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  3. tehSandwich

Posts by tehSandwich

  • Destinations Workshop Tools (Source 2 Hammer)

    • tehSandwich
    • June 11, 2016 at 2:01 AM

    I would still totally want to play around with the new Hammer if it was attached to an actual game and not yet another VR plaything (or that friggin' MOBA for that matter).

    Well, more waiting then.

  • tsh3dm1 by Yanick "tehSandwich" Létourneau

    • tehSandwich
    • October 17, 2014 at 3:14 AM

    I've just started to sketch out the layout.


    [Blocked Image: http://i.imgur.com/s0CYqAEl.png]

  • tsh3dm1 by Yanick "tehSandwich" Létourneau

    • tehSandwich
    • October 12, 2014 at 8:29 AM

    I'm in!


    I'll try to get something cooking for this contest.

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • tehSandwich
    • October 12, 2014 at 8:28 AM

    Say, are we able to release test versions of our maps? It might be useful to do so for polishing our maps.

  • Mapcore Introductions Thread

    • tehSandwich
    • September 2, 2014 at 8:33 PM
    Quote from SpronyvanJohnson

    From Quake3world?

    Yup, same guy.

  • Mapcore Introductions Thread

    • tehSandwich
    • September 2, 2014 at 9:41 AM

    Hello everyone, I am tehSandwich and - like many of you - I am a mapper... or at least try to be one.


    It all started when I got my hands on Unreal Tournament ('99), somewhere in December 2003. At the time, I was then known as "CyberSirius". I started making several maps, mostly crappy ones until March 2008, where I finally completed a map that doesn't look like ass. You can grab it at MapRaider: DM-InsularGW


    Of course, I also made a couple maps for UT2004, including a small ONS map.


    When the circumstances made it so it was very difficult to follow Unreal Tournament stuff (not having a computer strong enough to run UT3 as well as the game's relative failure), I went and gone for greener pastures, eventually ending up as a helper, tester and potential mapper for Quake2World. It was at this moment where I started learning GTKRadiant in earnest and I eventually released two Quake 2 maps: Lost Pillages and Nineball.


    After a while, I started learning to use Hammer and map for CS:GO. I have yet to do something for real and I doubt I can get ideas in place to actually start and finish. Which leads me to my current situation.


    I'm 13 years old no more, I can't poop ideas and execute them on the spot anymore.

    I have learned much, how things look like, how to give them shape and how to make it look coherent.

    I know how to make a map flow like water, how to roughly expect the other players to play the map and I know how to solve problems.

    All I need is that little something that makes me want to go "Eureka!" and finally make use of my skills.

  • DOTA 2

    • tehSandwich
    • August 9, 2014 at 9:16 AM

    I would totally want to play around with the new Hammer if it weren't attached to a friggin' MOBA. Guess I'll have to wait for a new game to appear...

  • Mapcore Challenge - Engine Preference

    • tehSandwich
    • July 19, 2014 at 5:37 PM

    While I would like to see a UE4 Challenge in the future, it would be very hard for me to justify me doing that with my current video card and the subscription issue. Meanwhile, virtually everyone here has at the very least a single Source game and this is the engine I have the most experience in. So, Source it is. UDK would also be an interesting choice but it is supplanted by UE4. CryEngine and Unity are completely alien to me.

  • Batch Sampler

    • tehSandwich
    • January 21, 2013 at 11:00 PM

    I can't run it from my side, it complains about it being an invalid Win32 application. Is trying to run it on Windows XP part of the problem?

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