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Posts by ZZZ

  • GTA V

    • ZZZ
    • September 19, 2013 at 12:24 AM

    GTA is like a case study. They are making profit of it. It began as a little 2D top down game and evolved to a full blown 3D that is expanding at each iteration.

    Quote from dux

    This is great news. I kinda wonder though if Rockstar have peaked with GTAV or can they still go on to do even better? What else can they do apart from make the graphics even better? Everything seems to be here now

    Go Massive multiplayer online world?

  • Diablo 3

    • ZZZ
    • September 18, 2013 at 7:04 PM

    RMT in ARPG somewhat resembles CCG (card games). Good gear is extremely rare and values more in AH. Extremely powerful, sometimes broken, cards are made rare and cost more in the black market too.

    But, this is where I think RMTAH in a game breaks it: in CCG nobody goes to a store and buys 100 packs, expecting luck to give them a pro deck, it's all about trade and black market. In an ARPG game, how can one million hours of farming compare to buying that gear for, say, 10$ ?

  • What have you watched recently?

    • ZZZ
    • September 15, 2013 at 7:50 PM

    http://www.imdb.com/title/tt1063669/

    If you like history and politics, this one might be a good watch.

  • What are you playing now?

    • ZZZ
    • September 15, 2013 at 7:04 PM

    ...

  • Physically Based Rendering for Artists

    • ZZZ
    • September 12, 2013 at 8:42 PM

    Neat and saves the burden on artits side.

    I suspect that the next burden to be alleviated is the "physics" side of motion in games. I'm talking about things like splashing water, blood, paint, debris, hand painting cracks on textures, deformation of objects on the fly, the dynamic side that makes a game world feels more alive, rather than photoreal and static.

  • [UDK] Yet another post apoc scene...

    • ZZZ
    • August 26, 2013 at 7:57 PM

    Sort of "Last of us" atmophsere.

  • Tech Support

    • ZZZ
    • July 22, 2013 at 2:57 AM

    The only thing that I've read out there is that, due to GPU manufacturing yields, there are fishy models. For ex: for a small price difference such as 30-50$ there is one model with 1GB GDDR5 and another model with GDDR3, but the GDDR5 model has fewer ROPs, fewer cores, etc. It's like they cut off on the processor and then try to compensate with overclocking the ram.

  • Tech Support

    • ZZZ
    • July 20, 2013 at 3:08 PM

    http://lifehacker.com/5823227/save-d…ake-in-the-oven

    Ever heard about this?

  • How Gearbox canceled Duke 3D: Reloaded

    • ZZZ
    • July 16, 2013 at 11:16 PM

  • What are you playing now?

    • ZZZ
    • July 16, 2013 at 4:14 AM

    Was playing.

  • Mad Max

    • ZZZ
    • July 16, 2013 at 2:27 AM

    Is that Mel Gibson in game? I don't recognize him.

  • Final Fantasy

    • ZZZ
    • July 5, 2013 at 2:17 AM

    They could at least resample the textures, remaster the audio and make HD menu. It's like picking up doom with no mods and upscaling it to HD resolution, horribly pixelated and blurry.

    FF8 PC has something weird. In FF8 there are lots of places where pre-rendered background shifts to pre-rendered CGI sequence. During those times you clearly see how low res the videos are. In PC edition they bumped the video's res, making the opposite happen, you cleary see how low res the pre rendered backgrounds are. xD

    EDIT: Sys Requirements from steam

    2ghz cpu, 1gb ram dx9c compliant gpu. WTF? The original, eidos port, requires 32mb ram, 133mhz cpu and no graphics card or at least some old 8mb model. That's a huge increment. Judging by the screenshots in steam's site, nothing has been changed, they just made it compatible with newer windows and 64bits.

  • Xbox One

    • ZZZ
    • July 3, 2013 at 4:48 AM
    Quote

    [Blocked Image: http://s20.postimage.org/hzah6iy4t/donmattrickmessi.jpg][Blocked Image: http://s20.postimage.org/70z7oc9jh/donmattrickmessi1.jpg]

  • What are you playing now?

    • ZZZ
    • July 1, 2013 at 4:41 PM

    Was playing.

  • Battlefield 4

    • ZZZ
    • June 25, 2013 at 4:33 AM

    Looks a tad better than crysis photoreal mod.

    Speaking about the water, still a long way to reach RealFlow level of simulation. But I guess, no BF4 player will care about physically correct and perfect water while playing in a crowded match with over 32 players

  • Battlefield 4

    • ZZZ
    • June 23, 2013 at 5:47 PM

    24 players in PS3. 512MB is not enough for 64 players, not even 32. The guy said that they could have made 60 fps in PS3, but that would mean sacrifice graphics and physics.

    http://bf4central.com/2013/04/battle…players-30-fps/

  • Thief 4

    • ZZZ
    • June 20, 2013 at 6:19 PM

    How can the character steal guard's keys like that? He shuts down the fountain and climbs up. How can the guards not hear that the water stream has been turned off? It's a game but it feels artificial or dumb AI.

  • Xbox One

    • ZZZ
    • June 19, 2013 at 10:40 PM

    Sorta off topic but. In this era, social media is having a huge impact on many things. From Arab Spring to Xbox one.

  • Playstation 4

    • ZZZ
    • June 19, 2013 at 3:15 PM

    It makes sense for downloads that last many hours to complete. But if the game is not that large and/or download speed is very high, then it's not worth the trouble of implementing it.

  • Xbox One

    • ZZZ
    • June 18, 2013 at 3:34 PM

    If I understood it right, in Forza 5 presentation they commented about non realtime AI update. That is, you race, the cloud does some calculatiosn based on your gameplay and then, in the next race, the AI is feed with new parameters.

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