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Posts by ZZZ

  • Disney closes LucasArts

    • ZZZ
    • April 4, 2013 at 9:47 PM

    http://www.gamespot.com/news/raven-rel…closure-6406388 (Jedi Outcast and Academy source code gone GPL)

    Well, at least it's something for the Jedi Knight fans....

  • Disney closes LucasArts

    • ZZZ
    • April 3, 2013 at 11:21 PM

    What happens to all the content produced for games when a company is closed?

    JEdi Knight series is dead then.

  • broken

    • ZZZ
    • March 31, 2013 at 2:49 AM

    broken

  • What have you watched recently?

    • ZZZ
    • March 30, 2013 at 9:48 PM

    External Content www.youtube.com
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    The manga has an end, but the anime was halted before the 3rd season. Compared to say, the world famous Naruto, it's much more serious, more adult.

    But I didn't like the opening music.

  • Battlefield 4

    • ZZZ
    • March 28, 2013 at 6:57 PM
    Quote from Dark

    Fiction.

    I don't know if "uncanny valley" applies for graphics in general, not just facil expressions. But as games approach extreme levels of realism, lack of some things make it feels odd. (ex: character face remains the same even after going through explosions, clothes doesn't rip or get dirty, no bruises, etc).

  • Battlefield 4

    • ZZZ
    • March 27, 2013 at 4:48 PM

    Their indirect lighting solution looks pretty much like UE4 techdemo. Their reflections pretty much like CE3, but in the flooded corridor there are no caustics.

    How can the player survive being ambushed by helicopers, fall from a crumbling bulding and yet, can still walk, run and drive fine?

  • Your Favorite game intro

    • ZZZ
    • March 19, 2013 at 1:19 AM

    Never happened

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    Blizzards knows how to make good CGs

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    Skacky: I like Nali castle opening more than UT city intro xD

  • Your Favorite game intro

    • ZZZ
    • March 16, 2013 at 4:30 PM

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  • From quake 3 BSP to UDK static mesh (+successfully imported in 4 steps)

    • ZZZ
    • March 15, 2013 at 1:56 AM

    Doesn't support OpenGL applications (all quake 3 based games)

  • From quake 3 BSP to UDK static mesh (+successfully imported in 4 steps)

    • ZZZ
    • March 14, 2013 at 11:54 PM

    Was 13 steps at first, down to just 4 now:

    [*]Export map to OBJ using GTKradiant built in plugin
    [*]Convert OBJ to FBX
    [*]Import FBX in UDK's content browser
    [*]Add newly imported mesh to map
    [*](this processe makes whole map lose all textures coordinates, entities, liquids, etc. Only map's geometry is kept)
    [/list]Now to walk around in map: disabled collision, enabled per poly collision, added a skylight, set kill z to something far away from the model, played with default UTgame type. The scale seems correct, except that running speed and jump height are different from quake 3.

    [Blocked Image: http://i419.photobucket.com/albums/pp274/imagensdiversas/legodeck%20rev2/shot0000_zps2aba7801.jpg]

    [Blocked Image: http://i419.photobucket.com/albums/pp274/imagensdiversas/UDK%20misc/Untitled-1_zpsb1423519.jpg]

  • Indiegame - Hammerwatch beta/demo

    • ZZZ
    • March 9, 2013 at 5:21 PM

    Looks a lot of fun.

    Question: why low res pixel art? Or is pixel art always low res?

  • broken

    • ZZZ
    • March 3, 2013 at 6:43 PM

    broken

  • Great games from the past

    • ZZZ
    • February 27, 2013 at 1:00 AM

    For some reason... chip's challenge looks familiar to me, did I play it? how old was I? That thing reminds me of...

    (ZZT. Tim Sweeney did this way before unreal engine!)

    [Blocked Image: http://www.vintagecomputing.com/wp-content/images/shareware/zzt_1_large.png]

  • The worst game mechanics?

    • ZZZ
    • February 25, 2013 at 8:34 PM

    MMORPG, one reason to not play:

    - Talk to NPC X

    - "blablabla.... Collect XX apples, kill YY rats, come back"

    - "....."

    - level up! Received xxx gold, this prize and that other fancy acessory

  • The worst game mechanics?

    • ZZZ
    • February 25, 2013 at 6:33 PM

    Weapon fire flashing your own screen.

  • broken

    • ZZZ
    • February 24, 2013 at 3:26 AM

    broken

  • Playstation 4

    • ZZZ
    • February 21, 2013 at 2:33 PM

    So the rurmors were true. They did ditch Nvidia for GPU and IBM for CPU, AMD is happy face

    They are saving the goodies for later (E3)

  • Playstation 4

    • ZZZ
    • February 20, 2013 at 11:38 PM

    8GB rumor was true? 16x from one gen to the next. If they keep that up, then next time is 128gb? lol.

  • WIP in WIP, post your level screenshots!

    • ZZZ
    • February 18, 2013 at 9:52 PM

    @ Miigga

    That "portal to another world" reminds me of this

  • Great games from the past

    • ZZZ
    • February 16, 2013 at 1:38 PM

    The hotlink forbidden image above me is Wolfstein 3D

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    Dark Forces (The sequels, Jedi Knight I and II were good too)

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/4/4f/Dark_Forces_box_cover.jpg]

    (Parasite eve, the second wasn't better than the first except by the new systems and improved graphics. I emulated this on PC some time ago because I don't own a PSone. When I first played it I though "Boy! Did Max Payne devs played this? Because there are some similarities, or is it mere coincidence?)

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    (Never played Parasite eve rebirth)

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