reputation is good, choose it because its school program for the field you want to study is good and fits to what you want (if you really have the opportunity to choose between these schools ! ^^).


    Quote from laminutederire

    I asked him, apparently semi-conductor in components have proprieties related to quantum physics, which are also very subtle. That and quantum computers of course, and supra conductors, which aren't in our imminent future. Your last idea is good, it could be fun to have such elements!

    I really don't know the subject, I don't really see jobs in these fields except for science research today, but your teachers know better than me for sure.

    About FEA, yeah i've studied many things on the subject and even made my own 1D physic engine :D But it's extremely basic x)


    Quote from jackophant

    I was talking generally about trying to adapt. I could more easily from computer science, but I think the same stands for any level of education manipulation, as unfortunately we don't all know what we want to do when we have to choose.

    You quoted two of my paragraphs, but they are meant to be independent from each other. In my day-to-day life, I have nothing to do with the games industry, and quite honestly, the amount of ill-thought, rushed bullshit I see being churned out by a lot publishers, the less I'm inclined to want to deal with it. However, anyone with a bit of work can get into some aspect of the games industry, if only as an independent. No-one is going to start out at industry standard if they aren't already in an easily transferable field of work, but that doesn't stop people trying.

    The opportunities Valve have provided the community to publish work are unprecedented, and is a good chance in itself to build a portfolio and gain some industry knowledge, even if you are never officially featured. Following this community driven model, I know that more companies will follow this idea and there will only be more options available all the while being an automotive engineer.

    I'm sure at some point an automotive engineer will come into contact with 3D design software, which is undoubtedly useful.

    Ok i see what you mean, you mean that even without a "video game degree" or whatever you have a chance to get to work in the field if you really want to. What I meant is that, maybe you can, but having an degree in another field will be completely pointless, it will never help you because it doesn't match with the needs of video games industry (for most of jobs). It's a restart, not an adaptation.

    And you're right to mention about the situation in this industry that have its own rules. It can be shitty to work here...

    I just want to redefine what a mechanical engineer is, because i know that almost everybody misunderstand it. It doesn't mean you're working in the automotive industry, mechanical stuffs are not only automotive engines, it is everything that can be connected between science and real-world with physic. Scientists discover laws/rules, engineers apply them. There are many fields in mechanical engineering, such as simulations, product design (mine), mechatronics, thermodynamics ... And they can be applied to any kind of objects you can see on earth, made by man, not only cars.
    Just look at half-life 1, engineers and scientists everywhere ! But still, no cars :D

    And yes I have to use daily a 3D design software named Catia, but it has nothing to do with Blender or Hammer that i use as a hobby. The use is completely different, and art isn't part of the equation ^^


    Quote from Zezeri

    Look at which roles exist in a typical games production.
    3D Art, Environment Art, Concept Art, Technical Design, Technical Art. (for example)


    Learn what it takes to work in these roles, apply and get a job. That's all there is to it.

    Yea so basically, forget about all the things you've learned like a beast for 5 years of school and start over with something else.

    That's not an adaptation.

  • What is the place of scientists/engineer in the gaming industry ?

    • leplubodeslapin
    • June 24, 2015 at 9:29 PM
    Quote from laminutederire

    @leplubodeslapin thanks for your extensive reply, where are you studying by the way?

    I do lack experience, this is why I asked, it has been helpful! In a few weeks I will have to choose (hopefully) which school I will attend next year, and this choice is depending on what the school can offer, this is also the reason of my enquiry, so that I have the largest amount of information

    By the way, my physics teacher told us that quantum physics are very important in the industry (I read it is responsible for more than 75% of the gross income from science in the industry). Do you know if it has some applications in this industry? Maybe in the hardware conception?

    (By the way, don't be depressed, you will certainly be paid well enough to allow you to change fields more easily )

    I'm studying at the UTBM (one of the 3 UTs, along with UTC and UTT), the two first years dedicated to maths/physics were integrated in the school.

    UTBM isn't a great school for IT, i don't recommand (but for mecahnical engineering, it's great).

