Admittedly when this is much of what it has to offer I dont blame them
Posts by TarrySruman
-
-
Finally got around to playing Thomas Was Alone since I got it in an indie bundle a while back. I didn't have any expectations going in and I was very pleasantly surprised by how fantastic of characters those rectangles are.
-
I was honestly surprised that it already has a functioning version of hammer included. Definitely considering mapping for it in the future
-
I picked up the alpha version on steam yesterday and I played for a few hours this morning. There were lots of bugs and the only active servers were in EU so ping was 100+ but I had a ton of fun. Definitely looking forward to seeing this develop.
-
The shadow under the tank is pretty weak imo. It looks almost like one of the water stains on the pavement.
-
-
My map was too late due to technical difficulties, so it'll be up for the next test instead.
-
Brave New World is really really really good. I feel like its what Civ V should've been all along.
-
I'm doing one of these right now with some folks from tf2maps and I don't know if I would recommend it. Its been going for almost a week now and I've gotten maybe 3 turns in. It's hard to get into it when you just play 1 turn every day or two, especially since so much of civ is long stretches of hitting next turn without really doing much.
-
When are we testing again?
-
I threw together a bunch of ideas from the half dozen or so partially-finished layouts I've scrapped over the last couple months. I'll be putting this up for testing soon, so hopefully it ends up not awful.
The crates are placeholder cover until I decide on a theme for this.
[Blocked Image: http://i.imgur.com/ZXJtZhZ.jpg]
[Blocked Image: http://i.imgur.com/leOuWFa.jpg]
[Blocked Image: http://i.imgur.com/i5Od9hk.jpg]
-
holiestcows: That neon yellow is bad. You can do bright colors but that is really hard on the eyes.
Cuplacakes: Looking pretty good for an early WIP. Work on breaking up those repetitive textures though. Also, your description makes it sound like you're going to be adding a lot of lights/moving things/etc. in the scenery area above the level. Be careful about doing this, since you don't want to end up drawing the player's eye away from the gameplay area and to some distracting scenery,
-
Went and saw this today. Damn that was good. Man of Steel left a shitty taste in my mouth and that got rid of it. I loved the art direction, especially the Hong Kong slums built around the monster ribcage!
-
I don't think the problem is heavy content I think it's a slow server. I'm getting very slow load times as well.
-
That's usually what the WiP thread is for
-
Oh man I didn't know that the SDK was even available. Gotta make dem castles
-
-
-
Quote from Al Anselmo~Intelect0
There would still be a mutilated soldier who's still alive and crawling around the level, making a terrible and gory mess.
Would be better if you're following right behind this guy mopping up the blood trail as he crawls away
-
dynamic light master race
we dont need visual quality where we're going