Quote from DeathyI don't even have a light_directional, only have light_environment, sunlight_shadow_control and shadow_control and have the same problem as MaanMan (blue tinted dynamic shadows with fade to black borders).
Edit: I tried RZL's suggestion, light_env replacement didn't work. Compiling LDR/HDR seperately showed, that it's definitely on the HDR part. I tried to find out whether it might be affected by the shadow color specified in the shadow_control entity but it produces the same results.
What is your ambiant value ?
Cascaded shadows used to be only grey, it was impossible to color them. Shadows were only colored in their static areas (in the lightmaps), that's why we had this weird blending between static and dynamic shadows before.
Now, they should be the same, so maybe your ambiant is just too colorful/surrealist ?
Check this out : http://blog.counter-strike.net/workshop/maps.php#cascade_shadow (it's all new ! <3)
EDIT : Or maybe the other entities (sunligh_shadow_control and shadow_control) override the light_env ambiant value, but just for static shadows. Try to delete them maybe