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Posts by ZZZ

  • Silent Hills

    • ZZZ
    • August 24, 2014 at 12:53 PM

    sh...t this thing (P.T.) is too much photoreal!!


    [Blocked Image: http://s20.postimg.org/pwuks2ki5/the_hansel_blog_amangalla_21.jpg]


    Me wants

  • SAMPA // A near-future sci-fi city in Unreal 4

    • ZZZ
    • August 24, 2014 at 12:02 AM

    I wish I'd have the hardware to run UE4 to build things like that....

  • 1080p discussion

    • ZZZ
    • August 23, 2014 at 2:06 PM

    AlexM, your point is shared with Cerny's interview about the PS4 philosophy he put in the hardware: "easy to learn, difficult to master". Both MS and Sony are going down the road of GPGPU this gen, a detour rom last gen when GPGPU was still being born and they choose 3,2ghz cpus. Interestly though, PS3 was ahead of its time, but in a way that not having a GPU proved to be a failure and they had to add one and delay the console for a whole year. Intel and AMD are powering up their integrated graphisc every gen, which makes me suspect that this road shall be taken by the next consoles.


    The thread's title is missleading, it should be performance vs graphics. But even when comparing higher vs lower resolution, performance dosen't scale down linearly, i.e. double the res, cut fps by half.

  • 1080p discussion

    • ZZZ
    • August 22, 2014 at 8:41 PM

    Don't know if this makes sense. But games with multi buffers have multi resolutions internaly, there is the resolution of reflections, resolution of shadows, resolution of alpha blend masks, etc. For a side scrolling game, increasing resolution makes the whole gameplay area larger, you see more at once. For something such as BF4, increasing resolution + increased FOV adds to player imersion and view area. For a game such as doom 3, it's mostly indoors, so not really benefits from very high resolution.

  • Learning UE4

    • ZZZ
    • August 22, 2014 at 8:36 PM
    Quote from Em

    Saw this this morning, the author said all scenes were running around 60 - 80 fps, incredible renders, this is truly what i expect when i hear next-gen.

    Solid move in VFX community for this guy


    But the geometry is all static and there is no game logic running.

  • What's going on with your life?

    • ZZZ
    • August 13, 2014 at 1:15 PM

    As the financial crisis in my uni continues, the staff workers adopted a new tactics: they choosing one building per day and then closing its doors forcibly to prevent ppl from going in or out. Today they choose the building where I'd have had numerical calculus. No classes today for me.

  • Quantum Break - Remedy's next game!

    • ZZZ
    • August 12, 2014 at 8:17 PM
    Quote from (HP)

    Wow... I couldn't tell you how disappointed I am to see this gameplay?


    Now that cover shooters are dying, and it's all about freedom of maneuvering, Remedy of all companies goes ahead and makes a fucking cover shooter?!

    Also, is it just me or the animation is really snappy and odd looking, maybe cos I'm playing Last of Us again right now and I'm subconsciously comparing it to what I see in this trailer.


    Time amplified is very much like force speed from Jedi Knight.

  • Robin Williams has passed

    • ZZZ
    • August 12, 2014 at 1:22 AM

    Yeah! WTF? Suicide? He did??

  • [UT1][Remastered] Maps that I made

    • ZZZ
    • August 11, 2014 at 3:31 PM
    Quote from Warby

    are you sure? ... i could swear the view frustum occlusion around an area portal was used to occlude stuff? which is lot fewer edges than what you are suggesting!


    Not sure. Rewording what I said, the engine uses some aggressive occlusion culling that creates lots of bsp holes.

  • [UT1][Remastered] Maps that I made

    • ZZZ
    • August 11, 2014 at 12:05 AM

    broken

  • What's going on with your life?

    • ZZZ
    • August 7, 2014 at 11:40 PM

    There is a financial crisis going on my uni. Many times this year staff workers have blocked the main entrance to prevent anyone from going in or out. Because this year is an even number (I made this out), in three ocasions my teacher of analytic geometry had to postpone an exam because the main gates were forcibly closed.


