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  3. Radu

Posts by Radu

  • [CS:GO][WIP] de_sanchez

    • Radu
    • August 31, 2016 at 9:37 AM

    I like the displacement work. I recommend you go for mid day and clear blue sky.

  • WIP in WIP, post your level screenshots!

    • Radu
    • August 29, 2016 at 12:10 PM

    Colour scheme test

    [Blocked Image: http://i.imgur.com/jEZqoww.jpg]

  • Doom (4)

    • Radu
    • August 23, 2016 at 8:10 PM

    Just started playing this and it's dope

    [Blocked Image: http://i.imgur.com/AJZ86SZ.jpg]

    [Blocked Image: http://i.imgur.com/qulfJvH.jpg]

    [Blocked Image: http://i.imgur.com/ch8AlHd.jpg]

  • WIP in WIP, post your level screenshots!

    • Radu
    • August 22, 2016 at 3:32 PM

    That looks dope. Are you planning on creating an actual level with that theme?

  • What movie is this?

    • Radu
    • August 19, 2016 at 8:02 PM

    I saw that film last year, but I'll be damned if I can remember the name.

  • [CS:GO] de_austria (WIP)

    • Radu
    • August 16, 2016 at 7:17 PM

    Everything is juuuuust right.

  • WIP in WIP, post your level screenshots!

    • Radu
    • August 13, 2016 at 7:16 PM

    Soon

    [Blocked Image: http://i.imgur.com/VxSpcd0.jpg]

    [Blocked Image: http://i.imgur.com/fHtDnXE.jpg]

  • Doom (4)

    • Radu
    • July 29, 2016 at 6:36 PM

    I might be tempted to create some levels for this, but I have to ask - what are the limitations with Snapmap? how many people do the multiplayer modes support?

  • What music have you listened to recently?

    • Radu
    • July 19, 2016 at 12:49 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Radu
    • June 19, 2016 at 2:14 PM

    [Blocked Image: http://i.imgur.com/Z1sDFiv.jpg]

    [Blocked Image: http://i.imgur.com/zeUW1N0.jpg]

    [Blocked Image: http://i.imgur.com/9s6PFml.jpg]

  • WIP in WIP, post your level screenshots!

    • Radu
    • June 18, 2016 at 8:46 AM

    That wall vine looks a tad out of place.

  • Workflows for Level Blockouts?

    • Radu
    • June 16, 2016 at 7:15 PM

    Here's an oversimplification on how to build a multiplayer level:

    Decide on what theme you want to use. Design the layout with the said theme in mind. Block out the level using simple/crude shapes to test flow and timings. Don't forget about optimization. Add a few theme elements and spend some time working on lighting. Then you'll want to conduct several tests and improve it accordingly to feedback from each session. After you've reached a balanced version, start the art pass. Don't forget about optimization. Remove any unnecessary details. Do more tests and correct any bugs or unintended exploits. Release. Profit?

  • What's going on with your life?

    • Radu
    • June 12, 2016 at 6:41 PM

    A word of advice for anyone who will have to do a thesis in the future. Do something that's simple, cost efficient and doesn't require much time.

    I've got my thesis due in two weeks for a BA in photography/video and I thought it would be a great idea to stick out from the crowd and do five 1m x 1m photorealistic charcoal drawings using the five chinese elements as a theme. It was going fairly well in the beginning. I kept working on the first drawing and working on it and working it and working on it... - and that's pretty much what I did for a month, while telling myself I have enough time to do the other four as well. I had some serious tunnel vision, but reality finally hit me several days ago.

    So now I've got to come up with a new art project that I can do in two weeks and keep the theme of the five chinese elements. At least I can't complain that there's not enough excitement in my life :D

    Update1* "just make them significantly smaller, stupid"

    26.06.2016

    Update2* Still not enough time. Shit.

    01.07.2016

    Update3* I pulled through against the odds. It wasn't exactly quality work, but it was alright.

  • What music have you listened to recently?

    • Radu
    • June 12, 2016 at 6:19 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Counter-Strike: Global Offensive

    • Radu
    • June 10, 2016 at 9:17 AM

    Does anyone have a good estimate when the next operation is due?

  • [WIP][CS:GO] de_barcelia

    • Radu
    • April 29, 2016 at 8:44 AM

    Add an overview image for people to see ahead.

  • WIP in WIP, post your level screenshots!

    • Radu
    • April 20, 2016 at 8:07 AM

    I like big palms and I cannot lie

    You other brothers can't deny

    [Blocked Image: http://i.imgur.com/AVDyoK2.jpg]

    [Blocked Image: http://i.imgur.com/kP9b0lT.jpg]

  • de_decay (WIP)

    • Radu
    • April 19, 2016 at 3:03 PM

    If you don't enjoy working on it anymore then move on. I've ditched several levels because I just simply wasn't getting anywhere with them; it felt like a chore working on them. Sure, it's important to get your work out there and have people play your levels, but I think it's more important to test out ideas and keep working until you've got something that stands out.

  • What are you playing now?

    • Radu
    • April 9, 2016 at 9:25 PM

    I'll just leave this here http://imgur.com/a/5fFq7

    Part two http://imgur.com/a/Y5GQJ

  • de_decay (WIP)

    • Radu
    • April 6, 2016 at 2:24 PM

    Have you had a chance to work on the new version? I'm really curious to see if you've managed to improve it.

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