Posts by Radu
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Quote from Radu
On 12/28/2018 at 3:42 PM, Radu said: It's that time of the year again. For me, short term goal is to finish Terraza. Long term goal is to create a basic ld portfolio and avoid the same mistakes I've made previously.
Since that time of the year is almost upon us yet again, I thought I'd see what I wrote last year. Pretty pleased to see that I actually achieved that and with plenty of time still left on the clock.
I started work as QA at my local Ubisoft back in December.
I published Terraza on the workshop in March. It got hit by a wave of downvote bots and ended in obscurity. It was recently featured on Faceit's Season 2 of Wingman and got some more feedback on it. I'm looking to tweak it after the CS:GO contest ends, add support for Deathmatch/Demolition and re-release it maybe.
In the meantime, my friend Ville built an online portfolio for me to use. That also took a bit of tweaking, going back and forth, mostly because I'm too much of a perfectionist, but we got something that I'm quite happy with. It's super clean and responsive.
In April I started work on a huge FC5 arcade level, Jungle Raid, that I got to finish by the end of July. Afterwards, I spent two-three more weeks going through feedback and one or two additional weeks working on the supporting documentation. This was definitely a huge learning experience for me, but also quite a challenge.
In September I finally got the chance to apply for a jr ld position at my Ubisoft and after two weeks of interviews and HR talks I got the job!
However, before all of this, I had spent around a year and a half trying to put together a portfolio (starting autumn 2016 to spring 2018) and failing to the point where I burned out and genuinely quit sometime in April 2018. After that, I spent the next 7 months working as a freelance photographer. This was a long period of introspection and personal growth that led to managing myself better, being more open towards people and asking for help when I needed it.
Now I'm working on the PvP component of Ghost Recon Breakpoint (which released to stellar reviews!), my map for the CS:GO contest and something else on the side. Yeah, I'm looking forward to 2020!
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The game that keeps on giving!
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[Blocked Image: https://i.imgur.com/HTq7rJa.jpg]
That's a long ass trailer, but yeah - the game looks amazing.
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"Nintendo designer and producer Shigeru Miyamoto has been recognized as a Person of Cultural Merit by Japan. This award is reserved for Japanese citizens who've made enormous cultural contributions or advancements through their work, creations, or discoveries. It's hard to overstate the significance of receiving it.
Beyond Nintendo's most amicable face, Miyamoto is known as the creator of Super Mario Bros., The Legend of Zelda, Donkey Kong, and Star Fox, to say nothing of his role in countless other Nintendo games. It's no exaggeration to say his ideas have brought happiness to untold millions, and many are still flourishing as Nintendo's tentpole franchises."
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Quote from [HP]
17 hours ago, [HP] said: Done!
I feel like replaying MP1 now, don't know how i would do that without crying of nostalgia tho, lol.
Would be cool if someone or some people made a retro looking game inspired by Max Payne
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@[HP] maybe you should rename this to be just Max Payne and use it as franchise thread for discussions. Enjoy!
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Jim is having an orgasm with this game
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[Blocked Image: https://i.imgur.com/vvAFu71.jpg]
Safi is a city in western Morocco, bordering the Atlantic Ocean, and the capital of Safi Province. The city was under protectorate by the Portuguese Empire from 1488 to 1541, was the center of the nation's weaving industry, and became a fortaleza of the Portuguese Crown in 1508. Safi is the main fishing port for the country's sardine industry, and also exports phosphates, textiles and ceramics. During the Second World War, Safi was the site of Operation Blackstone, one of the landing sites for Operation Torch.
Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=1984015802
Development timeline:
Spoiler
28th of September - Initial layout sketch
29th of September - First blockout
6th of October - First playtest (10v10)
17th of October - Second playtest (10v10)
24th of October - Third playtest (10v10)
2nd of November - Colour coded the map
3rd of November - Fourth playtest (5v5)
11th of November - Fifth playtest (5v5)
2nd of December - Sixth playtest (5v5)
5th of December - Seventh playtest (10v10)
4th of January - First art pass on city buildings
7th of January - First art pass on terrain
13th of January - Second art pass on city buildings
20th of January - First art pass on fort
23rd of January - Third art pass on city buildings
24th of January - Optimised nodraw and skybox structure
26th of January - First art pass on background
27th of January - First clipping/collision pass
28th of January - Set map geometry for Terri's auto radar
29th of January - Finished backlog of smaller tasks
30th of January - First pass on 3D skybox
31st of January - Published the map on Steam Workshop and Eight playtest (5v5)
1st of February - Small visual tweaks and issues fixing
2nd of February - Second pass on 3D skybox
3rd - 8th of February - Small issue fixing
Hours on record: ~300hrs
*dates mark when tasks were completed
**each art pass represents a gradual increase in form definition, quality and detail
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Oh man, getting some intense Black Mesa vibes from this. Keep it up!
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Quote from Zarsky
2 hours ago, Zarsky said: https://www.marketscreener.com/UBISOFT-ENTERT…19-20-29449914/
This gives me much more hope for WD3. I wish all big publishers had the guts to make these kinds of decisions.
Well, The Last of Us 2 and Doom: Eternal have also been delayed, so here's too that.
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"Watch Dogs Legion, Ubisoft's dystopian romp through the surveillance state city of London in the near future, has been delayed. It was slated to come out on March 6, 2020, but the company announced today that it will instead be released sometime during the company's 2020-21 fiscal year, which begins on April 1, 2020. Rainbow Six Quarantine and Gods and Monsters were also delayed into the next fiscal year.
The delay announcements were accompanied by a significant reduction in financial targets for this fiscal year, from a previous target of €2.185 billion ($2.42 billion) in net bookings to €1.450 ($1.61 billion). The downturn was attributed to the loss of expected revenues from Legion, Quarantine, and Gods and Monsters in this fiscal year, as well as "a sharp downward revision in the revenues expected from Ghost Recon Breakpoint and, to a lesser extent, The Division 2."
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"The children’s commissioner for England has called for tighter legislation to protect young online gamers, some of whom are spending hundreds of pounds on “loot boxes” to keep up with friends and advance in games.
Some children said they were worried loot boxes were a form of gambling. Those playing Fifa, for example, said they realised the chances of finding a good football player in a mystery pack were very low, but they still spent money in the hope of adding to their squad. “I never get anything out of it [buying packs] but I still do it,” said one 14-year-old Fifa player.
The commissioner acknowledged that playing games online could be rewarding and could help develop strategic skills and friendships, but warned that young players were open to exploitation by games companies playing on their need to keep up with friends by encouraging them to spend on loot boxes."
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Yes, please!