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Posts by ZZZ

  • WIP in WIP, post your level screenshots!

    • ZZZ
    • February 14, 2013 at 2:57 AM

    http://i419.photobucket.com/albums/pp274/i…zpsdf16fe15.jpg

    http://i419.photobucket.com/albums/pp274/i…zpsd97fd295.jpg


    (the light entity is inside the glowing cube. The glowing cube is made of a shader that is transparent to light)

    Old id tech 3 engine... was playing around with a new entity key called "extradist". It's a work around q3map2's way of calculating light, pixels very close to a light are burned, but lowering the light's radius lowers its radius as well.

  • RAGE: The Scorchers

    • ZZZ
    • February 11, 2013 at 11:10 PM

    Not available outside steam, so it's either there or wait for somebody to leak a torrent for it.

  • [OpenArena] RGB

    • ZZZ
    • February 10, 2013 at 9:33 PM

    http://s419.beta.pho.../sRGB OpenArena New pics

    Revised it a bit:

    - Name changed from "RGB" to "sRGB"

    - Lightmaps with sRGB colorspace (I can't tell the difference myself )

    - Ditched radiosity (takes too much time for little gain)

    - High resolution lightmap

    - Floodlight replacing radiosity

    - Vis and hint brushes redone

    - Many brushes have been tesselated

    - Changed some textures

    Known bugs:

    - No BOTs. BSPC won't compile the AAS file, damn leak...

    - There should be 3 lightmaps 2048 x 2048. However, there is a fourth one, 128 x 128, hidden inside the BSP. Some surfaces being lighted with regular lightmaps that I don't know where they come from.

    Download:

    moddb

    AtomicGamer

    MEGA

  • RAGE: The Scorchers

    • ZZZ
    • February 9, 2013 at 2:56 PM
    Quote from SpronyvanJohnson

    Too little too late

    Plus, https://twitter.com/ID_AA_Carmack 300 cores render farm to create megatextures.

  • Multicolr Search Lab

    • ZZZ
    • February 8, 2013 at 3:27 PM

    OMG! This has thousands of applications.

  • [OpenArena] RGB

    • ZZZ
    • February 5, 2013 at 5:00 PM

    4 years ago I made this map. It was called "daltonic" and had randomly placed colored lights.

    http://www.mapraider.com/maps/?fileid=5920 (old version)

    4 years later I decided to pick up that map again and rebuild lighting. As the name suggests, the idea of this map came literally from http://en.wikipedia.org/wiki/File:AdditiveColor.svg

    http://s419.beta.pho...y/RGB OpenArena (new version)

    Looking at it now gives me some ideas to make light colors dynamically affect players, but that's either impossible with id tech 3 or I'd have to program it myself...

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