    Bonus: I enrolled in a class of climatology for geography majors. But the whole department of geography is on strike! Plus, philosophy, social sciences, history and linguistics, including students, are all on strike too. I know the teacher because he is famous for denying global warming.


    I just.... HAHahahahahaah......................... hah.... haha...... haaa...................

  • [UT1][Remastered] Maps that I made

    • ZZZ
    • August 2, 2014 at 9:48 PM

    broken

  • WIP in WIP, post your level screenshots!

    • ZZZ
    • July 27, 2014 at 6:02 PM

    [Blocked Image: http://s20.postimg.org/gjl2tp4y1/DM_Sgtech_Deck16_2014_7_27_13_49_42_262.jpg] [Blocked Image: http://s20.postimg.org/5ew48f77t/DM_Sgtech_Deck16_2014_7_27_13_49_56_995.jpg] [Blocked Image: http://s20.postimg.org/bidosbxhl/DM_Sgtech_Deck16_2014_7_27_13_50_7_941.jpg] [Blocked Image: http://s20.postimg.org/99ziazqdl/DM_Sgtech_Deck16_2014_7_27_13_50_21_973.jpg] [Blocked Image: http://s20.postimg.org/7pu6clhzd/DM_Sgtech_Deck16_2014_7_27_13_50_51_948.jpg] [Blocked Image: http://s20.postimg.org/y5sxyhd1l/DM_Sgtech_Deck16_2014_7_27_13_51_26_108.jpg] [Blocked Image: http://s20.postimg.org/qsdjziszt/DM_Sgtech_Deck16_2014_7_27_13_52_4_668.jpg]


    This is going to be a map to say good bye to UT.

  • List of your goals for 2014

    • ZZZ
    • July 26, 2014 at 4:50 AM

    Middle of the year check:


    - Do not fail any course at uni

    - Build some map or a piece of a map at least

    - Study something unrelated to uni: english or programming

    - Learn a bit of personal finance

    - Read books


    Failed

    Successed

    Still going

  • ITT: Post maps/scenes that never saw the light of the day.

    • ZZZ
    • July 20, 2014 at 3:01 AM

    [Blocked Image: http://s20.postimg.org/5r1ex3ryl/funnel.jpg][Blocked Image: http://s20.postimg.org/gcla93ya5/funnel2.png]


    To be fair, this map did saw the light of the day, but I've trashed it shortly afterwards.


    It was to be a funnel map. Funnel in UT is a game of spam frags, you place all spawn points in some narrow space and weapons with splash damage at the end of some corridor. The idea is to score multi kills easily, untill some player make its way out and kicks whoever was spamming before him. I trashed the map because it doesn't fit the funnel idea, there is a cube in the middle with a teleport inside the black sphere that randomly teleports player to one of the six funnels connected to the cube with seamless portals to give the illusion of a distorted space. The spawn points aren't placed in the cube, but in the funnels, where there is a nuclear warhead floating in the middle, they can't be placed in the cube because it's a gravity zone that drags everything towards the "black hole".


    The idea came from this:


    [Blocked Image: http://scienceblogs.com/startswithabang/files/2010/08/Singularity.jpeg]

  • [UT1][Remastered] Maps that I made

    • ZZZ
    • July 19, 2014 at 8:18 PM

    broken

  • FIFA World Cup 2014

    • ZZZ
    • July 16, 2014 at 8:08 PM

    I didn't see racism or xenophobia in that dance and lyrics. Disrespectful yes.

  • FIFA World Cup 2014

    • ZZZ
    • July 14, 2014 at 2:04 AM

    Messi was so sad. He didn't give a **** about the best player prize.

  • FIFA World Cup 2014

    • ZZZ
    • July 13, 2014 at 11:33 PM
    Quote from SpronyvanJohnson

    After all the bullshit you witnessed this WC you are actually surprised about that? Come on!

    Now I have to agree. There are many cases in which they should use TV review in game.

  • FIFA World Cup 2014

    • ZZZ
    • July 13, 2014 at 11:02 PM

    Best player election is fucked. Messi the best player of the WC??? Really???

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