    I don't understand what you teacher wanted to say with Quantum Physics in the industry, I don't really see much of applications from it, maybe with quantum computers? It's quite new, i don't know much about the subject sorry... In videogames, i don't see any application, physics engine only uses simple rigid body laws for now (and particule simulations but it's just about big amount of particles than anything else). I expect the next physic engines to take laws and methods from Finite Element Analysis, the kind of tools used in simulation to make deformable objects (from the elastic domain to the breaking, it's all possible).


    Quote from jackophant

    What I would say though is don't necessarily look to be in the games industry. From having been in that position myself and tried to adapt my learning to cater for it, (I would say) it's much better if you let the process happen organically as you could find yourself in a job you don't like with credentials suitable only for this job you no longer like.

    Keep the mapping and level design as a hobby, and if more comes of it then great. These days there are an increasing number of opportunities to work in the games industry without having to actually be in it.

    I agree from your point of view of computer scientist, you can use your knowledge to adapt to different fields because there is programming in this kind of fields. I personally have no chance to find anything that could get me closer to this industry, opportunities sometimes will never come and you have to adapt ...


    Quote from laminutederire

    but if I specialize in automotive, opportunities are limited...

    That's what i meant.


    Quote from Zezeri

    Don't forget that the industry is still great fo lateral entrants. So if you want this, you can definitely do it :)

    How? What? Without any contact, how could you convince that you are valuable and that you can bring an expertise to certain domains? It's a real question, I've been thinking about it a lot and i have no idea how i could manage to mix product design in mechanical engineering and videogames development.

  • What is the place of scientists/engineer in the gaming industry ?

    • leplubodeslapin
    • June 22, 2015 at 11:13 AM

    Well, maybe i can give you some answers on that topic.

    I just have 2 exams (tomorow and the day after) and a 6-months internship left and i'll be done with my mechanical engineer degree. Just like you, i'm in france and i know what you mean about the 2 first years of the 5-years syllabus, but you're not exactly right. Indeed the first 2 years are generalist, because you learn a common core of science and physics that can be useful, whatever the field of study you choose after that (in theory). But from the third year, you'll have to choose 1 domain (computer science, mechanical stuffs, electrical stuffs, logistics ...), and that's what FrieChamp would like to know, and the sooner your know what you wanna do, the better.

    Like FrieChamp, I believe the only way to work in the game industry with an engineer's degree is with a computer science degree. There is even a specialization in my school dedicated to digital imaging (in which you learn about rendering process, games engine ...).

    I am myself in a mechanical field, specialized in product design ("Conception de produits" in french). I might have a chance to work on some kind of hardware such as game controllers maybe ... But that's it, there really isn't any other opportunity for me (or at least i haven't found any). And since these studies have been incredibly hard for me (especially the first 2 years you're doing right now), my hopes at having fun at doing my job in this field are very low, I'm not even graduated that i'm already depressed of what happens next... And in the same time, I really like working and studying level design stuff, it's so much easier for me and interesting. So at the end of my studies, I might work for some time as a mechanical engineer, I still have fun at working on some stuff, but I might change my job after that and try to work in the game industry.


    About the PBR and others "Physically based" stuff, it's really not that complicated. These stuff use old things discovered a long time ago in science, the difficulty is more about their integration in programming. I thought that because i know physics i could have helped with physics engine but apparently not, no one told me that IT guys needed mechanical engineers for that. If you want to work in the field and in the same time be an engineer, go for IT.

    The 2 first years you are doing right now are probably hard, but at least they will give you some tools, and most importantly : a logic. That's the most important thing that will help you in the future, your way of thinking and solving problems.

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • June 21, 2015 at 6:31 PM

    Please don't post random pictures you find on the internet, thanks.

    No i mean ... for real, wow ! The details are awesome, it's really great. It reminds me Lotr and dear esther at the same time.

  • Source 2!

    • leplubodeslapin
    • June 17, 2015 at 11:10 PM

    http://www.dota2.com/reborn/part3

    So yeah, it's officially "Source 2 Engine" :)

  • de_strada

    • leplubodeslapin
    • June 15, 2015 at 8:13 AM

    The 2 playtests were pretty good, even if the layout is very simple it was effective.
    But I just think that the layout is a bit too generic, it could be applied to any kind of environment since it doesn't really use geometry aspects that are uniques to 1 environment. So, don't lock the layout too soon, be open-minded about it when you're gonna detail all this. I mean, if you want, it's just my opinion.

