http://www.gamespot.com/news/raven-rel…closure-6406388 (Jedi Outcast and Academy source code gone GPL)
Well, at least it's something for the Jedi Knight fans....
http://www.gamespot.com/news/raven-rel…closure-6406388 (Jedi Outcast and Academy source code gone GPL)
Well, at least it's something for the Jedi Knight fans....
What happens to all the content produced for games when a company is closed?
JEdi Knight series is dead then.
broken
But I didn't like the opening music.
Quote from DarkFiction.
I don't know if "uncanny valley" applies for graphics in general, not just facil expressions. But as games approach extreme levels of realism, lack of some things make it feels odd. (ex: character face remains the same even after going through explosions, clothes doesn't rip or get dirty, no bruises, etc).
Their indirect lighting solution looks pretty much like UE4 techdemo. Their reflections pretty much like CE3, but in the flooded corridor there are no caustics.
How can the player survive being ambushed by helicopers, fall from a crumbling bulding and yet, can still walk, run and drive fine?
Never happened ![]()
Was 13 steps at first, down to just 4 now:
[*]Export map to OBJ using GTKradiant built in plugin
[*]Convert OBJ to FBX
[*]Import FBX in UDK's content browser
[*]Add newly imported mesh to map
[*](this processe makes whole map lose all textures coordinates, entities, liquids, etc. Only map's geometry is kept)
[/list]Now to walk around in map: disabled collision, enabled per poly collision, added a skylight, set kill z to something far away from the model, played with default UTgame type. The scale seems correct, except that running speed and jump height are different from quake 3.
[Blocked Image: http://i419.photobucket.com/albums/pp274/imagensdiversas/legodeck%20rev2/shot0000_zps2aba7801.jpg]
[Blocked Image: http://i419.photobucket.com/albums/pp274/imagensdiversas/UDK%20misc/Untitled-1_zpsb1423519.jpg]
Looks a lot of fun.
Question: why low res pixel art? Or is pixel art always low res?
broken
For some reason... chip's challenge looks familiar to me, did I play it? how old was I? That thing reminds me of...
(ZZT. Tim Sweeney did this way before unreal engine!)
[Blocked Image: http://www.vintagecomputing.com/wp-content/images/shareware/zzt_1_large.png]
MMORPG, one reason to not play:
- Talk to NPC X
- "blablabla.... Collect XX apples, kill YY rats, come back"
- "....."
- level up! Received xxx gold, this prize and that other fancy acessory
Weapon fire flashing your own screen.
So the rurmors were true. They did ditch Nvidia for GPU and IBM for CPU, AMD is happy face ![]()
They are saving the goodies for later (E3) ![]()
8GB rumor was true? 16x from one gen to the next. If they keep that up, then next time is 128gb? lol.
@ Miigga
That "portal to another world" reminds me of this
The hotlink forbidden image above me is Wolfstein 3D
[Blocked Image: http://upload.wikimedia.org/wikipedia/en/4/4f/Dark_Forces_box_cover.jpg]
(Parasite eve, the second wasn't better than the first except by the new systems and improved graphics. I emulated this on PC some time ago because I don't own a PSone. When I first played it I though "Boy! Did Max Payne devs played this? Because there are some similarities, or is it mere coincidence?)