Supernatural season 6 and 7. Season 6 was terrible. Season 7 was awful. The villains in S7 were just awful, with the finale and final boss being just dumb.
Posts by ZZZ
-
-
The only problem is that korean games have too much emphasis on grind, excessive grinding.
Judging by the size of the areas and the video, it doesn't seem to be an open world massive multiplayer with hundreads of characters in one place. More like hundreads of instances or dozens of smaller servers.
-
What I've seen out there are captachas that are games or puzzles, they work on the fact that bots don't have AI.
-
Quote from seir
This image isn't mindblowing but it' a big step when comparing to DX:HR. I'd be very happy to have a chance to play with their level editor. Imagine new Deus Ex game with modding tools and I'm saying about 100% modable content, not like in Rage but like in HL. That would be sweet!
Anyway, I won't believe until I see that in move, with dust particles, sparks all over, leaking water, volumetric stuff in 60 fps

And no downgrades and/or performance bugs when the real thing hits the market.

-
-
http://archive.wizards.com/Magic/magazine…=making%20magic
http://archive.wizards.com/Magic/magazine…%20developments
The makers of MTG write an ocean of text, providing insights on design and development of MTG cards. Lots of cool stories. I'm leaving mapping indefintely and jumping in a different form of design and creative process: card creation and storytelling.
-
Is this game going to be like Quake Live, no freedom to make servers with mods and maps?
-
http://www.apa.org/pubs/books/4318009.aspx
This book just arrived!
It's kinda flabbergasting to know that, according to the authors of that book, around 70% of all students in US universities procrastinate at some degree.
-
Heretic 2! From all doom clones, this one had a theme, an original theme.
Jedi Knight 3! Jedi Knight series set itself aparts from all other FPS and TPS.
Star wars racer. Well, it did have a sequel for PS2 that was never ported to PC.
Parasite Eve 4! This was my second action RPG ever played. First was diablo.
Theme Hospital 2!
I played Legacy of Kain Blood Omen 2 till the first boss and new power, then I quit. It's way too repetitive, plus, the blocking / attacking movements are damn slow. Just watching it on youtube is already boring.
-
It's an interesting read. It's about how certain aspects of one's creativity can be hindered by a not very well known brain disorder (or whatever category is that). It caugh me because it's strongly related to being unable to finish projects or meet deadlines.
About who wrote it: Dr. Brian Levine is a neuropsychologist interested in the function and dysfunction of large-scale neural systems as expressed in complex human behaviors, including episodic and autobiographical memory, self-regulation, and goal management.
Who is the person of interest in that article: Brian Wilson, founder of Beach Boys.
TL;DR - Executive function can be seen as the CEO of one's brain, it directs one's brain. The article doesn't try to explain creativity as a product of mentall illness, it rather focuses on what happens when the brain's CEO is damaged or malfunctioning.
Incidentally, I saw this video (below) and made a connection between the article and "The game that the time forgot"
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.From all 6 "A"s, I highlighted two:
Ambition - The boy set expectations too high, overly complex game or the workload is too much for a single person. Maybe we can call this "losing track of reality". In Brian Wilson's case they mention some bizarre requests, such as putting a piano in a sandbox. Another case is when he requested the musicians to wear fire hats to record a piece of music. Hmm... but I think I might be making up the connection here, because in one case (Brian Wilson) there was a real mental disorder in play and a kid making a game is just that, a kid making a game.
In the video the boy mentions A.D.H.D. which could be a cause for scrapping ideas over and over.
Always sticking to the plan - "I want to make a game inspired by aliens invading earth, it'll have many weapons, vehicles and huge battles". Stick to that idea no matter what, even if it seems overly complex. No detours, no wayback, once aliens, it'll be aliens invading Earth, not another distant planet, not medieval age, It'll be aliens invading Earth.
They mention an example of failing to properly analyise a situation in the article. Imagine that you are going to buy food and plan to make a dinner for a group of friends or family. Due to bad executive functions in one's brain, the person decides to buy food in a far away shop, far away enough that it's going to take too much time to travel there just to buy food (maybe because the person though about price and forgot about time or vice-versa). Or, suppose that the dinner has dishes that are going to take a lot of time to cook and that there won't be enough time to cook it, yet one won't change his/her mind.
I'd put an extra, seventh, "A" in the count "Always in doubt". Make an RPG in a fantasy world, medieval age, alien world or in open space? I can't decide! I'll open up a survey in a gamming forum and based on that, I'll choose one. Brian Wilson' had a psychologist that took over his career due to him leaving many decisions for other to make.
I've had some experience with these in the past. I once wanted to build a city in UT, but it was just too ambitious, beyond the engine limits. For many years I refused to go back to the planning stage. I'd just open the map, do something for some time, then a long break, then open again to do something, then another long break, untill I finally decided to delete it once and for all. Much like the mention to ADHD that the boy made, I too had that surge of ideas that I couldn't control. Make a map with theme A, then stop in the middle to start another with theme B, then stop to do 3D model, then stop to do sound recording, and so on.
-
This game has a strong modern Super Sentai vibe (super sentai = power rangers). Or Tokusatu (shows about one super hero, as opposed to power ranger teams).
[Blocked Image: http://s20.postimg.org/r847zj0el/Cast_Go_Busters.jpg]
And those clothes
[Blocked Image: http://s20.postimg.org/xzun2dpe5/Kamen_Rider_Wizard.jpg]
-
-
was totally screwed.
-
With a delay of three years (failed 3 times, once per year) and the last exam delayed 4 times in 2 months.... I've finally passed vector algebra and analytic geometry. I did an abysmall mistake in one question, but fortunately my average score was the min to pass.
-
I didn't buy it myself, my sister did. I was thinking about some portable device to carry ebooks around, after less than 2 days doing a quick research I decided that a Samsung Tablet 10.1 was a good choice.
[Blocked Image: http://s20.postimg.org/celdqwvnx/Newly_Uncovered_Samsung_SM_T805.jpg]
The specs are a bit of overkill for reading books though

