Rage isn't a bad game, but it's not exceptional either. Right before the journey to the other wasteland, where the sky is dark, I dropped it. The env art in this game is really excellent. I saw how much effort they put in to make a believable wasteland. The thing is, megatexture made it all static. There is nothing to interact with. All you do in this game is to accept a quest, go to a place, then comes a door and a loading screen. Once in you kill everyone there, do your job, return to the outdoor wasteland, drive back to the city and go to the next mission. There is no plot to explain the lives of each character, each place you visit. It comes down to "bandits are trying to explode the blablabla, go there and stop them". It's not like bioshock where the whole world has a background story from its creation to the current time where the game takes place. It's doesn't offer much beyond killing enemies. I don't know if the hardware at the time imposed serious bottlenecks or if the script writers didn't develop the world any further than just give an excuse to explain that the world was destroyed by an asteroid. Take out the enemies from each level and there is nothing left to populate it. It has good mechanics, various weapons, different tactics, but the world itself seems a wasted potential. Compared to bioshock it is way easier to earn credits and obtain ingredients.
Posts by ZZZ
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I just realized that I made a mistake in this map that is going to result in me scrapping it.
I over-focused on the architecture and now that I'm looking at the floorplan, I didn't notice that the corridors are too narrow. The gameplay is not going to work because the player's flow is very bad. Not only that, I misjudged how complicated the architecture would be and honestly, it's not something I would be able to do.
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Megatextures really look good from a distance, but extremely low res up close. The wasterland's design is very good.
Just learned something new from Rage. If the player visits an area and then has to go back to the beginning of it. Either make the mission end near the beginning or give the player a shortcut, like they did with ziplines to go back to the beginning.
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FEAR 2 is the best.
FEAR 3 ruined the horror theme.
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I quitted Quake 4 in the first mission and watched about 1 hour in youtube at 2x speed. I guess, the stroggs universe is a dead end. It adds some new tech on top of the old quake, but that's it. It's too dark and repetitive. There is a lot of blood stains everywhere but this is an action game, not an horror game. F.E.A.R. does a better job at bringing horror than doom 3 and quake 4 is boring. The medic dying on me made me quit haha. Id tech 4 suffers from a severe lack of contrast. It must had been some trade off between performance and color precision that they made at the time.
This brought me one more example to my level design site. Revisiting areas can be done and the first mission did it and opened up some new passages, but to travel back just to escort a medic is so boring. It doesn't add bring anything fresh to the plot. It just forces the player to revisit a previous area twice.
Trying Rage now.
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Useless rant deleted.
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Quote from AlexM
37 minutes ago, AlexM said: What's your level design site?
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Duke Nukem Forever.
I knew it was bad and I'm playing it to get more examples for my level design site. The first enemies and levels are already awful.
EDIT: I couldn't bare this game. I had to download a save and use the cheats to rush it straight to the ending with god mode and infinite ammo. lol. It has the same mistake of Prey 2006. They give no clues and leave the player lost with no proper directions.
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Useless rant deleted.
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I'm taking a shot at Dark Forces after decades.
Boy, the level design in this game is overly complicated and confusing.
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Quote from Zarskyhttps://www.artstation.com/artwork/3qBzaYExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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I thought it was recorded with a cellphone. Guess not.
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sick!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
But I'm not a fan of the graphic novel interrupting the game flow. I liked back then but for today standards I'm not a fan because they disrupt the immersion factor.
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Now I'm feeling like contacting her and showing my wiki to her. She is right, bad teachers are hindering everyone's ability to learn math. The example she gave with the sequence of squares. So many different ways to view it. Yet, if you take an IQ test, just one of those forms is accepted. I lost count of how many times my peers were complaining about exams that were at a level of difficulty that wasn't expected. That's one of the points that I made in my wiki, I writing it to learn, not to focus on scoring high on exams.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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This should give hope for Diablo IV fans.
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I'm making small lists of 3 to 5 goals. If I make a long list of chapters to do, such as 20 chapters. I'm sure that I'm going to be overwhelmed by the size of it and very often what is one topic is, underneath, a combination of many subtopics.