http://i419.photobucket.com/albums/pp274/i…zpsdf16fe15.jpg
http://i419.photobucket.com/albums/pp274/i…zpsd97fd295.jpg
(the light entity is inside the glowing cube. The glowing cube is made of a shader that is transparent to light)
Old id tech 3 engine... was playing around with a new entity key called "extradist". It's a work around q3map2's way of calculating light, pixels very close to a light are burned, but lowering the light's radius lowers its radius as well.