3GB of RAM
16GB storage (enough for books)
Exynos™ 5 Octa
2560 x 1600
10.5 inch (over 250 ppi)
Android KitKat OS
I wouldn't be surprised if this thing has better graphics capabilities than my intel i3 hd3000

-
Yummy illumination and it's kept with four players split screen.
I can't say anything about the game because I have never played anything like that, or anything that was third person other than Tomb Raider and Max Payne.
-
Opsie. I ended up discussing about GPU + CPU integration when the main point was about GPU's programmability.
http://www.anandtech.com/show/8363/khro…engl-initiative
The key idea there seems to be: as GPUs are becoming more and more fully programmable, why there isn't a standard instruction set for GPUs? There is x86 for CPUs, will there be an equivalent for GPUs? Intel did though about that when they started their GPU with x86 cores initiative, which failed to result in a consumer video card but succeded in becoming a co-processor to compete with Nvidia Tesla. Nvidia has its CUDA, but no game is fully utilising it because it's Nvidia only.
Uncharted 3 looks good. Except that due to PS3 bottlenecks they had to bake lots of things and lower the resolution of many shaders and textures. With PS4 and that Uncharted 4 teaser they seem to be freed from having to lower the detail in this char to go higher in the other char and some other trade offs.
Graphics vs fluidity? I'd say fluidity if the game is naturally fast, such as F1. But for horror, terror, adventure, image sharpness first.
-
mmm... This reminds me of an interview with Tim Sweeney in 2007 when he talked about the future of graphics and parallelization of code. summarizing some ideas of him: he did forsee lower level graphics API, so that you wouldn't be restrained by the API itself. And in an ideal world, CPUs could parallelize code with no programmer's intervention, releaving you from the burden of dealing with all the specifics of parallelizing code yourself. AMD's APUs and Intel HD graphics seem to be going towards tighter integration of GPU and CPU, which should eliminate some of the bottlenecks we have today.
-
FFVII. But I have to admit, I haven't played FFVI which lots of players out there claim that it was better. Years later I played Parasite Eve, which made me rethink my opinion about FFVII and turn based RPGs. The plot revolving around Gaia, poor citizens and evil corporation was well developed to create a cinematic atmosphere. The soundtrack was really well composed. And there is that character's dead scene that everyone should remember when part 1 of the game ends. Unfortunately the FFVII movie was a big disappointment, they just made a weak plot with uinteresting villains and bad facial animation.
Max Payne and F.E.A.R. come to my mind if the talk is about cinematic feeling. They are very far from being photorealistic, but the setting, plot, the levels, all are really well blended to create the cinematic atmosphere. The voice acting was really well made and the sequence of levels very well built.
Dark forces, Jedi Knight II and Star Wars KOTOR come to my mind if we talk about inteligently exploring a movie franchise. It's a pity that after JKII there were no more JK games.
I can't speak of more games because I missed whole generations of games from year 2000 to this year.
Inversely I can say that Dungeon Siege is one game that I played while skipping whole plot and not feeling any emotions at all. Compare it to diablo and diablo has a much better atmosphere and plot.
-
this thing = (P.T.)