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • June 11, 2015 at 12:14 AM
    Quote from Vorontsov

    Why does source do this?

    [...]

    I use 3ds max with the Wallworm Model Tools plugin.

    Does your material contain a normal map ?

    In that case, is the model origin located inside a block / under a displacement ?

    It's normal that it doesn't look exactly the same as in your 3D modeling software, but in your case it seems that it's just darker and more bluish (which could fit to your ambient values in your light_env entity). And if your model is properly displayed, then i guess it's due to your blue light_environment lighting.

  • Dynamic lighting, weather, and logic

    • leplubodeslapin
    • June 6, 2015 at 11:34 AM

    np you're welcome ^^

  • Dynamic lighting, weather, and logic

    • leplubodeslapin
    • June 6, 2015 at 11:04 AM
    Quote from Vaya

    you need -final for decent lighting/shadows. if it does 2 lighting passes you have the correct setting (takes a while even on simpler maps)

    I would recommend doing a -final compile every so often because it can radically change the lighting on your map - it adds reflections to white walls etc

    Wat ?

    No the thing that might take 2 lighting pass is one for the HDR version and another one for the LDR (= no HDR).
    The LDR is useless on CS:GO, since people can't disable the HDR in the video parameters. It will double your compilation time and your map file size for nothing, it's useless.
    Edit your compilation configuration and change the -both with -hdr.

    And I think there is also radiosity with normal compilation but it's less accurate.

  • Dynamic lighting, weather, and logic

    • leplubodeslapin
    • June 6, 2015 at 10:40 AM

    Actually the entity env_cascade_lighting is automatically created if not placed manually. It takes the parameters it needs from the light_environment as said before.
    I remember at the beginning of the CS:GO SDK, it was necessary to compile your map in -final in order to get these shadows (and not in -fast or -normal), maybe it's not the case today. (But still, compile in -final it's better :D )

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • May 27, 2015 at 6:42 AM

    Congratulations to you guys, i'm really fucking happy to finally see Catfood and RZL in an operation, you deserve it so much.

    I'm also stunned and glad to see Rails, it's a great map and we haven't heard much on it. I think the community will like it also.

    Congratulations to you all, that's 6 excellent maps !

  • What do you think about the new look?

    • leplubodeslapin
    • May 22, 2015 at 4:37 PM

    @Thrik this @ system is so cool, you're the best

    And yeah it works ! Thank you :)

  • What do you think about the new look?

    • leplubodeslapin
    • May 22, 2015 at 2:38 PM
    Quote from FRAG

    All I see is an edit profile button, nothing leads me to edit my banner picture from my profile page

    Same here

    [Blocked Image: http://i.imgur.com/Nv8cNLC.png]

  • What do you think about the new look?

    • leplubodeslapin
    • May 22, 2015 at 2:27 PM

    I think it's a great update, I didn't really feel the need for it but it looks cool. I can not wait to see the new features.

    Also, how can I add a beautiful image in my profile like you did ? ^^

    [Blocked Image: http://i.imgur.com/DUmFEv9.png]

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • May 20, 2015 at 8:39 AM

    I have an idea of what it can be but it's not that epic so ... i don't think i know what it will be

    We'll see

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • May 19, 2015 at 6:04 PM

    https://twitter.com/FMPONE/status/600649022899118081??
    WHAT ARE YOU TEASINNNG

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • May 18, 2015 at 11:33 AM

    Of course it is, right before the assault on poor citizens by combines ^^ i was juste joking

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • May 18, 2015 at 1:31 AM

    Yoshi's Island ?


    It looks so damn great

    This is fully made and rendered within Substance ? Or another engine such as the UE4 ? (I don't really know how these new techs work)

  • [CS:GO][WiP] cs_opera

    • leplubodeslapin
    • May 10, 2015 at 2:00 PM
    Quote from TheGuma

    What do you mean as in someone wanting to work with you on the project? Heck, I'd love to help you out.

    Except that I'm utter shit at working with models, but I can help with the rest haha


    That's the thing, i'm looking for help for the art aspect because i'm just not good enough. I need help for models and materials and i fully understand that artists nowadays don't want to work on this old source engine, there's so much better out there.


    I really appreciate your message, can you add me on steam ? Maybe we can help each others for our projects.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™