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Posts by Radu

  • What movie is this?

    • Radu
    • February 8, 2018 at 9:43 AM

    Okay, it's time for a new one:

    [Blocked Image: https://i.imgur.com/OOmMN9X.png]

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • Radu
    • January 27, 2018 at 11:43 AM

    @will2k you should put up a video walkthrough for us plebs that haven't played or own the game. Btw, how did you find the entire experience of moving from source?

  • So I have some spare games...

    • Radu
    • January 23, 2018 at 12:13 PM

    @blackdog There's an average of 700 people playing it daily according to steam stats.

  • The cost of games

    • Radu
    • January 21, 2018 at 10:11 AM
    Quote from [HP]

    On 1/20/2018 at 12:57 AM, [HP] said: Yeah, crunch sucks, and I'm done doing it. I embrace and welcome team wide focus on a certain milestone, some call it focused sprints where team morale is high and we all don't mind putting another hour or two, but this crunch culture we see so much of needs to be talked about.

    What's a new guy to do? Aside from peer pressure, there's also the possibility of losing your position when the contract ends. I can understand staying over time during the final month or weeks before release, but the fact that there's no compensation for that (from what the article says)... you can only stretch "passion" so much. I guess it depends on the individual and how far up the pyramid you want to go. A lot of people, myself included, work on our portfolios out of passion for the medium, though I expect that once we get a foothold someplace we'll start treating it more professionally.

    Going back to the points about developing certain skills, what would you recommend exactly for new level designers? I got the impression that we should focus more on multiplayer design and just squeeze as much as possible out of a map - ex: have it support multiple game modes.

  • The cost of games

    • Radu
    • January 19, 2018 at 10:06 PM

    Interesting read and pretty good points quoted there. I think that article could complement this one:

    http://www.gameinformer.com/b/features/arc…or-problem.aspx

  • So I have some spare games...

    • Radu
    • January 19, 2018 at 6:49 PM

    Killing Floor:

    A7P8H-DW02L-ACYJG

    Killing Floor 2:

    C3DY9-X5Y5Y-QV7D4

    Red Orchestra 2 Heroes of Stalingrad + Rising Storm:

    B8CW9-ALHQZ-6HGQC

    Saints Row 2:

    MTPC2-4FKX6-8LEJ6

    Poker Night at the Inventory:

    IPP45-DLZ4K-2JE9M

  • Post your favourite movie scenes ever!

    • Radu
    • January 17, 2018 at 9:51 AM

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  • What movie is this?

    • Radu
    • January 17, 2018 at 9:11 AM
    Quote from Mia Winters

    On 12/19/2017 at 10:29 AM, Mia Winters said: Thanks! Then I've got also something for you guys :D


    Hint?

  • The Rise and Fall of S.T.A.L.K.E.R.

    • Radu
    • December 27, 2017 at 7:49 PM

    Top notch documentary! Real shame that there hasn't been anything like it since. Well, if you exclude the Metro series - same vibe, but considerably smaller scale.

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/537376749221861464/7B3FDDDD219C7B2FD26E9E1BEA22BD0127552590/]

  • [DOI] El Guettar

    • Radu
    • December 21, 2017 at 6:57 PM
    Quote from Radu

    On 8/4/2017 at 1:43 PM, Radu said: The following months will probably be just as challenging, but I'm thrilled to see the end result!

    You have no idea, man.

    I had hoped to release it by now, but there's been a lot of issues to resolve. I'll spare everyone the details and just post some screenshots from a recent test.

    [Blocked Image: https://i.imgur.com/daHEwjx.png]

    [Blocked Image: https://i.imgur.com/adVLenz.png]

  • Where'd Sprony go?

    • Radu
    • December 21, 2017 at 8:48 AM
    Quote from FrieChamp

    7 hours ago, FrieChamp said: Sad to hear, Sprony :( All the best to you for the future!

    I see @FMPONE deleted a bunch of posts. Dunno if they were his or sb else's? Shawn?

    They were just his. He posted about it in Discord, but then deleted those messages as well... He said it's a big distraction and wasn't going to further comment on this.

  • Favourite video game music!

    • Radu
    • December 20, 2017 at 10:27 AM

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    Probably the best music playlist for a racing game. I wish they would integrate Steamworks for it and put it back on sale. It's one of those games that went down with GFWL.

  • Goals for 2018?

    • Radu
    • December 17, 2017 at 9:04 AM

    Ah, that time of the year when the pokemon theme is playing in the background and everyone sets their goal to be the very best. Should add it to the OP.

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  • Beyond Good and Evil 2

    • Radu
    • December 8, 2017 at 8:09 PM

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  • In the Valley of Gods - Campo Santo

    • Radu
    • December 8, 2017 at 12:59 PM

    Curious to see how people will react to the game in light of the DMCA with Pewdiepie earlier this autumn. Personally, I'm looking forward to it seeing as it has an actual animated character by your side this time around. It should be quite the step up for them.

  • Battlefront 2

    • Radu
    • November 23, 2017 at 6:46 PM

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  • Battlefront 2

    • Radu
    • November 17, 2017 at 11:44 AM
    Quote from Beck

    4 hours ago, Beck said: All they needed to do was make crates cosmetics only and everyone would have loved it. I'm sure EA have the creative license to make new helmets for the storm troopers, new heads or bodies for the droids and all the different camo patterns you can think of. They're big enough to push for that creative freedom from Disney.

    Imagine you could customise your storm trooper armour with different boots, breastplates, capes, visors, insignia and everything in between. People would be buying crates like hot cakes.

    It was a bad idea putting stat-changing items in a loot box.

    Maybe they did hit a creative wall with Disney in that regard. You know how slow it is to get stuff back and fourth with big organizations and especially have them approved. Then again, you're right about EA being big enough to push for that option.

    I might be wrong here, but I think they're trying to go for something similar to Paladins. The game allows players to enhance or modify a character's abilities through a card system. These cards can be purchased by using a special currency that is only obtainable from duplicates and completing quests/challenges. So, you can't really straight up buy these cards, but you can purchase loot boxes which drop cards and transform duplicates into the required currency. Mind you, the game has 4 currency types: crystals, essence(used for cards), gold and vip points. I haven't worked out why there are so many of them, but I'm sure there's a catch. Though, an important thing to mention is that the game is F2P and progression seems quite fast. You even get basic loot boxes as reward after a few matches. There are currently 34 characters and you can unlock all of them in roughly 150 hours, as well as a great portion of the cards.

  • Battlefront 2

    • Radu
    • November 17, 2017 at 10:21 AM

    Don't worry guys, The Empire will strike back!

    But, honestly, despite the bad publicity, I think this will play in EA's favor. Every media outlet and gaming youtuber has promoted Battlefront 2. And most of them have said that it's a good game buried underneath microtransactions. Now that microtransactions are temporarily turned off what do you have? Of course, once sales estimates are back on track..

  • What movie is this?

    • Radu
    • November 13, 2017 at 2:50 PM

    New hint @FMPONE ?

  • EA just killed Visceral

    • Radu
    • November 13, 2017 at 11:48 AM

    More on that topic discussed by YongYea. It's all about money and particularly which titles can potentially deliver the most money. It sucks for the involved developers because most of them genuinely care about the games.

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